Wednesday, February 12, 2025

GLOG Class: Sacred Scorpion Dancer

For the assassin bandwagon*.

You are a relic of a time when death did not come so easy as it does today - when the world chafed under the rule of the ever-living.

Your ways are ancient, and still very deadly.

You are a bloodied rival of the Fennec Paw School of martial arts.
 
(Pah! I want not for water!
Pah! I bat the scorpion at bay!
Pah! You will not find my traces!
Sand and eternity bear them away!)
 
You were chained in the darkness beneath the temple and made to fight the other acolytes for scraps, until you were skinny enough to slip your manacles.
 
If you don't make an effort to disguise it your gaze is as hard and unfeeling as an arachnid's.

The holy venom blesses your veins with its fire.
 
You've slipped the temple, and are now loose in the world.

GLOG Class: Sacred Scorpion Dancer
Starting Equipment: Scorpion-sting stiletto, robes, codename
A: Burning Daylight, Heavenly Stigma
B: Segmented, Scorpion Scissors
C: Deep Cover
D: Pious Brood, Thanatochrysalis
 
With one template in Sacred Scorpion Dancer you are an expert contortionist - squeeze through any gap that can fit your head.
 
When fighting an opponent 1-on-1 you get a [Template]/2 bonus to Attack & AC. This increases to a [Template] bonus when you've had a chance to study them - this will apply with any two of: you've seen them fight before this fight, you've read something they've written, you've spent a day observing them, you've heard three eyewitness accounts of them.

A

Burning Daylight: Multiply your Constitution by your [templates] of Sacred Scorpion Dancer. These are the remaining Years of your life. When you hit zero Years you die, burning up from within from the holy venom.
 
You can spend Years for bonuses on physical checks on a 1-to-1 basis.
 
Heavenly Stigma: Spend 1 Year while attacking to leave a wound that never fully heals. It becomes distinctly perfumed, and you can smell it from anywhere in the world.
 
Spend 1 additional Year to infuse the wound with the effect of any poison you have survived before.

B
 
Scorpion Scissors: Wield a weapon while grappling without penalty. If you make an unarmed attack while grappling, your target must make a contested save against you, or else you break one of their limbs.

At Template D if your target fails this save you rip their arm off.

C

Deep Cover: Wear the accoutrements of another class and spend 1 Year. While doing so you gain that class's Template A abilities, and lose access to your Sacred Scorpion Dancer abilities.
 
If you get within arm's reach of a target who believes your disguise you can automatically grapple them.

D

Pious Brood: Request a number of acolytes from the temple - they will be Template A Sacred Scorpion Dancers who obey your orders absolutely. The DM will name a target in the world commensurate your request. Kill the target and your acolyte(s) will arrive 1d6 days later.
 
You may only have one group of acolytes at a time. Kill or dismiss them to get a bigger batch.

Thanatochrysalis: Expend 10 Years. Name a target. You become one with the holy venom, and erupt from the husk of your former body as a giant scorpion. One sting from you will kill your target, kill their soul and any possibility of their return.

Every day you must move closer to your target, or you will die. They can hear the rhythm of your dancing approaching, even should they drink themself unconscious.
 
Should you kill them, you will emerge from the scorpion's shell, marked with the name of your target in beautiful, divine script. Reveal this mark to gain a +4 to intimidate and otherwise frighten - all who see it instinctively realize you've erased someone more thoroughly than the gods themselves could.
 
* Footnote reading ass nerd.
 
Other assassins:
 
 
 
 
 
 
 
 
 
 
 

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