& so has bad doctor: https://wasitlikely.blogspot.com/2026/05/on-humans.html
More of that:
Sindles
Enormous-eared and duck-footed, with a mottled bluish-green hue to their skin. Prone to romance and melancholy, as they can only reproduce by fusing into trees - the hard-rinded fruit which blossom on these trees splitting to disgorge newborn sindles.
They are generally bog-dwellers, who walk upon mud and peat as if it were solid ground, and farm the seedroach - a delicious vegetable creature whose bite turns any other animal into a seedroach tree - for which they are viewed with suspicion and blamed for misfortunes like witches.
Tcharans
Tcharans' brains are fluid and distributed throughout their bodies - one could live on a while after decapitation - however they store memories by crystallizing their own flesh, and within a lifetime become nothing but crystal. If memories are avoided they're remarkably long-lived - tcharan drunks can live for centuries in wretched alcoholism. The memories within a tcharan's crystalline flesh, when broken off, can be "read" with a special sort of lamp.
They are plagued by comprachicos who take their extremities for curios - some of a wizardly bent even believe that by manipulating a tcharan's flesh (and therefore memory) they can change the past.
Bilbeks
A bit of beetle, lobster, and armadillo, they can roll up into balls and roll around. They can also intuit the laws of physics to create extraordinary devices, but using this intuition attracts the attention of The Thing That Stares Back. A terrible fate is inflicted if its attention is not avoided, so bilbeks will use drugs and auto-hypnosis to enter a fugue while using their intuition - for this reason each of their devices is unique and often unintuitive, with the rare exception of the pneumatubes they use to propel themselves around their settlements.
Bilbeks tend to be fussy and particular, their settlements isolationist and madcap-traditional - only hard-won, hands-on experience being able to use and maintain the complex technical systems that keep them operating.
Paired symbiotes - one thorny and teardrop-headed, one noodley, with opposite, complimentary personalities and capabilities paired when they are young in something like an arranged marriage - e.g. a quick thinker with a planner, a people-pleaser with a warrior, and so on. A poma and a gode are only sapient in symbiosis. Pomas are sometimes kept in other lands as draft animals, and this is outrageous to poma-godes, who seek to unite these animals with their gode soul-mate.
Tend to come off as aloof and flaky - to a poma-gode, the only social relation they really need to fulfill them is their other half. Their social unit is not the family, but the eugenics committee.
Inarmes
Upside-down guys who used to live in giant trees, with hoof-like hands for cracking nuts and hand-like feet for dangling. Being upside-down, they are prone to turning the world on its head, and becoming heretics and revolutionaries. There's probably ones still living in trees somewhere who are normal.
Gargorians
Burly, four-armed, and stiff-faced, with a single lock of hair growing from the top of their heads. A good way to get your ass kicked is to yank on this lock of hair as if you were trying to uproot a turnip.
Gargorians eat all their food slathered with a painfully spicy and sour paste of fermented peppers, and claim to be from the land of Gargor, or descendants of Gar and Gor, or some other such formulation. It is unclear whether this is meant as a joke or serious esotericism due to their perpetual poker face.
They are well-known for their chain-wielding warriors and their quadrumudratic mages.
Vliopes
They are born as something like five-legged starfish, and assume a more-or-less humanoid form based on limb usage, their limbs specializing with age. Vestigial features remain into adulthood such as eyespots on the hand and graspers on top of the head.
Vliopes are convinced they are unconscious, artificial automatons, as a sort of species-wide variant of Cotard's delusion, though like someone with hysterical blindness reacting instinctively to an incoming object they usually avoid dangerous outcomes of this belief.
The cognitive dissonance inherent in vliopes makes them prone to periods of stability in between freak-the-fuck-out levels of upheaval, both personally and socially. Vliope art, when they make it, is always avant-garde.
Dyujyas
Pale, soft-bodied, and wet, they must cover themselves in clay and mud or else dry out in the air and sun. Their bodies' exudate keeps the stuff pliant, and each clan has their particular body-suit design - seniority in a clan is signaled by shaping of the mouth-piece, with elders granted deeper and boomier voices.
Dyujyas have comfortably-plodding minds, leaning to rote and ritual over revelation - they make for commendable servants and bureaucrats, and their grasp of procedure makes them subtle and effective saboteurs. They tend to come out not so much on top, but never on the bottom.
Alsinados
Tallow-skinned and fond of bright tattoos, with features that tend to draw a strong line across the face - a jutting chin and jaw, a canopial brow-ridge, a long and narrow nose, and suchlike. Their ribcages are cavernous, their overhang home to bats - all alsinado tops are crop-tops, and they tattoo around their navels. Alsinados adore their bats, and share their crepuscular schedule, hating the height of noon and the depth of night. Their women can unhinge their ribcages and clang them together with a terrifying racket. Done communally this lets them echolocate.
Alsinados are proud and pious, prone to crusades both great and small - their bats clear away disease-carrying pests, and they take this as a sign of divine favour.
Korpulas
Bounding monopods with mouths that are a pair of bony plates in their spring-like necks, talking in a clacking staccato and chewing by bouncing their heads up and down comically.
They are vassals of the noble winds who rule the middle air and control the weather, and their herds of tremendous hyraxes are painted in swirling patterns to honour them. Fewer korpulas are born every generation, and they lament the loss of their masters' favour. The old trade-circuit loyalties are fading in favour of factions based on how to regain this.
In emergencies a korpula can inflate their head into a balloon and drift a great distance away, but this is uncomfortable and undirectable and can only be done once in a long while besides, as the tissue regains its normal shape.










Extremely good weird dudes
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