Showing posts with label faction. Show all posts
Showing posts with label faction. Show all posts

Sunday, July 13, 2025

D6x6 Lovecraftian Cults

Click the button below to get your Lovecraftian cult:



Special thanks to Spwack for the generator generator here: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6This Lovecraftian cult is motivated
1by the mingling of jaded thrill-seeking & a fawning fear response.
2by a need to feel superior to their fellow man by means of secret knowledge and secret powers.
3by a bleak sense of justice that would rather see the world destroyed than the wicked continue to prosper.
4by survival - getting a way off this doomed planet, or transformation into a form that can survive the coming eon, or however else.
5by transhumanism - a desire to transcend what they believe to be the limits of humanity.
6by delusion - the epistemic collapse landed right on their heads - they think they can end chemtrails forever, or help the white hat pedophiles beat the black hat pedophiles in the deep state, or whatever else.
D6This Lovecraftian cult worships
1electrical "dragons" which conduct themselves through the mineralized channels of subterranean rivers and aquifers, and galvanically puppet the drowned dead as emissaries.
2timeless creatures of living mathematics which interface with our material, temporal reality by influencing numbers stations and the growth of trees.
3cancer, as the primordial response of life that refuses to be assimilated into a larger whole.
4a pantheon of scientists, alchemists, mystics, and prophets - seeing them as thin human guises over the universe's process of self-revealing.
5a dead universe, the one which preceded ours, its influence known in the gravitic waves of dark matter.
6an anthropomorphization of entropy, and its necro-Kirlian angels of decay.
D6This Lovecraftian cult came to knowledge of the greater cosmos
1by stumbling across a more-right-than-wrong tome.
2by an encounter with an entity that left them scarred in body and soul.
3after discovering an abandoned temple hidden in a fold of space-time.
4by absorbing a broadcast from an alien realm while stargazing.
5via direct revelation from an outer god.
6from a guru who splintered off an older & more prestigious sect.
D6This Lovecraftian cult is led
1by a grifter who only started the thing for easy sex and money, and is increasingly-desperate for a way out from the true believers.
2by a compassionate philanthropist who believes that the cult is their best method of harm reduction given the conditions of existence.
3by an emotionally-dysregulated sort with an unstable sense of self who's jumped between religions and political extremities their whole life.
4by the half-human scion of a great old one, grimly sure of their destiny.
5by a sociopathic misanthrope who wants to take revenge on the whole world.
6by the host of a psychic parasite from another solar system, whose own planet and species were destroyed. They'll use up the cult to the fullest extent to leapfrog further across the galaxy, fleeing the annihilation they're sure is chasing them.
D6This Lovecraftian cult maintains a facade
1of edgy yet politically-liberal Satanism.
2of sober scientific debate and investigation.
3of hippie-esque free love, psychedelic consciousness-exploration, and universal brotherhood.
4of muscular neo-pagan cultural revitalization.
5of perennial wisdom syncreticism.
6of pseudo-Christian gnosticism.
D6This Lovecraftian cult aims
1to kidnap and extort a wealthy recluse, unaware that he is an immortal sorcerer.
2to bind a hostile & predatory being, and use the threat of unbinding it to muscle over other factions in the occulture.
3to lovebomb enough people into joining that they can lead a popular revolt, which will in turn cement their theo-manifesto into the canon.
4to host a high society soirée where society's movers & shakers will be exposed to higher powers, and thus be ripe for conversion.
5to heist an artifact related to their object of worship from an upcoming museum exhibit.
6to commit ritual murders across the city, the points where they're committed drawing out a potent sigil.

Tuesday, April 15, 2025

The Maggoty Men of Mandle Maar

On the shores of Mandle Maar, where oak trees grow scraggly and tangled and the broken-glass of the crunching shore dazzles blindingly in the sunlight, it's said that maggots have learned to walk like men, and learned all the vices and cruelties of men besides.

Not so - they were always men, but have grown soft and white like maggots. They go about under moonlight, when the shore is not so blinding, and fatten themselves on acorn bread slathered with stolen victuals.

