Monday, March 31, 2025

Vulture Blogging

"Can you separate the art from the artist?" - When did people start saying this? 2013? 2014?

The answer is of course: yes. Art can be separated from its artist sure as flesh can be separated from its bones - Time will manage both.

Can you separate a ripple from its river? More interesting question. The spirit passes through the artist and becomes immanent as art. The artist disappears, the art dissolves - the spirit is etched on the foundation of the world to come. Good system, no notes.

I of course am no artist - I am a vulture. The breath of the spirit is my updraft. I strip the flesh from carrion and crap above people's heads.

What ho! - the reek of rotting meat on the wind: http://basicredrpg.blogspot.com/2025/02/blog-set-to-be-removed-on-april-1.html.

I eat, and I crap! Can anything grow from these leavings?:


Starting off strong, very sultry gnome - I prefer a more whimsical gnome, but if there are gno gnome defenders then I am dead.

"Crocmen may advance to level 8. At level 8 they may build and stock their own Dungeon, attracting up to 8HD worth of creatures, who may be replaced if they are killed. For every 100K XP after reaching level 8 they may attract an additional 8HD worth of creatures." - good, very good...

The Gentleman - orthogo-Thiefish - Fascinates, Performs, Pretends, Blends, rather than skulking in shadows...

"At level 10, [Shyguys] may assemble an Engine, a land-going vessel which can house a deceptively large number of Shyguys (up to 100), has AC -3/21, can absorb 10+1 HD of damage, and does damage equal to the Shyguy General's hit points. For every million points of XP a Shyguy acquires beyond level 10" - good like the Crocman's capstone ability - like these alternatives to getting a castle or what have you as the transition to domain play

"Selkies... get +1 irony bonus to hit and damage with clubs."

Seen quite a few familiar classes... there should be a familiar class where the familiar is the one granting the magic, like a devil thing... random table for bumbling magician who has sold their soul to you... you can't really use your magic on your own so you need to cajole your magician into doing it for you...

The Evolutionist - silly class - turns small animals into warriors or weapons - feels like a Power Rangers villain

Neat take on level drain, making it more like sanity, particularly sanity in Fallout: Frost - worse at being a person, better at being a violent psychopath, until at "name level" of level drain you become a full-blown monster

There is a post on "Amber" which no longer exists and makes understanding other posts which link to it harder to understand

"When a Time Lord is reduced to 0HP make a save vs. Death Ray. On a successful save you Regenerate. Roll d100; if you roll above your Constitution, you survive and take on a new form. You keep your XP and levels but re-roll all ability scores and re-roll your HP. You may do this 12 times. Everyone at the table except you gets to describe some new affectation of dress or personality quirk by which you must now abide."

The household spirit, the domovoi, is the reason that vampires can't just barge into homes - their unclean spirits are barred

A voice not like anyone else's in the blogosphere, often confabulatory, mournful & horrific.

Gnomes as racist caricatures that elves and dwarves have for each other brought to life, and then of caricatures of gnomes brought to life again

The Dreamself - the character your character becomes while asleep

Name levels are fun, gotta do more name levels

A "race" or "race-as-class" or somesuch, but the "race" is that you are played by a celebrity - Jason Statham for example

Factions formed based on who blames who for some recent & unnatural event

Too many angels answering everyone's prayers, thing go very poorly

"Diseases of the Tiger Men

1- Butcher Blue- Your skin begins to fester and discolor, and you become something of a pussy magnet for botflies, which are the Worst Thing.
2- Spit- You forget what water is. You try to drink everything on the off chance it's water. Your body thinks you are waterlogged, and you will drool and pee yourself to death.
3- Ropeburn- Long, delicate, knotty tumors filllllled with nerve endings start growing quickly from all over your body, wearing any armor hurts you a lot and you take an extra HP of damage per day, cumulative, when you're hurt, because these things are real bleeders.
4- Tunnelvision- You gain darkvision but lose all other vision, and can no longer see well enough to read without drastic assistance and tools.
5- Pearling- Your bones increase to twice their size, many fusing in the process. Your teeth become one calcified plate, a beak. Your skin develops a hard crust, and moving enough to break that crust makes you bleed. Your blood hardens. Within days you are in a tomb of yourself, waiting to die.
6- Alabaster Fever- Magical tourettes, save vs magic or randomly cast one of your spells."

