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| D6 | This Lovecraftian cult is motivated |
|---|
| 1 | by the mingling of jaded thrill-seeking & a fawning fear response. |
| 2 | by a need to feel superior to their fellow man by means of secret knowledge and secret powers. |
| 3 | by a bleak sense of justice that would rather see the world destroyed than the wicked continue to prosper. |
| 4 | by survival - getting a way off this doomed planet, or transformation into a form that can survive the coming eon, or however else. |
| 5 | by transhumanism - a desire to transcend what they believe to be the limits of humanity. |
| 6 | by delusion - the epistemic collapse landed right on their heads - they think they can end chemtrails forever, or help the white hat pedophiles beat the black hat pedophiles in the deep state, or whatever else. |
| D6 | This Lovecraftian cult worships |
|---|
| 1 | electrical "dragons" which conduct themselves through the mineralized channels of subterranean rivers and aquifers, and galvanically puppet the drowned dead as emissaries. |
| 2 | timeless creatures of living mathematics which interface with our material, temporal reality by influencing numbers stations and the growth of trees. |
| 3 | cancer, as the primordial response of life that refuses to be assimilated into a larger whole. |
| 4 | a pantheon of scientists, alchemists, mystics, and prophets - seeing them as thin human guises over the universe's process of self-revealing. |
| 5 | a dead universe, the one which preceded ours, its influence known in the gravitic waves of dark matter. |
| 6 | an anthropomorphization of entropy, and its necro-Kirlian angels of decay. |
| D6 | This Lovecraftian cult came to knowledge of the greater cosmos |
|---|
| 1 | by stumbling across a more-right-than-wrong tome. |
| 2 | by an encounter with an entity that left them scarred in body and soul. |
| 3 | after discovering an abandoned temple hidden in a fold of space-time. |
| 4 | by absorbing a broadcast from an alien realm while stargazing. |
| 5 | via direct revelation from an outer god. |
| 6 | from a guru who splintered off an older & more prestigious sect. |
| D6 | This Lovecraftian cult is led |
|---|
| 1 | by a grifter who only started the thing for easy sex and money, and is increasingly-desperate for a way out from the true believers. |
| 2 | by a compassionate philanthropist who believes that the cult is their best method of harm reduction given the conditions of existence. |
| 3 | by an emotionally-dysregulated sort with an unstable sense of self who's jumped between religions and political extremities their whole life. |
| 4 | by the half-human scion of a great old one, grimly sure of their destiny. |
| 5 | by a sociopathic misanthrope who wants to take revenge on the whole world. |
| 6 | by the host of a psychic parasite from another solar system, whose own planet and species were destroyed. They'll use up the cult to the fullest extent to leapfrog further across the galaxy, fleeing the annihilation they're sure is chasing them. |
| D6 | This Lovecraftian cult maintains a facade |
|---|
| 1 | of edgy yet politically-liberal Satanism. |
| 2 | of sober scientific debate and investigation. |
| 3 | of hippie-esque free love, psychedelic consciousness-exploration, and universal brotherhood. |
| 4 | of muscular neo-pagan cultural revitalization. |
| 5 | of perennial wisdom syncreticism. |
| 6 | of pseudo-Christian gnosticism. |
| D6 | This Lovecraftian cult aims |
|---|
| 1 | to kidnap and extort a wealthy recluse, unaware that he is an immortal sorcerer. |
| 2 | to bind a hostile & predatory being, and use the threat of unbinding it to muscle over other factions in the occulture. |
| 3 | to lovebomb enough people into joining that they can lead a popular revolt, which will in turn cement their theo-manifesto into the canon. |
| 4 | to host a high society soirée where society's movers & shakers will be exposed to higher powers, and thus be ripe for conversion. |
| 5 | to heist an artifact related to their object of worship from an upcoming museum exhibit. |
| 6 | to commit ritual murders across the city, the points where they're committed drawing out a potent sigil. |
These are not only entertaining, this is also very high-utility; I could see using it gladly in most campaigns that I've run
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