Saturday, September 10, 2022

D6x6x(Some Other Number) Arcane Axes

Click the button below for your very own axe (magical):

Special thanks to Betty Bacontime for the generator generator: http://paperelemental.blogspot.com/p/list-to-html-generator.html

Tables:

This axe is [axetype], and it has [axehas].<br>This axe's name is [axename].<br>This axe leaves [axeleaves].<br>This axe was forged [axeforged].<br>This axe is destined [axedestined].<br>If this axe's destiny is avoided for too long, [axeavoid].

{axetype}
a doloire
a nzappa zap
a francisca
a parashu
a labrys
a hatchet

{axehas}
a head shaped like a snarling beast
a haft wrapped in scarlet silk ribbons
a low growl about it that rumbles the bones when held
anything reflected in its metal shown as ruined and scorched
a wavy spike jutting from its eye
sharp talons on its knob

{axename}
Bone{notcher|hacker|cleaver|splitter}
Blood{spiller|ripper|drinker|sipper|licker}
Death{bringer|giver|-Is-Here|-At-Hand}
Life{drinker|spiller|ripper|-Is-Over}
Bone{notcher|hacker|cleaver|splitter}
Flesh{hacker|cleaver|wrecker|ripper}
Corpse{mother|maker|carver|ruiner|chopper}
Skull{splitter|mangler|halver|opener|cutter|chopper}
Neck{chopper|splitter|bleeder|snapper|biter|cutter}
Spine{snapper|biter|ripper|splitter|cutter}
Gut{spiller|ripper|cutter|slurper}
The {Wound-Plough|Crow-Feeder|Raven-Friend|Only Honest Tongue|Feller of Steel Forests|Orphan-Maker|Spiteful Lover|Coffin Closer}

{axeleaves}
wounds that speak and boast of its bearer's deeds
the hand that wields it forevermore stained a vivid red
trails of forge-sparks like fireflies in its wake
all those who've laid eyes on it incapable of making music for a day and a night. Songbirds caw like crows, bards croak
the skeletons of its slain victims slowly warping into bony, brambly bushes
the pain of its bite fresh in the minds of its victims. Should they survive encountering the axe only to witness it again, their old wounds will cry out anew

{axeforged}
in the pooled light of a blood moon, in otherwise total darkness
by a trio of oracles, one blind, one deaf, and one mute
in the flows of an erupting volcano
cold in the ashes of a city put to the torch
by the drowned dead in the black fire of an abyssal smoker
by an orphan and a widow whose family three generations over was stolen from her by war

{axedestined}
to be wielded in a duel by its bearer to kill or be killed by their father or son
to one day sever all the hands that ever held it
to be used in a crime that will get its wielder declared a pariah, outlawed and exiled
to cleave the chains keeping a great beast from ravaging the world
to be wielded by a warlord to carve out a new order from the old
to part a crowned head from royal shoulders

{axeavoid}
a storm will gather and strengthen around it until the earth is burned, flooded, and flattened, and the axe is flung to distant parts
joy will fade from its bearer's life, except when they receive a drug-like rush for killing with it
their flesh will stiffen until they're rendered motionless and become a tree rooted to the spot
it will curse its bearer with cowardice, and sever their Achilles tendon when next they flee
it will appear in the dreams of vicious sorts, calling to them like flame to moths
a crimson caul will fall around it, bringing strife and violent madness

Friday, September 9, 2022

D100+ Saintly Relics

Click the button below for your very own saintly relic:

Special thanks to Betty Bacontime for the generator generator here: http://paperelemental.blogspot.com/p/list-to-html-generator.html

Tables:

This is the [part] of St. [saintname], who [saintdid].<br>It's said that [relicbut], this relic has the power [relicpow].<br>This relic is currently [relicnow].

{part}
toe
kidney
heart
jaw
pelvis
spittle
mucus
ashes
stomach
lip
horn
finger
hand
leg
arm
foot
head
scalp
tongue
cheek
rump
brain
bladder
tendon
ligament
pancreas
gonad
spleen
face
clavicle
fat
bezoar
kneecap
rib
nail
hair
nose
skin
prepuce
lung
liver
gut
throat
blood
stool
ear
eye
skull
tooth
spine