Gelatinous cubes are only cube-shaped within dungeon architecture - outside towering omnipresent invisible devouring

Here is the full text of the post "The Face of Edsu Voi", because letting it just disappear would be criminal:

In the beginning there was nothing.
Outside the nothing were gods, the beings who made all things possible by their existence. That is, the act of their existence, the moment of their existence: they were, and the universe therefore was. Cause not separated from effect. Each all powerful yet always there is a first among equals.

Think back to the great idea you had, never acted on, then one day it's being advertised on late night television. Inside a year it's in every store. Inside three every home in the country has it in their cabinets. Think about the time you forgot the name of that one guy from your favorite movie. It's your favorite ever, how could you forget his name? You know you can remember it if they just give you the chance. They don't, and now you look like a schmuck.

In the beginning there was nothing. You were the ultimate unrealized potential. You dwelt within the halls in yourself for time out of meaning, meaning out of time. The riddle of your existence was the riddle of the universe. Knowing it is knowing the shape of the perfect world. You are so close. When you know the world will begin, the perfect world, you are so close and...

Think back to the time you were just about to create the universe and then some other fucker jumped in and ruined it.

We were so close to the perfect world of Edsu Voi. Edsu Voi was so close to the perfection of being Edsu Voi perfected. Now reality was locked into a course of inevitable entropy and destruction, and she along with it. This did not deter Edsu Voi, who resolved even before the fires settled to save the universe, to save all life forever, to save herself and her brother gods, and to make everything as right as it was meant to be.

She would do this by aiding entropy, speeding extinction, beckoning disaster...subtly, always; not causing bedlam or outright killing kingdoms but stalling and thwarting the efforts of those who would hold back the unavoidable decay of all. Everything would be terrible eventually, which meant that, later, everything would be okay. There would be nothing then, and by that point Edsu Voi would have worked out the answer to her riddle. Every person would be the perfect person they should have been, every sunset more glorious than the last, forever.

Some people did not appreciate her hand in things and avenged their lieges and loved ones upon Edsu Voi. Avalanches she set in motion thousands of years ago are still toppling over but she has been dead above ground for a century, the light not gone from her eyes, still breathing her last rattle while her breast and throat are impaled on a mountain range. Still thinking about that perfect world...

You could do what she could not: use her knowledge, her power, her vision, but with an eye of mercy and acceptance for the world that is. You could make everyone safe. You could also hook your fingers into the strings woven for epochs, connected to puppets not to be born for an age, and with a great heave pull everything apart, dragging the world into ash and cold.

First you have to get inside her head. The gods are not big on figurative language so pack some rope and a pickaxe.

The Corner of Her Eye

Edsu Voi saw things we could not. The shape of things that should have been. Everything that could ever be for everything that ever was. That is how she saw her killers: not as the desperate or the lucky but as demigods (no, gods themselves), perfect agents of order and power. They killed her with the knowledge of what they might have been. Few who dare strike against the gods ever survive this hubris, and the killers of Edsu Voi are no different...

The eye is like a mirror. The eye is like a camera. The eye is like neither of these. The eye is an aperture through which light plays shapes, light which may burn forever. The eyes of gods are a thing above, as is the light of the gods, and so the shadows burned forever there are deeper darks. Some burn there still.

Burning light and searing god-thought: to see and know a thing for Edsu Voi was to see all possibilities. The degenerate, the nonviable, the diseased and mutated, the wracked and monstrous. Her murderers were able to destroy Edsu Voi because she saw herself in them. She was avenged after her killers saw themselves in her. A reflection out of shape, warped backwards glint, in the corner of her eye.

The Skin of Her Teeth

The gods were born ready to eat. They were born with their senses to experience the world they made (and by which they were made). They were born with a flesh form to interact with that world. They were born with bones to support that form. The gods were also born with teeth and teeth are only there to kill or destroy with. Teeth are a core principle of the universe, as much as gravity or fire.

You are a thing without a mind which has existed since before minds in the conventional sense. You are an elemental form of the universe which has done one thing for time immaterial. Now you aren't.

This won't do at all. Still, one must change with the times.

From your flesh is born a new life, the only life Edsu Voi truly has left in her. All they are is Eat. They are indiscriminate. They have turned on the body of Edsu Voi herself but they are glad of any new meat, such as the things which show up to naturally degrade and decay the body of Edsu Voi...or those who come to plunder her.

These Eat grow in strange directions, little monsters budding off of them. They, like all in Edsu Voi, are slowly fading from this world. Rotting. They fight this as they have done everything since time started up: Eat. Your flesh is appreciated but it's not why they're chasing you. It's not what they need, what fills them with blood and skin...after a fashion.

