Got a soft spot for gnomes. Normally sickened by that HR-approved heckin wholesome smol bean chungus aesthetic, but with gnomes it’s subtly yet sufficiently different.
from the dreams of animals hibernating beneath the earth.
2
from old folk forgotten by their children.
3
from halflings that overdosed on magic.
4
from women who tell too many jokes while pregnant.
5
from piles of leftover leather in cobblers’ shops.
6
from a toad fucking a toadstool.
D6
These gnomes are known for
1
their mundane crafts of exquisite worksgnomeship.
2
their impossible inventions that fall apart if examined or thought about too closely.
3
the brewing of subtle wines and fierce spirits.
4
being very hard to track down if they don’t want to be found.
5
making the best fools and mummers.
6
being enamoured with antiquities, especially old books.
D6
An unusual feature of these gnomes
1
is their little black eyes and their big round ears.
2
is their mis-sized faces, which are either too big or too small for their heads.
3
is their brightly twinkling eyes like gemstones.
4
is their bulbous red noses covered in white spots.
5
is their polydactylic hands and feet.
6
is their long, long toes that curl up and in over their feet.
D6
These gnomes’ inherent magic
1
lets them speak with animals, trees, brooks, and other parts of the natural world, but only after they get themselves and their conversation partner drunk or high.
2
can disguise themselves and their homes as boulders, grassy knolls, or other formations of dirt and stone so long as they remain perfectly still.
3
can be used for minor feats of illusion and telekinesis, but if anyone is harmed by their magic that harm is returned threefold upon the gnome.
4
can be extracted from their bodies by lethal alchemical processes, making them a target for unethical wizards and deeply suspicious of anyone wearing a pointy hat.
5
is of a subtle sort that preserves the things they love, reducing the need for homekeeping, maintaining precious heirlooms, and sharing gnomish longevity with their friends and spouses.
6
soaks into the places they live, awakening them to a kind of drowsy animation. Places they remain in and treat well will ward off the elements, warn them of intruders, provide food, and so on.
D6
These gnomes must
1
wear bright red hats to identify themselves when among bigger people, as they are believed to be shapeshifters.
2
avoid excessively unpleasant feelings, as they suffer easily and deeply from psychosomatic diseases.
3
take care to pay respect to the fickle spirits that follow them about.
4
respond truthfully to a question if a question of theirs is answered honestly first.
5
keep their promises, or else age a year and a day for breaking one.
6
be buried in good loam when they die, or else return as infuriatingly mischievous poltergeists.
D6
These gnomes are rumoured to
1
dig under churches to steal their good silver.
2
turn those who offend them into rats.
3
fight secret wars against goblins in attics and basements.
4
be spies for an invisible kingdom.
5
be always born as twins, one gaunt and dour as the other is plump and cheery.
6
be immune to the poisons and plagues that afflict humanity, and to use these things to atrocious effect in war and subterfuge.
I keep thinking about how just this generator might create a basic for the whole mythology/magic system; each options implies so much of the bigger and wonderful world. Thank you very much.
I keep thinking about how just this generator might create a basic for the whole mythology/magic system; each options implies so much of the bigger and wonderful world.
ReplyDeleteThank you very much.