{saintname}
Yvana
Xavillania
Xenodos
Temporalis
Quasimo
Quorisito
Khuchmannus
Kalela
Choderico
Etceteris
Euphonius
Deliberatus
Dolorium
Ambrosimuth
Calmigund
Benetrix
Zonaro
Wiltstan
Verendlin
Urphon
Thearch
Salosalaman
Respitia
Hillaria
Hupsal
Gaumaturgus
Greko
Petracina
Paxabola
Oxcellus
Orunaba
Novasuperbo
Neustino
Magnafique
Lorgin
Ivadoris
Invictitia
Vocatorio
Waylance
Umberalis
Fructopia
Finnavius
Zuckerborgias
Antyranna
Malchoza
Lubinia
Josarat
Justicio
Robustion
Bucolicia
Syzymachus

{saintdid}
preached to the ignorant
healed the sick
freed many slaves
tamed a rampant beast
undertook grand charitable works
turned aside a natural disaster
led refugees to sanctuary
tricked the devil
founded an order of monks
trounced heretics in debate
mended a schism in the church
overthrew a tyrant
defeated the schemes of oligarchs
forgave the peoples' debts
brought peace to a land ravaged by war
tutoured heroes in righteousness
was martyred for their dedication
defended the faithful from persecution
revealed a mystery of the pagans as mere obscuration
discovered a hidden name of God

{relicbut}
in the hands of a righteous ruler
on sacred ground
when anointed with holy water
when held by a true innocent
if held by one of the saint's living descendants
when prayed over
when held by someone drunk on communion wine
under the sun at its zenith
when marked with the blood of a martyr, or at least one who sacrificed themself for others
if inscribed with the words of scripture, before the ink dries
if hymns are sung to it by a choir
when held by someone emulating the deeds of the saint it came from

{relicpow}
to cure [powcure]
to [anathema] [badguy]
to emit [emitstuff] that reveals [emitdoes] for what they are
to open a portal to [portaldestination]
to allow communion with [communewith]
to unleash [unleashthing] on [badguy]
to create [creatething]
to inspire the faithful with [inspirewith]

{inspirewith}
creative works
martial valour
insightful wisdom
recuperative energy

{creatething}
food and clean water
a barrier that repels [badguy]
a simple yet sturdy shelter
light like a second sun

{portaldestination}
Mount Celestia
a holy city
Bytopia
Elysium
Arborea
Arcadia
Ysgard
the Beastlands

{communewith}
the prophetically-revealed future
the spirit of sacred ground
angels
the righteous dead

{unleashthing}
a rain of fire
a flood of poisonous toads
a bolt of lightning
swarms of biting insects

{emitstuff}
light
music
incense-smoke

{emitdoes}
illusions
lies
disguises

{powcure}
impotence
blindness
leprosy
cancer
infirmity
stupidity

{anathema}
banish
inspire terror in
weaken
seal
destroy

{badguy}
demons
the undead
evil spirits
monsters
infidels
sinners

{relicnow}
in the possession of a serial killer who is under the delusion that God sends them their victims
held by a cabal of resurrectionists who are trying to assemble a super-saint from a complete body of relics
in the possession of a wizard who wishes to derive its divine potency into new arcane spells
held by a royally-favoured architect who believes that by studying it they can build a stairway up to heaven
grafted onto the body of an unhinged zealot leading a group of like-minded hooligans
held by a monastery that is spiraling into depravity around its abbot's cult of personality
in the hold of a pilgrim's boat shipwrecked on a coral shoal
lost among the fakes held by a travelling peddler
buried in a mass grave made when a peasant rebellion was put down
in the process of being turned into a phylactery by an aspiring lich
within a reliquary in an abandoned shrine
in the private gallery of a secular collector
the centerpiece of a recently finished cathedral
violently and quickly passing through the hands of feuding gangs who believe it's the key to securing dominance over their city's underworld
held by a murderously paranoid hermit in their stormy and treacherous mountaintop retreat
held by an heiress who fled the nunnery she was forced into by her scandalized family
held by a gnostic sect who fled underground, believing the surface world was too full of temptations
displayed in a jar by a travelling carnival
clutched by an immured anchorite
in the treasure-hoard of a band of vikings

Sunday, September 4, 2022

D20x6 Dungeon Pubs

Inspired by: https://hobgoblinry.blogspot.com/2019/04/neutral-ground-dungeon-pub-mos-eisley.html

Click the button below for your very own dungeon

Generator generator here: http://paperelemental.blogspot.com/p/list-to-html-generator.html

Tables:

This dungeon pub can be found [location].<br>The patrons of this dungeon pub are mostly [patrons].<br>A notable patron of this dungeon pub is [notable].<br>This dungeon pub serves [drink] and [grub].<br>A rumour that might be heard at this dungeon pub is [rumour].