They smell your bones. They want to drink them. They vampires of calcium, they stalagmite lopers, the hunger of all space, the skin of her teeth.

The Back of Her Mind

The gods hold grudges better than most because the gods remember everything. This was doubly true for Edsu Voi, she who hates all creation for its own good from beyond her open grave. Every world have the watched scoured of life and thought. One another have they all glimpsed being born, in the fullness of their glory and worship and power, and at the precipice of nothingness. It should not need explaining, in the arteries of Edsu Voi, that the gods themselves can die. There are kinds of death, though. Some gods die while they are still alive. Some gods die when they are utterly forgotten by the rest of the universe.

Gods remember everything.

The fatty gray within Edsu Voi's skull writhes angrily and urgently. It pulses with a sense of No. No, Do Not Forget Us. The mind of a god is final temple and consecrated crypt of a hundred smaller gods, weaker gods, those cast out by their believers or lost to cataclysm. The forcibly forgotten have refuge in the temple of the eternals only, but the inkling of their memory will not last without the considered nostalgia of infinity. No, No Do Not Forget Us.

Each great deed they died before working, every miracle or smiting that never happened, the fear and love they never had, the memories of the gods long for all these things. Here in the mental temple they will be just ravenous for anyone who can know them, understand them, listen to them. The thought of them will lodge itself in your mind, riding you out into the world. For those willing to be their arm and pledge their service? For them, these one mighty will pledge themselves with equal fervor. They long for life and scream for worships, silently, trapped in thunder and thought at the back of her mind.

The Bridge of Her Nose

You are not the first to see the opportunity afforded by the corpse of Edsu Voi. A great expedition was mounted for the cost of a castle, quartered here on the face of Edsu Voi. The walls of this camp were made thick against the dangers inherent in life on a god. When forces from within and without, horrible creatures and others seeking power or fortune, laid siege to this modest keep a surprising thing happened: those within the fortress survived. The dangers atop the mountains, on the face of Edsu Voi, conspired so to frustrate one another. Slowly the weapons and camps meant to crumble this camp have instead been bolted on at crude angles as inexpert expansions.

Many have come to her seeking sanctuary since. They have been turned away. Some have come hoping to sack her, reap the rewards of other people's labor. They have been denied. A very few mad persons for reasons lost to the distant kingdoms whence they hail have scaled the mountains and dared the climb up Edsu Voi to offer their body and soul in defense of this strange bastion. They have been welcomed in with open arms.

Within this keep they are drilling down. They will harvest the wisdom and might of Edsu Voi from within their unassailable shell, the execution of their mad grand scheme made possible by the protection of the men who hold the bridge of her nose.

The Ringing in Her Ears

The creating of all for all time was a cacophonous affair, most people agree. They don't know the half of it. The divine sound of the gods scream singing themselves into being, the worlds wrapped around them like a pearl, shakes inside the walls of every tree, rock, fire, wind. This is figurative, but the gods are not. In every supplication, each sacrifice, all calamity or music, they hear echoes of the chime of creation.

Some surmise that it is the sound of themselves being created which sustains the gods, confers their divinity. This is not quite true but it is true enough to go looking.

In the bedlam of the world-making reverberations which still thrum in the deep reaches of her skull pilgrims to Edsu Voi revel in a limited godhood. They hear in the whispers of the cosmos the recipes of all making. The miracles they can perform, the wonders they can achieve! They are gods and they are prisoners, for when they venture outward and the echo in her bones fades so does the magic of their divinity. Miracles undone, starved for the power their skin knew moments ago, near deaf to all other sensation, they scramble back desperately to reclaim the music of the spheres.

They are a small and cramped pantheon there. Junkies for sacred transcendence. Addicts to the ringing in her ears.

The Question On Her Lips

The easiest means of entry to Edsu Voi is through her great mouth, which is haunted by the literal spirit of the Perfect Edsu Voi, the dying breath of Edsu Voi hanging still in the air. The Herself she once intended to raise can now never be unless formed in the shape of space by another; she is almost nonexistent, but is glimpsed and known by few, will be glimpsed and  known by many more, and so in this way endures.

She will challenge any who come, forbidding them her power. She has knowledge of each person she meets, as well as everything which has happened or will happen to her corpse. This is rumored. If the intruders ignore her, she will plainly make this known. She trades a question for a question: she will ask you something and your answer buys you an answer from her. What drives you? What do you seek within? In what manner shall you prevail? This is a saccharine trap. Save to ignore temptation and walk away. Answer, forfeiting your chance at escape, and forfeit some aspect of yourself. Your courage drives you; now you have lost it. You seek raw power; the power of Edsu Voi engulfs you. You shall use powerful magics of the Archdeacon's Fleshbook; there is no more power in your mind, and the beings within may use these magics against you.

