Friday, August 15, 2025

D6x6 Grimy Grimlocks

Click the button below to get your grimlocks:



Special thanks to Spwack for the generator generator here: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6These grimlocks are
1religious ascetics, who retreat into the dark and imbibe entheogenic concoctions to transcend the world of appearances.
2the fallen survivors of an apocalyptic future wherein the surface of the world became uninhabitable, flung to the past in a desperate escape from extinction.
3an ancient hominid offshoot evolved for a subterranean existence.
4the escaped slaves of a dwarven civilization.
5the children of a defeated aristocracy who were fed mutagenic herbs and sealed into caves.
6the descendants of a party of adventurers and their hirelings who became lost in the underworld.
D6These grimlocks have
1milk-white skin that bruises when exposed to the light of the sun, even faint reflected moonlight, to a plum-dark purple.
2huge, cloudy-grey eyes, which have the unpleasant tendency to pop out of their skulls when they get old.
3had their pinkie fingers and toes develop into hooked claws to assist with climbing and clambering.
4creepily-elongating limbs and nails, telescoping out of their joints and beds.
5profuse cutaneous horns.
6cartilaginous ridges like the inside of an ear all over their bodies.
D6These grimlocks compensate for their blindness
1with clicking echolocation, tongues snapping like little whips.
2with long, aye-aye-like fingers they tap rapidly against the ground to produce and pick up vibrations.
3with metallic whiskers that detect electromagnetic fields from the earth and other living things.
4with a psychic pirate-proprioception, picking up the position and orientation of nearby life-forms in relation to their own body.
5with snuffling stereoscopic nostrils that can pick up bloodhound-subtle scent-signals in the air.
6with pinpoint hearing.
D6These grimlocks' technology
1is eccentric, unintuitive in what it can and can't do - they claim to have been given it by people from "the undermost".
2is based on selectively-bred and -grafted organisms.
3is nearly entirely immaterial - they instead have techniques to train their minds and bodies to fill the niches physical technology otherwise would.
4would be considered cutting-edge on the surface - though lack of resources and personnel prevent mass production - each of their items is a unique and irreplaceable marvel.
5is generally primitive, though not for lack of technical knowledge - stone and fungi and so on are simply the best and cheapest fit for their day-to-day needs given common underground resources.
6is more advanced than the surface world's - looted from sunken ruins, or perhaps retained from some fallen history.
D6These grimlocks live
1in a hollow like the inside of a vase, clamber-holds and shelter-hooks cut into its sides, ranging out to hunt the rangy beasts of the outlying areas.
2on the shore of a cavernous slime-lake, the radiotrophic bacteria suffusing it glowing in the dark, zoogleal vermiforms drawn up and butchered painstakingly like pufferfish to remove their deadliest parts.
3semi-nomadically, herding sardinical, blind, amphibious, sucker-climbing fish from pool to dank cave pool.
4in a tectonically-active region, around a pillar of piezoluminescent crystal that emits blinding light due to tectonic pressure, growing black crops in its radiance.
5on a polyporous ziggurat of chronovorous fungus, their lost time deemed a good trade-off for their non-starving lives.
6inside the gargantuan, semi-fossilized carcass of a lobotomized demi-god sustained by their worship of it.
D6These grimlocks are threatened
1by a 4-dimensional geometroid which inflicts strange vivisections and mutations on them, and can skip across expanses of solid stone like a rock across a pond.
2by a being of living light, an elemental which they cannot perceive yet which feeds off their attention, their fear and their anger.
3by a The Little Mermaid-type situation, wherein one among their number has made a deal with a devil to pursue their love with a surface-dweller - and now it's developing in a Needful Things-esque scenario as the devil comes to others in their ranks to offer them deals too.
4by a drow who's seduced their leader, and aims to have the strongest among them taken as battle-thralls to the arena.
5by a dwarf-hold using their home as a dumping ground for industrial waste.
6by a sickness they contracted from a surface-dweller they found and nursed back to health.