{location}

at a junction of old dwarven minecart tracks

at the bottom of a well that opens into a cavern

in the lab of a scorned former alchemist who forsook their art for homebrewing

in a former bear’s den, the floor still strewn with shed fur and gnawed bones.

within the rusted hull of a crashed and sunken satellite

in a shelter of entangled tree roots

underneath the looping ribs of some enormous slowworm

in the dead-end of a half-collapsed sapper's tunnel

in the ritual chamber of a Dionysian cult

behind a hinged painting that depicts a rowdy tavern scene

within a giant, hollowed-out radish

in a natural and heavily-corrugated cave formation that provides many corners to brood in

inside a titanic birdcage, burst open from within

only by those who've learned the password from another dungeon denizen

in an abandoned wine cellar decorated with curtains of broken glass

in a secret basement beneath the false bottom of a treasure chest

with a dowsing rod, which in the dungeon will unerringly point towards the pub

behind a wooden door painted to look like the wall around it

within the sinister paradimension on the other side of a magic mirror

in the crypt of a noble and their servants, the stone coffins converted to tables

{patrons}

prejudiced against humans, believing them to be baby-eaters

the remnants of an adventuring expedition that went native

chattering goblins throwing darts at each other

silent tiraphegs with various arrnagements of limbs

hungover and ornery from a bender the night before

too wasted to even notice outsiders

loser monsters with nowhere else to go

inebriated doppelgangers who do mocking caricatures of anyone who walks in

bugbears hazing a new member of their squad

behind on their tabs and on the lookout for someone to trick into covering them

blind, and find their way about by sound and scent

stitched-together zombies hoping to get a new liver to balance out their alcohol consumption

stumbling myconids after a novel chemical experience

goths telling each other scary stories

on the lookout for a new establishment, as critics have panned this place

ceramic dolls that merely mimic the actions of typical pub patrons

lying-flat outcasts from a neighbouring dwarf fortress

members of a colony of vampire-bat-folk

peasants enchanted by a fairy to believe they're in their village's beer-hall

the revenants of drunks who can only enjoy alcohol vicariously now

{notable}

an old mole-man too nearsighted and doddering to realize he’s not at his favourite pub in his hometown

a skeletal bard attempting to keep the music of their dead civilization alive and appreciated

a barrel inhabited and rolled around by a sapient, burbling colony of yeast looking for the perfect mash

a poorly-disguised prince of the svirfneblins, slumming it among the common folk. A team of bodyguards lurk near him invisibly

a divorcée deep dryad seeking someone to handle her still-charmed ex-husband

a wealthy gambler ghoul who eats only the flesh of his opponents that's wagered against him in games of chance

a dire badger that devoured a famous scholar and somehow had its mind merged with his - an imbalanced combination of instinct and learning

a scarecrow stuffed with a clan of jermlaines that walk it about, fit with a system of tubes to distribute drinks to every member

a bolt of living lightning in a bottle with a body of magnetized wires, attempting to better understand meat-beings

a scurrilous imp acting as an informant for heaven against sinners and escaped devils

a kobold dragon-priest who equivocates the burn of high-proof liquor with the burn of breathing flames

a drow poisoner trying to refine their produce to the fun side of debilitating

a fracture modron - 3-sided, forever seeking its other half

an earth elemental - taking the form of a fossilized millipede - collecting tribute for its underground masters

a recently-graduated journeyman stonemason so drunk they don't even realize they've left their fellows behind on their pub crawl

a grizzled prospector sure they'll stumble on a big find any day now

a notorious outlaw on the run from topside authorities

a plague doctor who offers to pay well for the opportunity to study victims of chthonic diseases

an animate pile of rubbish, who’ll trade the sometimes-treasures that make up its body for superior replacements

a cultist with endless pits for eyes and a philosophy of personal annihilation. Wants someone to sever their ties on the surface they can no longer return to