Everything you give of yourself is taken by the potential of Edsu Voi. As it grows in strength so does the actuality of Edsu Voi. Feed her ghost long enough and the flesh will know its old life

and so in this way endures through the question on her lips.

The Pain In Her Neck

Doldr Drumn. Doldr Dreng. Doldr Ddi. Crown peaks of the Doldr mountain range, the Angry Sisters of local folklore, boundary of living rock between Irium and Belene. The faces of these mountains were alive with small villages despite the dangers of lurking near the summit. It is upon these Angry Sisters that Edsu Voi is impaled.

Parties from both Irium and Belene have been dispatched to claim the secrets of Edsu Voi or merely mine her god flesh. Some of these parties even returned with value to show for their efforts. Both city-states lay claim to ownership of a goddess. The hill people whose homes were destroyed when Edsu Voi was destroyed have become desperate and scavenging refugees barred from both sides. On these, Edsu Voi takes pity, and they roam within her looking for food, shelter, or solace. They are tired of despair and as hungry as feral dogs.

Within the mountain the golden blood of the Doldr churns and reaches, angrily, up through the crust of the world, out through the skin of a god. Seeking and burning, these scorching shapes pull parts of her down into the heart of the world for fuel, powering the battle within the mountain against the strain of a goddess' weight.

Wolves take refuge in caverns made of meat.

Those who do not respect the dangers inherent in desecrating a god are likely doomed to a speedy demise. Those who think themselves the only persons clever or desperate enough to do so find themselves in a world of pain in her neck.

The Tip of Her Tongue

The promise of Edsu Voi is a word of perfect creation. She has been waiting to speak it for almost the life of the universe. With this power one can become their perfect self, or unmake the world by remaking it from underneath: everything that is and was still stands save for a few certain changes designed by the speaker. Perhaps the unmaking of something is enough of a prize to be won.

To find the raw energy of creation within Edsu Voi and to not only locate but understand the perfect schema she devised would be a feat unparalleled in our time. Will the power fall to some despot if you do not act? Will some lucky idiot waste the fortunes of the gods on avarice or caprice? Even if one did not desire the fruits of godly power to stand idly by while those unscrupulous and unworthy claimed it to the ruin of nations would be an apex sin.

Someone can rewrite the world. Who would you permit to speak the secret Edsu Voi has kept for ages, the almost-universe on the tip of her tongue?

Sunday, March 30, 2025

D6x6 Frost Giants

Click the button below to get your own frost giants:


Special thanks to Spwack for the generator generator here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6 These frost giants live
1 in a sealed habitat atop a tower taller than the sky and thinner than a needle, beyond even the meagre warmth of the upper air, descending from it on the back of a steel centipede.
2 on the verge of a rift in reality that leads to the negative energy plane, a sucking wound in the world where heat and life seep away.
3 in a fleet of icebergs hollowed out and converted into dreadnoughts.
4 in log cabins and longhouses in the taiga.
5 on the tundra in tents made from the skins and bones of dragons and other great beasts of the wastes.
6 in a glacier-castle above the snow line of a mountain.
D6 These frost giants have
1 tusks and broad, sharp claws, the better to chip through permafrost and rimy meat with.
2 snowflake patterns burned into their skin.
3 withered noses, ears, and lips, as if they’ve got frostbite.
4 broad antlers decked with lichen.
5 translucent bluish flesh, their organs visible as brilliant sapphires within.
6 stocky limbs and dull grey skin with a thick layer of blubber beneath.
D6 These frost giants are led by
1 a king elected at a decennial assembly called the skardthing, where warriors compete to show off their most impressive scar and the story behind it.
2 a weeping prophetess encased in a pillar of ice. She is able to communicate using only her eyes, which are kept unfrozen by the warmth of her tears.
3 an inspired poet-chief who is able to weave an irresistably compelling metanarrative for their society.
4 a polar hag, who draws her magic from the act of dividing unities into mutually-destructive opposites.
5 a magnetic medium who can channel the plasmic intelligences of the aurora.
6 raider-plutocrats who buy their influence with stolen wealth.
D6 These frost giants can
1 curse their enemies with a frozen heart that feels no warmth or joy or love.
2 cryogenically freeze themselves, acquiring an odd sort of immortality until they thaw.
3 freeze the air itself into arms and armour.
4 shroud themselves in a sudden blizzard.
5 call up the ravenous spirits that turn cannibals into ghouls.
6 return from death as ice-cold draugr to avenge themselves if they’re murdered, and raise those they kill as the same as undead thralls.
D6 These frost giants tame
1 the winds, using them to carry messages, spy, and harass trespassers on their territory.
2 woolly rhinos, which they harness to pull their fir-and-ivory chariots.
3 wolverines, finding their aggression to be cute.
4 snow monkeys, which they train to fetch drinks, smooth out coats, and perform other little chores and tricks.
5 yetis, putting them in crude armour and chasing them into battle as shock troops.
6 dire foxes as big as wolves, using them to flush out prey.
D6 These frost giants enjoy
1 binge drinking accompanied by contests of belching and flatulence.
2 ice-skating as well as a literally bone-crunching sport that's sort of like hockey.
3 lounging in saunas and hot springs.
4 skiing and causing avalanches.
5 riddles and word games.
6 feasts of fermented fish and waterbirds.

