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Sunday, December 15, 2019
Thursday, December 12, 2019
D20x5 Rival Adventurers
Generator automators here:
http://paperelemental.blogspot.com/p/list-to-html-generator.html
http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html
D20 | The first thing you notice about this adventurer is |
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1 | the pus-yellow fruiting bodies of some fungal infection peeking out the ends of their sleeves. |
2 | the cauliflower-burst of their nasal cartilage. |
3 | the blood leaking through the bandages wrapped around their torso. |
4 | the flamboyant ruffles of their fashion. |
5 | the glinting of golden disks punched through their earlobes. |
6 | their copious, iridescent sweat, and their habit of shying away from open flames. |
7 | the weeping boils that hang from their neck. |
8 | that they always stand with their back to the wall, never look at any one thing for more than a few seconds. |
9 | their dragging limp. |
10 | that they’ve got more scars than smooth skin. |
11 | their side-glancing glass eye, and the way they bob their head like a pigeon when they stare. |
12 | their purple, potion-stained lips. |
13 | the religious tattoos, one for every faith, that ring their limbs like cilices. |
14 | their dented, rusty hook-hand. |
15 | the Glasgow smile splitting their cheeks. |
16 | their awful stench, poorly concealed by cheap perfume. |
17 | their mane of greasy hair. |
18 | their bulbous, gin-blossomed nose. |
19 | their mouthful of pearly dentures. |
20 | their raw red fingertips, chewed down to the cuticles. |
D20 | This adventurer wields |
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1 | a moldering grimoire, spitting words not meant for human throats to warp the world. |
2 | honeyed words, deep pockets, and a squad of ferociously professional mercenaries. |
3 | grenades and a custom multi-barrelled pistol. |
4 | a stiletto and a knack for sneaking close to sink it silently between ribs. |
5 | the claws and acid-spraying sphincters inflicted on them by mutagen exposure. |
6 | fragile glass globes swirling with noxious vapours within, one that suffocates, one that melts skin (and only skin), one that congeals into glue, a new infliction with each. |
7 | a lead-weighted net and barbed spear. |
8 | a pair of flails and a dancing step that somehow passes under every swing of the two. |
9 | but a lyre, the strummed strings of which stir the hearts of beasts and stones. |
10 | hyperdeveloped muscles and crushing fists. |
11 | daggers and javelins chiselled from the bones of monsters. |
12 | a sword and shield of verdigrised bronze wrested from the withered hands of a raided barrow. |
13 | a blowgun and darts loaded with diseased and envenomated flesh. |
14 | a bow and the loyalty of a pack of war-dogs. |
15 | the dregs of divine potence leaked from a dying god. |
16 | a great flamberge that could cleave a man’s neck in its inward curve. |
17 | a rapier and a mastery of fencing esoterica. |
18 | a rousing zealotry and a brutally flanged mace. |
19 | a keen eye and an arquebus. |
20 | a hive of locusts that share their face, and lair within their flesh. |
D20 | This adventurer used to |
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1 | be an itinerant farmhand. |
2 | peddle ineffective medicines to ignorant folk. |
3 | be a distant heir to a failing noble house. |
4 | be a fur trapper on the wild frontier. |
5 | be a shepherd who moonlighted as a poacher on royal forestland. |
6 | be an often-chastised novitiate in an ascetic cult. |
7 | be a ratcatcher who sometimes tangled with bigger, more awful vermin. |
8 | be the squire of an impoverished hedge-knight. |
9 | be the herald of a burgher with pretension to aristocracy. |
10 | manage an apiary. |
11 | toil in lung-blackening mines. |
12 | be a charcoal-burner. |
13 | fight for a fistful of coins. |
14 | be a barber-surgeon. |
15 | be a minor government functionary. |
16 | a harpoonist on a whaling vessel. |
17 | be a tosher dredging up rate treasures from filth. |
18 | be a lamplighter in the city. |
19 | be a prostitute. |
20 | be an urchin begging and stealing on the street. |
D20 | They started adventuring |
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1 | out of lust for gold. |
2 | to escape the merciless arm of the law. |
3 | because they’ve got an extravagant death-wish. |
4 | because they romantically idealized the lifestyle. |
5 | to prove to themself that they’re brave. |
6 | to escape their reputation as the village idiot of their home. |
7 | to follow their crush, who was another adventurer. |
8 | due to a burning curiousity about the buried mysteries of the world. |
9 | because that was the vocation that most tolerated their taste for violence. |
10 | for the excitement of the open road and opened grave. |
11 | to earn the bride price set by their beloved’s father. |
12 | to pay off their gambling debts. |
13 | to earn remittances for their impoverished community. |
14 | to exterminate monsters and stake out a safe territory for humanity. |
15 | at the behest of a mystical vision. |
16 | to find a cure for a mysterious disease that uncoiled their mortality. |
17 | to kill acceptable targets with impunity. |
18 | because they believed they deserved a higher destiny than the one they seemed on track for. |
19 | as a step along their quest for meaning. |
20 | to bring glory and riches to their people. |
D20 | This adventurer’s darkest secret |
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1 | is that they once killed their partner over a huge haul. |
2 | is their inhuman heritage. |
3 | is that they’ve come to worship the dark itself, which whispers to them when they go down below. |
4 | is that they’re intermittently possessed by the spirit of a monster they killed. |
5 | is that they accidentally resurrected an ancient horror in its prison-tomb, now bound to their blood. |
6 | is that they sold their soul to a grinning toad-thing to survive an encounter that killed the rest of their party. |
7 | is that they faced their doppelgänger, and now they’re not sure whether they’re the original or the copy that survived. |
8 | is that they earned enough to retire comfortably some time ago, and continue to risk life and sanity for the thrill of it alone. |
9 | is the depravity they must engage in to feel anything anymore. |
10 | is the criminal connections they cultivated to fence their loot. |
11 | is the foul child they begat with an inchoate thing in the bowels of the earth. |
12 | is that they seek deadly vengeance against a powerful patron that led them to near-doom. |
13 | is that this isn’t the world they were born in. |
14 | is that an oracle foretold that they would bring a terrible fate on those they hold dear. |
15 | is that they stole a dead adventurer’s identity to escape justice. |
16 | is the addiction that eats up any winnings they wrest from the jaws of death. |
17 | is that they faked their successes and paid off the spreading of stories of their exploits. |
18 | is that they sold out their fellows to tax-men and debt-collectors for kickbacks. |
19 | is that they’ve transcended mere humanity, and must force themselves back into mortal guise to blend in. |
20 | is that they allied themself with beastly abhumans. |
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