{drink}

colourful slugs that exude narcotic slime

wine that’s turned halfway to vinegar

purplish liquor distilled from Stygian tubers

moldy ale

whiskey aged in stipewood barrels

brandy made from the pomace of pale fruits that grew without seeing the light of the sun

the eggs of trogloxene beasts cracked open for their intoxicating yolks

a stiff and numbing vodka

bottles of various fine vintages stolen from tunnelled-into cellars

soporific fluid extracted from the spines of tunnel-newts

diluted pit-jelly venom

poorly-strained stout

the psychedelic tears of blind floating cave-heads

the delectable glowing hemolymph of bioluminescent snails

a pungent and hallucinogenic tea steeped from deep-growing mycorrhizae

the inebriating sweat of things that have slumbered in the depths since the blankets of soil and stone were set over them

goat-bladders pumped with euphoric gas

liqueur flavoured with pale herbs

stagnant water infested with microscopic, mildly mind-bending parasites

fermented roach milk

{grub}

fried cave lice

boiled ooze-gruel

greasy mystery meat sashimi

crunchy, bitter roots

dense nutrient bricks extruded by an ancient machine

the steamed bulbs of predatory plants

mushrooms

ground cricket porridge

giant shrew jerky

candied eyeballs

marrow stew

raw eggs

bowls of live honeypot ants

battered and fried whip scorpions

albino salamander filets

worm chowder

clay-baked cave fish

sausages with hardtack

dried algae

blood pudding

{rumour}

the relationships of the factions in the dungeon

the placement of traps in the dungeon

where to find a choice treasure in the dungeon

the answer to a riddle in the dungeon

warnings about esoteric dangers in the dungeon

a prophecy regarding the dungeon

the skills and vulnerabilities of a rival party of adventurers who've been exploring the dungeon

the location of another, somehow related dungeon

the command word of a magical item in the dungeon

the placement of a shortcut into or between parts of the dungeon

the location of a font of holy water in the dungeon

how to hatch and train the young of a certain monster in the dungeon

the general location and nature of a lich's phylactery

about a faction interested in taking over the dungeon

about a spell that would be useful for navigating the dungeon

hidden ways in and out of a nearby settlement

blackmail material on a faction leader in the dungeon

the origin of the dungeon itself

the location of a secret passage

a secret weakness of monsters in the dungeon

Saturday, September 3, 2022

D20x5 Post-Apocalyptic Scenarios

Special thanks to Phlox, deus ex parabola, Max, Harris, and klintron for help brainstorming this generator.

Click the button below for your very own post-apocalyptic scenario:


Tables:

This scenario's apocalypse was kicked off by [apocalypse].<br>Since then it's been [time].<br>This post-apocalyptic scenario is centered in [location], where [situation]. A remnant of the old world here is [remnant].

{apocalypse}

a deadly virus with extreme zoonotic properties that could infect just about anything with two or four legs

changing atmospheric conditions causing the formation of perpetual hypercanes that flooded much of the land and disrupted all sea traffic

the development of transcontinental sapping machines enabling nations at war to trigger volcanic eruptions at will in each other's territory, leading to a long and global sulphurous winter

chemical contamination triggering anti-mammalian hyper-aggression in the Earth's insect population, devastating in the initial loss of life and the mass pesticidal campaign that followed

collision of the Earth with unexpectedly dense chunks of dark matter - a series of meteor impacts without even the abillity to predict them

leaps in biotechnology allowing the creation of entirely artificial forms of life - useful in captivity, but utterly disruptive to ecosystems once they escaped

the simultaneous advancement of the internet of things and cyberwarfare leading to all digital and digitized technology becoming actively hostile towards human beings

the accidental creation of an aesthetically perfect image which causes immediate neural damage and addiction in those exposed to it, an image that could be reproduced by anyone with access to a paintbrush or simple graphics program

human minds being rewritten from birth by exposure to manipulative algorithms, until people acted more like algorithms than people, ushering in a fatal era of incompetence and volatility

the arrival of an extrasolar von Neumann probe carrying a nanobot payload meant to uplift humanity to alien standards, but damaged by radiation en route so that it merely mutated and deranged us

the exhaustion of key resources and disruption of nutrient cycles

geoengineering projects meant to stabilize the changing climate instead causing their own catastrophic runaway effects

a crazed trillionaire setting off a Malthusian super-weapon to massively reduce and sterilize the parts of the human population they deemed unworthy

the discovery of a censored and blasphemous book of the bible penned by the witch of Endor, which contained instructions on how to perform necromancy. Soon afterwards the world was overrun by the risen dead

a terrorist cult within CERN detonating exotic matter bombs at key points along Earth's magnetic field, creating vast regions of warped physics

a UFO being shot down - the technology looted and reverse-engineered from it tainted swathes of the world with extraterrestrial pollution, among other unforeseen side effects