Bonus -  What even are giants, and why are there so many kinds of them?:

D6 What even are giants?
1 A new generation of nephilim, hybrid experiments created with the angels captured in Sodom.
2 The favoured servants of the gods, bolstered to withstand their glory.
3 Sapient fragments of the primordial titian who was butchered to make the world.
4 An attempt by a forgotten empire to breed a race of supersoldiers.
5 Fey creatures exiled from Fairyland for their coarseness.
6 Descendants of a tribe of former gods thrown down to earth by victorious rivals in the celestial realms.
D6 Why are there so many kinds of giant?
1 They instinctually draw on local geomantic flows to supplement the energy they get from food. This is turn causes them to reflect their environment.
2 They must make pacts with the dominant spirits of the land they’re in to keep from collapsing under their own weight.
3 Their particular growth makes them prone to mutation and speciation.
4 Their inherent magic makes their flesh mildly psychoreactive, like a psychedelic trip, prone to being influenced by set and setting.
5 There aren’t, in truth. Humans have simply mistook different giant cultures in different environments for different essential kinds, in the same way that a giant might believe a person from Finland to be a “frost human”.
6 They’ve got severe sectarian tendencies and will deliberately alter themselves on an essential level to distinguish themselves from other groups of giants.

Thursday, March 27, 2025

D6x6 Furtive Fallout Shelters

Click the button below to get your fallout shelter:


Special thanks to Spwack for the generator generator here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6 This fallout shelter was originally built 
1 centuries ago at the command of a pope who's been erased from the history books, as the bridgehead of a crusade against Hell.
2 as the subterranean acoustic healing sanitarium of a wealthy cult.
3 as an experimental geothermal power plant.
4 as a deep underground neutrino observatory.
5 by a billionaire survivalist who was torn apart by a mob before they could make it to the shelter.
6 as part of a Keynesian make-work program during a recession - it was never expected to be used.
D6 The disaster which drove people into this fallout shelter
1 was entirely imaginary, though no less disastrous - a perfect storm of mass psychological manipulation and hysteria.
2 was a bioweapon unleashed by transhuman elites who'd made themselves too alien to be affected by it.
3 was the lifting of the holographic veil which created the illusion of the universe beyond our solar system, and the terror of the true night sky which followed.
4 was the truly unfortunate combination of a meteor impact setting off the eruption of a super-volcano.
5 was microbes being released which were meant to break microplastics down into harmless sub-particles - unfortunately due to a mutation when the microbes reached a critical mass they merged into a globe-spanning plasmodium which converted microplastics into a lethal gas that filled the atmosphere.
6 was a network of orbital weapon satellites going rogue and bombarding population centers around the globe.
D6 This fallout shelter is sustained 
1 by a highly-efficient recycling system that transmutes its inhabitants' waste back into edible nutrient-paste. Even with its efficiency the system requires the occasional human sacrifice to lessen the load on it & replenish its stocks.
2 by an enormous stock of non-perishables - by now reduced to a worryingly-low level.
3 by a hydroponic farm - recent yields have been of such poor quality that many are becoming paranoid of sabotage.
4 by a cloning bank meant to help repopulate the Earth - now used only for making meat.
5 by a drill-well dug way deep down into an underground sea - its life slurped up and mashed into slop for the shelter.
6 by eating the contents of a Noah's Ark-esque zoo & seed bank annexed to the shelter.
D6 This fallout shelter is controlled 
1 by an AI wired into all its systems - and by anyone who has learned to construct arguments in its arcane logic, and learned it well enough to out-argue everyone else who also has.
2 by an unassuming old lady who holds no official position but is able to play the other inhabitants of the shelter off each other masterfully to achieve her aims and amusement.
3 by an epileptic child-prophet who suffers genuinely-precognizant dreams.
4 by a squad of mixed martial artists who melted all the weapons into slag, so they could rule by the strength of their fists.
5 by a celebrity whose fandom has spread throughout the population.
6 by a mechanical system of buttons and levers and dials and so on, all contained within an extra-fortified command room - an agoraphobic NEET has barricaded himself inside, and demands to be provided with food and new comic books in exchange for not destroying the shelter.
D6 The people in this fallout shelter 
1 go about topless and tattooed with fragments of sunsets and sunrises, so that in their mingling and passing they might create true-enough glimpses of the world they lost.
2 speak in a strange accent which developed organically among them, and prevents the sound of speech from propagating through tight spaces.
3 carry a few taxidermied dogs and cats, and dote over them like babies.
4 carry chemically-scented nosegays to give respite from the shelter's stale air.
5 invent new names and backstories for themselves and each other as a delicate and competitive art-form.
6 have, in the absence of intoxicating substances, discovered highly-complex math problems that get you high when you try to solve them.
D6 This fallout shelter is threatened by
1 people knocking on its doors every night, promising the situation on the outside isn't as bad as they think.
2 a serial killer anonymous and active among them.
3 its own inhabitants' reckless expansion into the surrounding stone.
4 an increasingly-militant movement among its politically-dissatisfied, pushing for the implementation of formal democracy and laws.
5 a rash of ghost sightings - ghosts of those related to those within the shelter, those left behind.
6 tectonic activity cracking open a barely-wriggleable rift to the surface.






