a fortified mansion built by a dictator with embezzled funds in a tax haven.
2
a defunct resort on a remote tropical island.
3
a decommissioned nuclear launch silo.
4
the bottom floors of a skyscraper’s parking garage, converted into an underground stronghold.
5
a ghost town abandoned decades ago because of a persistent coal-seam fire beneath it.
6
a fairytale castle built according to the designs of a Disney-obsessed billionaire.
7
a junkyard trash-palace.
8
a penthouse suite with extensive expansions cloaked from outside observers.
9
a geostationary space station built by a private syndicate.
10
a restored plantation house.
11
inside a sinister copy of Mount Rushmore that commemorates history’s worst villains.
12
a hydroelectric dam exclusively used to power a cryptocurrency mining setup.
13
a defaced cathedral.
14
a mountain fortress somewhere between NORAD and an Al-Qaeda base.
15
a gigantic armoured ekranoplan built as a testament to Cold War excess.
16
hidden in defunct subway tunnels beneath a metropolis.
17
a cave complex developed tens of thousands of years ago by a population of superintelligent mutant Neanderthals.
18
a seastead outfitted with hydroponic farms and a nuclear engine.
19
a factory haunted by the workers gunned down by Pinkertons there a century ago.
20
a super-scientific, super-sized zeppelin.
D20
This hideout is protected by
1
an army of clunky Soviet robots lost after everyone involved in the project was eliminated by Stalin.
2
big bug-eyed aliens, who were told this was actually a normal and career-enhancing internship opportunity on Earth. They are not being paid for it.
3
geriatric ex-Rhodesian mercenaries in very short shorts.
4
turrets, saw-blades, and rocket pods that pop out of the surfaces you’d least expect them to.
5
a gang of teenage Satanists looking to boost their evil cred.
6
Russian mobsters who don’t ask questions, possibly because they only speak Russian.
7
a coterie of vampires, who the supervillain is blackmailing into service by threatening to reveal their existence to the world.
8
hapless bystanders possessed by the spirits of henchmen killed in past raids.
9
forcefields and active camouflage.
10
junior villains working towards their big breaks.
11
a down-on-their-luck ninja clan mostly there for the cheap rent.
12
a private military company that committed war crimes in Iraq, Afghanistan, Libya, Yemen, and Ukraine.
13
giant man-eating plants.
14
by artificial werewolves made from surgically-combined German shepherds and soldiers.
15
genetically-engineered dinosaurs.
16
projected killer holograms.
17
living graffiti, swarms of paint particle micro-machines.
18
a cult-like paramilitary organization headed by the supervillain themself in the position of commander and prophet.
19
the special forces of a rogue nation.
20
vat-grown homunculi.
D20
The supervillain got this hideout
1
in a high-stakes poker game.
2
in a criminal asset auction.
3
as their inheritance from a distant and mysterious uncle.
4
in a divorce settlement with their equally villainous ex-spouse.
5
as payment for pulling off a huge heist with a team of other villains.
6
by killing its previous owner and taking over.
7
as a legal purchase through an obscuring chain of shell companies.
8
as a gift from a long-standing patron.
9
by intimidating the shady billionaire who owned it before them into giving it to them.
10
because their buddy (also a villain) willed it to them after that buddy died.
11
at staggering personal expense, as an investment that's yet to pay itself off.
12
through squatter's rights after finding it empty.
13
as a key defensive point seized during a turf war.
14
as the prize in a lottery held among illicit shadow-millionaires.
15
on the condition that they'd use it as a fief in service of their foul liege.
16
from the hero who used to own it by beating their ass.
17
through malicious trickery.
18
as the dream-home they'd imagined since they were a kid.
19
as the backup for their main hideout, which was lost to a heroic assault.
20
as part of a soul-trading bargain with an extra-dimensional entity that called itself a devil.
D20
The supervillain is currently using this hideout
1
as the nursery for a baby kaiju they’re raising to wreak havoc.
2
for rest & relaxation between capers.
3
for enhanced interrogation of a captured hero.
4
to lay low while they receive genetic augmentation which requires them to be in an induced coma.
5
as a training ground for an elite squad.
6
to host a networking event for nefarious sorts.
7
as a ritual site to commune with the numberless legions of hell.
8
for an augmented-reality arena that'll hone their skills.
9
to manufacture high-tech gear for their next job.
10
as an observatory and radio-telescope array to communicate with an approaching extraterrestrial invasion fleet. They hope to sabotage the Earth in return for concessions from the fleet.
11
as a marketplace for weapons of mass destruction.
12
as a nexus for drug smuggling.
13
as a museum of their career-defining moments.
14
as a staging ground for ever-greater escapades.
15
as an anchor for their delves into the nega-realm.
16
for trysts with the up-and-coming, straight-and-narrow politician they're having an affair with.
17
as the site of a séance to contact the shades of their predecessors.
18
as their primary residence, since rents are getting crazy elsewhere.
19
as a cloning facility meant to replace crucial individuals.
20
to hold a grand party, with blackjack and hookers.
D20
This hideout might be found
1
by following up on urban legends on the internet.
2
with the help of spy balloons with ground-penetrating radar.
3
by analyzing satellite imagery.
4
with the camera footage of dissident journalists.
5
by way of hearsay at the nearest dive bar.
6
by looking into what the government's covering up for the sake of the public peace.
7
by its exotic contamination of surrounding groundwater.
8
by its disturbance of feral cat populations.
9
by magnetic dowsing.
10
by happenstance - or fate attempting to balance evil with justice, depending on your perspective.
11
by noticing a web of crimes leading back to it.
12
by tracing patterns in local psychogeography.
13
by listening on the radio for directions encoded in number stations.
14
by following a resupplying convoy.
15
with the help of a rogue superhuman with detection powers.
16
by following the advice of a local detective who's about to be pulled from the police for his maverick ways.
These are really cool and also have some great baked-in hooks.
ReplyDelete"This hideout is: inside a sinister copy of Mount Rushmore that commemorates history’s worst villains."
ReplyDelete"The supervillain got this hideout: from the hero who used to own it by beating their ass."
I may have one or two questions for Captain Magnificent regarding his architectural choices.