a conspiracy theory that grew so dense and interconnected that it became like a cyst in the collective consciousness. When it ruptured it bled into the brains of many people, turning them into puppets for its narratives, and FEMA started rounding people up in camps, Russian agents took over the United States, and so on

artificial organs that drastically lengthened human lifespan and vitality, but had a shut-off ransom switch built into them by the company that developed them - a shut-off switch that triggered itself automatically due to faulty programming, leading to billions of deaths

the melting of the polar ice caps releasing star-beasts and space-plagues that had been frozen for eons

the majority of the human population disappearing suddenly and randomly

{time}

short enough that people still wake up screaming from nightmares of it

long enough that the facts of the apocalypse have faded into legend

three generations - grandchildren thrive in conditions their grandparents find abominable

an uncertain and highly debated length of time - there's a bustling and sometimes-violent business among historians over artifacts and records that can prove precise temporal measurements

long enough for the devastation of the apocalypse to be just a bad memory

scarcely a moment - chaos yet reigns

so long that the world before has become nothing more than the myth of a pre-fall Edenic utopia

a decade, on the dot

just long enough for the land, the flora, and the fauna to begin healing

long enough that successor civilizations have risen and fallen in the meantime

recently enough that nations, religions, and so have a straight continuity of before and after

too chaotic for anyone to bother keeping count of how long it's been since the apocalypse

long enough that the nature of the apocalypse itself, perhaps even its actual occurence, has become ambiguous

short enough that old world enemies are still blaming each other for everything going wrong

short enough that roving gangs of nihilistic cannibals are still a policy concern

enough time that pre-apocalyptic concrete structures have all crumbled

not that long in the grand scheme of things, yet the length is often exaggerated for political reasons

almost a hundred years, with mass hysteria being triggered by the upcoming centennial

long enough that opinions on joking about the apocalypse are evenly split between "to soon" and "in bad taste, but I'm still laughing".

long enough that a new calendar with the apocalypse as its year zero has been widely accepted

long enough that the languages spoken by the survivors would be barely comprehensible by modern speakers

{location}

Singapore

Abuja

Calgary

Porto Alegre

Brighton

Chiang Mai

Pyongyang

Port Moresby

Ourense

Isfahan

Bengaluru

Ulaanbaatar

Perm

Tunis

Honolulu

Sapporo

Jinan

Chicago

Damascus

AsunciĂłn

{situation}

a charismatic and autodidactic warlord is guiding a national reconstruction at swordpoint

infrastructure and the population were left relatively untouched. It is now the major regional power, and uncomfortably settling into being the nexus of an empire

the changed contours of geography and politics have made it a key node along a major trade route, prosperous yet subject to the intrigues of foreign powers

a gold rush economy has sprung up around treasure hunters following rumours of a vault holding precious old world materials and information

the anti-pope of the surviving Roman Catholic Church is attempting to set up their counter-Vatican

a mutant species of humanity better adapted to the post-apocalyptic world has evolved through saltation

a paramilitary order of rangers, once renowned for protecting the peace and prosperity of the people, has become corrupt and sided with robber barons to gut their smaller competitors

a tyrant has come to an agreement with a band of raiders, letting them prey on people to a limited degree so that their own abuses of power will be better tolerated

an eccentric scientist has gathered a cult of personality around themself and is requisitioning advanced technology, convinced that they can build a time machine and avert the apocalypse entirely

it's become one of two places struggling to be recognzied as the holy city of a new religion based around idols of the old world

the immortals Cain and Cartaphilus have settled, each believing that God has left the world in their care after rendering His judgement, with clashing visions for what that means

a democratic movement in reformist and revolutionary strains is rising against the dictatorial emergency powers that the goverment has retained

society's elites are being consumed by decadence while barbarians romanticized by the common people are gathering at the gates

society was kept running somewhat smoothly from the shadows by organized crime, but rivalries in the underworld have exploded and now their invisible war spills out into public awareness

society is stagnating under the rule of a web of guilds and aristocratic families

a slave-caste of warriors and administrators are sliding into secret rebellion

society is struggling to integrate refugees driven out by a disaster in a neighbouring region

explorers from a far-off land have started showing up and claiming the region as their own

an isolated and pacifistic commune is having to reckon with its ideals in the face of growing connections to the wider world

a primitivist mystery cult has been assassinating scientists, academics, and politicians in an attempt to prevent the technological development they see as inevitably leading to humanity's immiseration and self-destruction