Wednesday, March 26, 2025

D100+ Strains of Marijuana

Got the munchies? Try a snack: https://archonsmarchon.blogspot.com/2024/06/d100-snazzy-snacks.html

Click the button below to smoke up:



Special thanks to Spwack for the generator generator here: https://slightadjustments.blogspot.com/p/generator.html

Friday, March 21, 2025

D100 Signs of the Warp Spasm

Kind of like this, but not really: https://archonsmarchon.blogspot.com/2025/01/d100-slainey-taunts.html

Click the button below to get your signs of warp spasm - riastrad:


Special thanks to Spwack for the generator generator here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D100 Signs of the Warp Spasm
1 Every joint rotates 180°.
2 Hair sticks out into impaling bristles.
3 One eye is sucked into the skull, and the other dangles out.
4 Tongue spools out from the throat and ties itself into knots.
5 Nostrils flare to the size of plates and snort out blazing phlegm.
6 Nails on the fingers and toes are split by talons sprouting out from their beds.
7 The neck extends and tightens like the leather of a whip.
8 The teeth clack together in a machinegun-pace and crack off incandescent flakes.
9 The veins bulge and writhe like serpents.
10 Every muscle and organ shakes like a reed in a hurricane.
11 The wax of the ears explodes out into two pendulous candles.
12 The pupils split and multiply to look at every living thing in their field of vision.
13 The skin wrinkles and stretches into sheets that flap without a wind.
14 The knobs of the spine protrude into a column of spikes.
15 The flesh of the face peels back to reveal the skull beneath.
16 Tendons snap like overdrawn bowstrings and whip about.
17 The ends of every long bone swell into club-like bumps.
18 The toes extend and rip at the earth.
19 Boils erupt across the skin and burst into streams of steam.
20 The brow furrows deep and rises mountainously against itself.
21 The lower jaw drops and merges into the ribs of the chest.
22 The belly button everts into a flailing, straining umbilical cord of pure muscle.
23 The sagittal crest spontaneously re-evolves.
24 The cheeks split open to the ears in a horrid grin.
25 The pelvis cracks and folds in half.
26 The scalp rips back into a long strip.
27 The flesh between the metacarpals splits, making the fingers appear extra-long.
28 The ankle warps and the toes fuse to make a hoof-like stance.
29 The sound of the heart-beat surges into a thunderous roar.
30 The strands of every muscle wrap around each other like wound ropes.
31 The muscles of the buttocks detach from the hips and crawl across the body like tensing caterpillars.
32 The nasal tip bone lances through its cartilage into an imperious barb.
33 Sweat mingles with blood and beads upon the skin.
34 A terrible flatulence is emitted - a killing stench.
35 The kneecaps clang like gongs against their hanging bones.
36 Oil-slick hairs hatch from every pore.
37 The philtrum elongates and slaps fleshily against itself.
38 The cranium inverts into a bowl which fills with simmering cerebrospinal fluid.
39 The gullet dilates and straightens until the whole digestive length can be seen.
40 The gums balloon and flap around the roots of the teeth.
41 Where veins fork they redden and swell to the size of cranberries.
42 Blood splurts from the corners of the eyes and crusts into thorny growths.
43 The whole flesh turns the purplish-black of an old bruise.
44 The canines extend into fangs and tusks.
45 The corners of the supraorbital bones spiral out and up into horns.
46 The lips burst into empty flaps.
47 The chin protrudes, droops, and spreads into something like a spoon.
48 The knuckles inflate into orbs.
49 The armpits deepen until the lungs are lunging out the sides with every inhalation.
