Wednesday, April 10, 2019

D20x5 Freaky Fungi, Freshly Formed For Foraging

Been gone a bit but don’t worry, the charges have been dropped and the last credible witness has by all accounts fled the country. Enjoy the mushrooms:




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D20This sort of fungus looks like
1ochre
2scarlet
3tawny
4pale
5glaucous
6violet
7nacreous
8flavescent
9puce
10charcoal
11saffron
12moldy
13glassy
14greenish
15mauve
16hazel
17teal
18steely
19fleshy
20ivory
D20Resemblance
1bells
2webs
3bulbs
4frills
5mats
6lumps
7upturned teeth
8tangled worms
9anthills
10anvils
11empty boots
12loaves
13boogers
14rags
15tongues
16polyps
17coral growths
18dumplings
19oysters
20flowers
D20that
1glow dimly in the dark.
2periodically release puffs of spores.
3wriggle and squirm.
4ooze thick ichor.
5exude a foamy film when touched.
6pulsate randomly.
7bristle with little spines.
8are covered in a crusty shell.
9retract into their anchor when disturbed.
10are host to crawling mites.
11hum softly.
12smell like honey-sweetness.
13reek of old carrion.
14are covered in ridges which resemble faces.
15are riddled with holes.
16are festooned with dark veins.
17bud out miniature offshoots.
18grow in rings.
19shift colour hypnotically when exposed to light.
20split open when ripe.
D20This fungus
1can be mashed into a paste which stops bleeding,
2is nutritious enough that each sample found counts as an iron ration,
3induces hallucinatory visions and glimpses of invisible spirits,
4repels beasts and vermin when burned,
5grants night vision when squeezed into the eyes,
6neutralizes acid when dried and powdered,
7is a potent antibiotic, and consuming some lets you make one more save vs. a disease,
8can be boiled to make an invigorating tea that grants 1d4 false hitpoints that fade after an hour,
9is delicious, and each sample found can be sold for 1d12 silver, or twice that to a gourmand,
10induces a state of warped perception and out-of-body experience when consumed, granting another save vs. a mind-altering effect,
11can be pressed to produce a paralyzing poison,
12can be ground into a powder which induces a pleasant haze when inhaled, stunning for 1d4 rounds or until the affected take damage,
13can be ground into a powder which causes extreme itchiness on skin contact, penalizing all rolls by -2 until a round is taken to clean it off,
14is a potent anaesthetic, and lets someone who consumes it ignore all penalties from pain for an hour,
15is an incendiary which can start a fire with even soggy greenwood,
16can be mashed into a paste which when applied to a weapon lets t deal double damage to plants, wood, and plant-like monsters for the next 1d6 strikes,
17is an irresistible distraction to vultures, ghouls, and other carrion eaters,
18neutralizes poisons when consumed, granting another save against one,
19can be rubbed on the skin to cause horn-like growths to form, improving AC by 2 for an hour, then causing 1d6 damage after as they slough off,
20causes temporary. localized swelling or shrinking in flesh exposed to it, making it invaluable for disguises and escape artists,
D20but
1overexposure induces voiding of the bowels from both ends.
2this fungus has a more toxic, nearly identical variety.
3if spores make it into your body they can sprout parasitically.
4it’s instinctually farmed by a species of owlbear, who take great offense at its harvest by others.
5overexposure can induce local necrosis.
6it’s strictly prohibited in civilized lands for odd historical reasons.
7it’s incredibly rare, and once one sample has been harvested from a site it’s unlikely that another will be found.
8it grows only over the shallow graves of those killed in cold blood.
9it is the calling card of a reviled cult, and being seen with it might get you associated with them, or get their attention.
10it tastes and smells awful, and the first exposure in a day you have to it will stun you for a turn retching.
11it melts into useless goop quickly if exposed to sunlight.
12it doesn’t mix well with other substances. If you’ve got another potion or consumable in your system when this fungus takes effect, you take 1d4 damage.
13it slows your mind. Take a -2 penalty to all rolls involving higher thinking for one hour after you consume it.
14it numbs your extremities. Take a -2 penalty to all rolls involving dexterity or fine manipulation for one hour after you consume it.
15it weakens your muscles. Take a -2 penalty to all rolls involving strength for one hour after you consume it.
16it dulls your senses. Take a -2 penalty to all rolls involving perception for one hour after you consume it.
17it builds up to toxic doses in the body. If over the course of your life you’re affected by this fungus more times than your constitution score, save vs. poison or drop dead.
18it builds up to toxic doses in the body. If over the course of your life you’re affected by this fungus more times than your constitution score, save vs. poison or go batshit insane for 1d6 days.
19it builds up to toxic doses in the body. If over the course of your life you’re affected by this fungus more times than your constitution score, save vs. poison or permanently drop all ability scores by 2.
20one in every six samples is actually a sentient fungal humanoid who will be violently opposed to being eaten, boiled, crushed, etc.

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