{remnant}

that a generation ship which was launched shortly before things really hit the fan is projected to return in a matter of weeks, having failed in its mission to colonize a new home for humanity

a trove of philosophical texts that have just been uncovered, triggering an intellectual revolution

a radio which has made contact with the crew of a space station that has somehow miraculously survived in the void, granting people knowledge both useful and eldritch

the seed of yet another apocalypse which has laid resting - assimilatory nanomachines infused with uploaded human minds - set to sprout into a final end for humanity's remains unless reaped

eerily intelligent packs of stray cats with subtle yet sometimes deadly malice towards humans, carrying a modified toxoplasmosis that can warp the brains of the infected towards their feline ends

a cadre of super-soldiers who'd been cryogenically frozen and have just now been thawed

an extensive subway system, which is now mostly flooded but still useful as an artificial aquifer and as underground canals for submersibles

power lines that have been repurposed into a rapid mirror-based semaphore network

a highway system built of self-repairing materials, useful for foot traffic and the occasional operational motor vehicle

a fleet of solar-powered dirigibles used for shipping and bombardment

an arcology which was meant to be a perpetual sanctury, yet became a towering tomb as its life support systems failed only a few years after its activation. The place is surrounded by dreadful superstition, and those unlucky enough to live nearby claim to see shuffling, moaning figures within it on moonless nights

a cluster of high-altitude installations that can manipulate the region's weather

an archive where the brains of the world's greatest minds were meant to be preserved to guide later generations. However, corners were cut in the archive's construction - the brains have rotted, and the devices meant to allow them to communicate are in fact programmed with predictive algorithms that mimic what they might have said

a facility outfit with cutting-edge robotic surgeons that can fix about 90% of all the things that can go wrong in the human body

an infrasonic projection tower that can authour the dreams of everyone who sleeps within its range

a factory that can process any organic material into biofuel, which is typically used for funerals

transgenic herbs that produce medicine and narcotics

the baffling plague of "reincarnation syndrome", where people suddenly gain memories of pre-apocalyptic people, sometimes enough to overwrite their own personality with the deads'

a local ecosystem of autonomous and self-replicating military drones. Whoever figures out how to command the drones could set themself up as an invincible despot

a mechanical water purification plant that provides potable water to the region, yet is slowly winding down as nobody alive is quite sure how to maintain it

Wednesday, August 24, 2022

D6x7 Gith Sects Besides The Githyanki & Githzerai

Click the button below for your very own Gith sect:

Generator generator here: http://paperelemental.blogspot.com/p/list-to-html-generator.html

Tables:

This gith sect is called the gith[suffix1][suffix2]<br>This gith sect inhabits [inhabit]<br>This gith sect believes [belief]<br>This gith sect is known for [known]<br>This gith sect’s society [society]<br>This gith sect is {allied with|opposed by} [faction]

{suffix1}
ru
vo
ka
si
ak
gaw

{suffix2}
zi.
lek.
jao.
ma.
ya.
nti.

{inhabit}
a microverse of nested pocket dimensions grown like shells by hyperspatial molluscs they tend.
the roots of a great, parasitic plant that slithers about the trunk of the world-tree like a strangler fig.
vaults buried deep beneath the grey wastes of Hades, buttressed against its cloying despair by artifacts of hope, nostalgia, and amusement incorporated into their construction.
a candle-castle on the elemental plane of wax, a place so minor that most compendiums of the planes don't even bother mentioning.
floating palaces in flooded craters on the surface of the moon, crossing to the earth in howdahs atop the backs of giant moths.
a library-jungle created by a lost divinity as a breeding ground for knowledge, where encyclopedic creatures intermix and procreate to create entirely new, often incoherent, information.

{belief}
that they are the true inheritors of the great illithid empire which will rise in the future and fall long in the past, destined to snuff it out and usurp it in the same moment. Psychic infiltration and domination are their bread and butter.
in taking the bioengineering project that created the Gith into their own hands, splicing samples from exotic creatures into their gene pool and breeding specialized castes.
that it is their duty and destiny to manufacture a Gith god.
that the multiverse is a dream, and that they must find the avatar of the dreamer within it to cement themselves in its memory so something of them survives when the dreamer wakes.
that causality is an illusion, and that chaos and emergent phenomena are truly the hands of cosmic super-consciousnesses sculpting themselves from the stuff of the past - the dialectical development of Gith cultures will bring about the greatest of these super-consciousnesses in their system.
in pacifism and the psychic unification of all beings. While they are vehemently opposed to physical violence, restructuring the minds of enemies to make them friends is seen as acceptable and even commendable.