They're led by a man named Cornhat Vaukes (fighter 3) who wears a wide hat woven from bristling grain-stalks. He flies upon a redwood-handled scythe which must be nightly fed the blood of a red cat which has drank the milk of a red mare, or else it grows dangerously rebellious. Going about so he scouts out targets for his banditry, and leads pursuers into trips and falls.

The red mare Vaukes keeps for milk has dropped in its output - he killed the mare's previous stallion after he caught it laughing at the size of his testicles while urinating. He has not found a worthy replacement yet, but would pay premium for one.

Vaukes' back is tattooed with the 47 names of the Miserable Sisters of Pox, which marks him as immune to all diseases which mar the skin,  and strikes any who read the names with the diseases which he has shrugged away.

In contrast to the plump cheeks and bellies of his men Vaukes is rail-thin - he will go without eating so that they can eat more, because he fears being abandoned above all other fearful things.

The Maggoty Men are composed of three companies, who share their loot, a hideout, and the leadership of Cornhat Vaukes, but otherwise loathe each other. 

The first company are the lepers, who number ten, and love Vaukes for going among them unbothered (his tattoos render him immune to leprosy). They wrap themselves head to toe in soft rags (surprise 3-in-6), and wield their heavy bells on the ends of ropes, the tongues torn out. They are tasked with kidnapping the red cats Vaukes needs for his magic scythe, and have taken up the habit of meowing to each other, to amuse themselves and unnerve others.

The lepers are led by Richter Rictus (leper 2), whose lips have rotten away entirely. He is a devotee of the corpse-god Muckle Jezza, and inlays skulls with chips of colourful volcanic glass he picks off the shore of Mandle Maar to express this devotion. He claims to become possessed by the god while drunk, and is drunk often, and makes crude jokes and shouts out his love for his god-wife Wee Jas. He wants to convince Cornhat Vaukes of the power of this worship, and share a feast of human flesh which will turn them into immortal ghouls.

The second company are the remnants of wizard-priests who once tended the spiritual fence that hemmed in a worm of draconic aspect which sleeps under Mandle Maar. Once it writhed, and the land overflowed with its fire, but the predecessors of the wizard-priests drove it back beneath the water of the Maar. The worm tested their fence, failed, and drifted into the long, low slumber in which it remains to this day. Without the pressing of its threat, the wizard-priests lost their funding and dwindled into the rogues they now are.

They number six, and are led by Conservatrix Syperasae the Fifth (abjurer wizard 3 - and all the others are abjurer wizards 1). She bears a staff of knotted oak-wood, the symbol of her abandoned station, which has one end carved to resemble the head of a pike, and the other the head of an eagle. Tapping the eagle's head to the waters of Mandle Maar renders them hard as stone for 10 feet around. Tapping the pike's head to the earth surrounding Mandle Maar renders it soft as water for 10 feet around. Away from Mandle Maar these powers of the staff are reduced to mere cantrips.

Syperasae dreams of the sleeping worm, and how she can wake it, and bind it to her service. She works for Cornhat Vaukes only for her share of plunder, which she gives to her agents to go beyond the Maar in disguise and spend on occultry, that she might gain a better understanding and capability for this binding.

The pillar-like standing stones of the spirit-fence still remain dotted around the Maar, mostly intact - the Maggoty Men carve graffiti into them to indicate their plans and movements to each other.

The third company of the Maggoty Men are deserters from the army of Lord Insherrn, who once fought alongside Vaukes as fellows before he was Cornhat. They bear traitor-brands on their faces, and noose-rashes around their necks - Vaukes cut them down atop his scythe in the nick of time, and they stopped being fellows and started being followers since.

The leader of these deserters, a company fifteen strong, is Barys (fighter 2), who snarls poisoned needles in his beard, and throws them with great force and less accuracy. His horse is a strong swimmer, and leads the way for the paddled rafts of the rest. They doubt the loyalty of Vaukes, and press him to commit ever-more foul deeds to truss him to them through shared sin.