50 The eyebrows extend and tie themselves into wild knots.
51 The viscera of the chest knock against the ribcage like a battering-ram against gates.
52 The capillaries of the eyes expand until the sclera turn a grim crimson.
53 Foam spills in a waterfall from the jaws.
54 New and sharp teeth sprout forth around the rims of the eye-sockets.
55 Scars squirm across the body like worms.
56 The arms and legs crack and shift such that one must walk with the hands and hold with the feet.
57 Chittering mouths open in the crooks of the elbows and the knees.
58 The stomach tenses and all the body's bile immediately geysers out.
59 The hamstrings tense and bulge and strum a discordant battle-tune.
60 The lobes of the skull crack apart and swell tremulously.
61 Every portion of the body grows to a towering size.
62 The larynx morphs into a syrinx, and violent bird-song spills out the throat.
63 The eyes shine like a cat's in reflected light, spilling a glow like lanterns.
64 The blood turns black and when spilled continues to pump itself about even severed from a heart.
65 Micro-organisms on the surface of the body grow to verminous size and rove out in ravenous swarms.
66 New joints of the fingers and toes sprout from the ends of the metacarpals & metacarpals.
67 Blood pools out of the pores and scabs into gory armour.
68 The earlobes grow incredibly pendulous and bony, knobby swinging clubs.
69 The nipples harden and curl out into keratinous horns.
70 The skin becomes scaly, and flakes razor-sharp like knapped bits of flint.
71 The corners of the eyes crust, and this crust breaks and billows out into clouds of rasping grains.
72 Pimples blossom and redden across exposed skin, spelling out curses.
73 Mucus is launched in staggering proportions from the nose, coating the body in a sticky web.
74 The bluishness of veins becomes a silvery moon-like glow.
75 The lower portion of the guts prolapse and wrap the muscles of the limbs in a strengthening frame.
76 The nose and mandible are squashed pug-like into the face.
77 The teeth lengthen and snaggle and knot.
78 A spout of fire erupts from the middle of the throat.
79 The waist cinches in and corkscrews all about.
80 The outer layer of skin and hair smoulders and incandesces.
81 The cartilaginous arches of the ear grow across the whole head.
82 The genitals inflate and deflate in a honking beat.
83 Bushels of porcupine-esque spines extend from the backs of the elbows.
84 The heel bloats into a trampling cloot.
85 The shoulders swell and harden into calloused pauldrons.
86 The clavicles snap and reform into triangular spikes.
87 An extra joint snaps out from the arms.
88 Teratomas grow across the body in the form of screaming, eyelidless faces.
89 The skin of the forehead wrinkles & discolours into a flesh-flower.
90 The eyelashes extend and grow stings on their ends like a scorpion's tail.
91 The carotids and jugulars knot around each other into impenetrable helixes.
92 Ligaments become rubbery, though no less effective.
93 The philtrum splits in two, and the gums and teeth follow it into a tripartite maw.
94 Iridescent sweat coats the skin and is flicked off by the skin's twitching - it then spontaneously ignites mid-flight.
95 The uvula slaps against the sides of the throat with a sound like a rusted church-bell.
96 The long bones of the arms and legs begin to pump piston-like.
97 Dark rings beneath the eyes form and deepen into blackness, with glinting star-likes glimpsed beyond.
98 The radius and the ulna and the tibia and the fibula separate like stairs and bannister.
99 A halo of thrumming telluric energy forms behind the head.
100 Bolts launch out of the crown from the neural overload on the brain.