{known}
the sealed suits they wear when around others not of their kind.
their gridlike bioluminescent tattoos.
their obsession with coffee and the particularities of its brewing.
their beauty standards placing emphasis on cauliflower ears.
only being encountered outside their sanctuaries in sets of identical twins.
excessive, elaborate politeness in their speech.

{society}
is ruled by the consensus of a council of clan elders who are nigh-impossible to get to agree on anything.
practices a secret language communicated through eye and eyebrow movements, winks, and blinks.
has different sets of laws depending on one's degree of initiation into the sect.
is riven by cults and guilds with their own distinct and dogmatic interpretations of the larger sect's beliefs.
honours their dead by transplanting their bones into the bodies of the living.
separate children from their parents at birth and raise them in cadres, indoctrinating them that their deepest allegiance is to the sect.

{faction}
a disorder of knight-errant modrons.
a contingent of mercenary fiends seeking to follow the root of all evil to its end.
a plushie-legion of survivors from a long-dead child-emperor's animate toy menagerie.
a pack of malformed kludge-beasts created by the collision and merging of mages miscasting teleportation spells.
indecipherable angel-demons of alien moral systems from the un-space between the outer planes.
a kingdom of beatific reverse-ghosts who sent their souls back in time and through unreality to the imagined golden age of their civilization.

Wednesday, August 10, 2022

Ventriloquist Dummies of the Nine Worlds

Special thanks to friend of the blog Max of Weird & Wonderful Worlds for the original idea:


Despite what popular thought leads us to believe, the first ventriloquist performance with a dummy was not by Baron de Mengen in 1757. No, the practice is far older. Or younger. Or some sort of age-related descriptor we haven't invented yet for the English language, because our interactions with the perpendicular para-curves of mytho-time have thus far been minimal.

In fact - truer than mere fact - the first ventriloquist dummies were carved and used by the god Loki, in one of his more whimsical and less terrible moods. He carved the dummies from the wood of the world-tree Yggdrasil itself, nine in total - one for each world which hanged from it, out of the branches on which they hanged. It's said that Loki's first performance with the dummies made the giants laugh so hard that the noospheric membrane between myth and fiction was ruptured. It's said that if the dummies are burned together in a bonfire it will serve as a beacon for Surtr to begin his great ending.

The dummies number nine. What follows is their names, and their natures:

From the branch of Asgard was carved Marglod, red-haired and proudly bearded, his fine tunic stitched with golden bells. His voice is hoarse and faint as an old man's on his deathbed. He can predict the next day's weather with perfect accuracy, and if consulted three days in a row guarantees that the fourth day will have a tremendous storm.

From the branch of Muspelheim was carved Bragibrandur, black-charred and wild-haired, whose iron teeth clack sparks with every word. He finds everything funny, but particularly enjoys cruelty. He eats fire and shits coal, taking giant-sized gulps at a go.

From the branch of Niflheim was carved Svellveid, frost-rimed, narrow and gnarled, with two human eyes set in her sockets, their tears frozen on her cheeks. She's caustic to be around, picking on any insecurity like a scab. If given a nibble or sip of a potion or magic item, she has a 50% chance of telling you what it does, and a 50% chance of telling you the opposite of what it does, and will never admit which is which.

From the branch of Vanaheim was carved Hodvonur, flaxen-haired and blue-eyed, his head stuck on backwards to his constant vexation. He permits only women and crossdressing men to stick their hand in him. If he overhears prophecies or foretold dooms he repeats them in a mocking falsetto, and thereby reduces them to mere speculation.

From the branch of Jotunheim was carved Andskott, rough-hewn and bulbous, with shiny chips of flint for eyes. His voice is booming, and he cannot remember names, giving people nicknames instead. He offers counsel in war, and good counsel at that, but for every piece of advice he gives he must also give one to your enemy - appearing in their dreams or shouting it out to them if they're in earshot.

From the branch of Midgard was carved Knutlykki, Brown-haired, bowl-cut, body like a cage of woven twigs. Insists on proper enunciation and grammar. If fed one of your fingers, she can force a being not of this world to save or be forcefully returned from whence it came.

From the branch of Alfheim was carved Rikroen, whose hair is silver and whose skin is painted white, whose smile is furnished with the sharp teeth of cats. Her voice is crackly and whistling. By singing she can cause sunlight to shine clearly through cloud cover and wooden ceilings, and can make the moon glow as bright as the sun for an hour, though this latter act causes her to fall asleep for a month.

From the branch of Nidavellir was carved Eitrylr, small and pock-marked, greasy black hair smeared over his face. His voice is gravelly, and he tolerates no interruptions while he's speaking. He can cause any non-magical device to break by shouting insults at it, but demands payment every time he's made to do so.

From the branch of Svartalfheim was carved Ljotrog, whose skin is dark-bruised though it's made of wood, who stinks of grave-mold and whose eyes are always hidden in shadows. Can't speak, but grunts and moans instead to express himself. He can cause a corpse to decay in an instant by kissing it.

And these are the dummies that number nine, carved by Loki from the branches of the world-tree.

Tuesday, August 9, 2022

D6x6 Unique Unicorns

Click the button below for you certified-unique unicorn:


Generator generator here: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6 This unicorn appears
1 scruffy and goatish, with a long beard and ridged horn.
2 lanky and knobby-kneed, with a velvety and branching horn.
3 short and chubby, with a wooly fleece and a curling horn.
4 built like a tank, with a wide, scratched-up horn and a thick, folded hide.
5 as a different breed of horse each time you blink, now an elegant Arabian and then a sturdy percheron - always alabaster-white, and always with a sharp, straight, pearlescent horn.
6 blubbery yet sleek, with a speckled hide and an almost comically-long horn.
D6 This unicorn is
1 a minor god of purification rites who abdicated their portfolio in the belief that they could do more good as a creature of flesh and blood.
2 a prodigy that was born in a place where the upper realms touched the mortal world.
3 an angel from a pre-human era when it seemed like quadrepeds might inherit the earth.
4 a kludge-beast of reanimated taxidermy created by a childlike enchanter.
5 the creation of a temple that required an unblemished sacrifice, though it's escaped this fate to this day.
6 a spontaneous exudate of the universe spawned in response to a rising tide of evil.
D6 This unicorn is troubled by
1 a hypocritical and narcissistic knight who is convinced that the unicorn is the only mount worthy of bearing their rump.
2 an aspiring bishop who believes a sign of favour from the unicorn would secure their virtuous reputation.
3 a mind-bogglingly wealthy merchant and horse-breeder who wants it captured for their stables.
4 a nightmare who wants to kill and impersonate it for its own malicious ends.
5 an overbearing mother-in-law-to-be who wants it to confirm the virginity of her son's future bride.
6 a hag and her trio of ogre sons who are inexplicably convinced that the unicorn can grant wishes.
D6 This unicorn inhabits
1 a silver palace somewhere along the way to Heaven where good souls near death sometimes go for a pit-stop halfterlife.
2 a lush vale that doesn't appear on any maps, where the meek can seek sanctuary without violence.
3 a cathedral it built itself from the bones of forgotten martyrs it exhumed from unmarked graves.
4 a ruined castle where a goblin-market has been set up, a market where sentimental belongings and heirlooms can be restored to perfect condition.
5 a mist-shrouded glade where lost travellers sometimes stumble, where they can rest and receive succour before going on their way.
6 whatever caves or other shelters it finds as the sun sets in its endless wandering.
D6 This unicorn's goodness
1 is puritanical, with scant forgiveness for little lies, errors, and weaknesses.
2 takes the form of self-sacrificing charity, allowing the hungry to gnaw off its own leg.
3 is ruthlessly utilitarian and long-sighted, making it capable of shocking callousness in the present for larger gains to the greater good down the line.
4 is uncertain of what the good even is, skeptically questioning itself into inaction.
5 is relentlessly optimistic, able to see the silver lining and redemption in even the meanest creatures.
6 is that of a zealot, a tireless and violent destroyer of evil.
D6 From this unicorn can be looted
1 its horn (called alicorn), which detects and neutralizes poisons on contact, though this causes it to gradually blacken and decay.
2 its blood, which restores drinkers to a state of innocent youth.
3 its brain, which when eaten grants great wisdom, particularly with regard to moral matters - and often great regret for killing a unicorn for its brain.
4 for its bones and hide, which can be worked into weapons and armour with particular efficacy against spirits both good and evil.
5 for its heart, which as an object of immense purity can soak up a number of curses (or one massive curse) through a sort of magical osmosis.
6 for its hooves, which can be worked into shoe-soles and keys and other such trinkets that allow one to trod the weird ways through the planes and cryptogeographical places.