D6x6 Circuitous Centaurs

Giddy up:


Special thanks to Spwack for the generator generator here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6 These centaurs
1 have stiff grey hair and stocky bodies, like mules.
2 have black-and-white stripes like zebras.
3 are stunted like ponies.
4 are slim and pretty like Arabian horses.
5 have long wooly coats like Bashkir Curlies.
6 are huge and heavily-muscled like percherons.
D6 These centaurs are led
1 by a sage who tutoured several human heroes, and came to regret sharing their knowledge.
2 by the high priest of a sky-god, who can gallop on the wind as if it were solid ground.
3 by a dreaming seer who as a filly-child suffered the bite of a magic fly which put her into an endless sleep.
4 by an enchanted, intelligent saddle who has seen thousands of years of war, and has grown quite sick of it.
5 by an apostate knight who once served a militant monastic order in a distant land.
6 by a beat-up and world-wise ex-circus performer.
D6 These centaurs roam
1 wherever they wish, for they hold the whole of the earth to be their property, an attitude which has won them no friends and winnowed their numbers.
2 between hills where wild grapes and olives grow, crushing them underhoof into oil and wine.
3 a stretch of the underworld blasted out by harsh winds, where redwood-thick columns of stone stand in the midst of sharp and silken sands, and life sprouts in the nutritious surface-blown dust around tarry seeps from even further down.
4 between forest and bog, chopping and burning down the forest and damming and dredging the bog to eke out an ashen grassland.
5 stone-carved steps and terraces, the fruit of a long conquest of impassable slopes into flat, trottable planes.
6 a plain where they are the undisputed masters thanks to their mobility, taking their pick of tariffs and plunder.
D6 These centaurs fight
1 like horse archers, only they're the horses and archers both.
2 with cannons they pull behind them on chariots, using back-mounted pulleys to aim and reload the cannons.
3 with hoof-mounted blades they kick wildly with.
4 hopped up on dried caterpillars, which make them foam at the mouth and lose all fear so they can crush their enemies with their greater mass.
5 with edged atlatl-esque polearms, which allow them to fling javelins with the momentum of their charge and then chop off limbs.
6 only as a last resort - preferring diplomacy, magic, poison, fleeing, and suchlike - as their horse-parts are delicate & heal poorly.
D6 These centaurs might be found with
1 straw horns of beans fermenting together with the meat of small animals - a centaur delicacy.
2 the hoof-shoes of fallen comrades, engraved and inlaid and bent to be worn as jewelry.
3 elegantly-painted snake-catching/back-scratching sticks.
4 long brass ear-horn/trumpets which let them detect movement and communicate over long distances.
5 pickled & candied strips of root vegetables - an acquired taste, but can last damn near forever.
6 horse-head costumes that allow them to disguise themselves as regular horses, at least from a distance.
D6 These centaurs call humans
1 half-legs.
2 ape-men.
3 laggards.
4 flat-butts.
5 five-hoofed.
6 pine-nuts.

Wednesday, March 12, 2025

D12 Prizes Awaiting You Behind The More Prizes Door

Tiring of the singular prize, I wish in my heart for an answer. The universe brought me to the More Prizes Door:


I am sworn to secrecy as to what I experienced beyond it, but perhaps some of these could be waiting for you. Waiting for you to find it. Waiting for you to open it.

1. Yellow Grinning Slime: Stick it to your cheeks and peel them back for a smile that will show the whole world. It will do your chewing for you.

2. The Ball: Really an egg. Ha ha! Kick to teach it the fear of you. When the hatching comes it will be too late.

3. Keys to The City: I hate it there. All cities are cloned from it, and malformed by differentials in telluric radiation. Full of ants now. Ants that dream.

4. Pulling Cheese: Aged like wine. It is not wine. Pull it and see it stretch stretch streeetch! Refreshes its flavour every noon.

5. Justin: He thought he would find refuge behind the door. There is no refuge to be found there, only more prizes. He is not long for this world.

6. Sticky Straw: Use it to spit bedbugs at your enemies. Others will be able to see the bedbugs, but your enemies never will. Great Pepsi taste.

7. Bouncer Interview: The only question is yes, or no. Benefits to decide who enters for more prizes, "live" forever on the threshold of the door.

8. Ticket to 1960: Your actions have already been accounted for.

9. Tiling Company: $1,200,000 YoY in revenues. Promising upcoming clients. Wish I got this one.

10. Hip: Good for any ossuary. Seeks to join your own.

11. Nectar: One of the drinks that make your belly intoxicating to the thinking numbers that make trees grow their rings. Ask them why they do it - I'm dying to know.

12. Immunity to Whippets: The good and the bad.