D20x5 Arcane Apprentices

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Special thanks to Spwack for the generator generator here: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D20This apprentice has learned a cantrip
1to shoot off their fingernails, dealing damage as throwing daggers. The nails take as long to regrow as they normally would.
2to make fireflies burst in a flash of heat and light.
3to store items beneath their belly-button, so long as they don't store so much that this crowds out their organs.
4to see the sicknesses within people through their circled fingers.
5to double the length of their legs.
6to make a tree grow with fruit that have their seeds as a shell on the outside of them - thereby protecting them from many pests.
7to move fat tissue around their body.
8which makes veins in marble bleed.
9to make precious metals mildly magnetic.
10to make a sheep attempt to shear itself.
11to make nearby locks jangle.
12to make clocks run backwards.
13to make paint dry instantly.
14to tap someone on the shoulder from a distance.
15to make rugs and carpets inch about like caterpillars.
16to create an illusion of bird poop.
17to animate dust bunnies as worthless servitors.
18to prevent beer from going flat.
19to manifest a spoon made of phantasmal force.
20which cracks the lenses of spectacles.
D20This apprentice’s personality
1is that of a flexible striver, willing to adopt any view if it advances their position.
2is that of an anxious people-pleaser.
3is sort of a reptilian mirror of whatever attitudes others take towards them.
4is impulsive and ambitious, leaping from one scheme to get big to the next.
5is laid-back yet spiteful, a feather pillow with a poisoned needle hidden in it.
6is studious and anti-social, seeing others as objects to be used or obstacles to be removed.
7is that of a slimy schmoozer - though they do have an honest interest & talent in singing.
8is stiffly formal and imposingly-hierarchical.
9is quiet, intense, focused around their dream of becoming an arch-wizard.
10is that of a hit dog, loyal to a select few and ready to snap in an instant.
11is that of a sneering, tasteless elitist who is boundlessly generous to those they see as peers.
12is that of an old soul, jaded well beyond their years.
13is that of a clumsy, blabbering nerd.
14is that of a joker and clown, prone to melancholy when not laughing or being laughed at.
15is rotely virtuous, going through the motions while blank inside.
16is acquisitive and inquisitive, greedy for all things material and immaterial.
17is exceedingly normal, averaged-out and agreeable in about all ways.
18is aloof and observant, sometimes compassionate.
19has been deliberately based by them on a character from their favourite novel.
20is that of a hysterical, compulsive liar with a persecution complex.
D20This apprentice's master
1is learned and powerful, widely respected in occult circles, yet increasingly senile - so far only the apprentice is really aware of this.
2is a deadly fop whose single-minded pursuit of fashion and luxury shouldn't be confused for softness or incompetence.
3is a despised plagiarist and fabulist.
4is a hardened veteran war-wizard still bitter about being pushed out of the political sphere after retiring from the battlefield.
5is a former adventurer, sagacious with forgotten lore and traumatized by their own maiming and the loss of their companions in the darkness below the world.
6puts on the front of a kindly elder, but is in actuality a serial killer fascinated by the transformation of human flesh by lethal magic.
7once aspired to be an evil overlord, leading an army of the undead to conquer the world, but gave up that dark dream after finding religion - following the merciful wolf-saint Amartza.
8is the black sheep of an old and storied aristocratic family of wizards with a library that's accumulated centuries of spells and secrets.
9is like a rotting peach - their ego bloated and easily injured, their retribution quick and nasty.
10is a drunkard, living in reminiscence of past glories.
11has been hollowed out into a meat-puppet by a tsochari - an extra-terrestrial invader conspiring to spread the worship of the Nine-Tongued Worm & open the way to more of their kind.
12was once considered a prodigy, yet failed to live up to the expectations placed upon them, which they are in total denial of.
13is a muscular and straightforward sort, bullrushing over any contestations.
14is buoyantly youthful, never brought down for long by any set-back or tragedy.
15is a suffocatingly-familiar, weepy softy.
16suffered a sudden inversion of their personality - in fact they were murdered and replaced by their mirror-twin during an excursion through other planes.
17is distractably obsessive, juggling several ground-breaking and extremely dangerous projects at once.
18is whimsical & twee even in the face of atrocity - even when committing atrocities.
19is a thug with the intelligence to sharply wield their brutality, with a big chip on their shoulder from climbing out of the gutter on a pile of betrayals and corpses.
20is furiously bed-ridden - ailing due to inhaling the wrong spores.
D20This apprentice's master has them
1blundering into a dangerous dungeon as a form of hazing.
2tracking down another of their apprentices, who absconded with a grimoire and some valuables.
3overseeing a crew commissioned to excavate an ancient ruin.
4acting in a deniable capacity to trade with some diabolical sorts.
5spying on a wizardly rival.
6ghost-writing and delivering romantic poetry to a distant paramour.
7recruiting an adventuring party for a delve to find the truth behind some bit of apocrypha.
8kidnapping a peasant whose peculiar circumstances of birth make them a potent living spell component.
9researching local cultic lore in the belief that it encodes a magical ritual.
10counterfeiting a rival's books while inserting subtle and hazardous errors.
11quizzing local artisans to suss out which has the skill to craft a suitable item for enchantment.
12in the field fact-checking a bestiary that's made its way into their master's possession.
13renewing treaties with regional elementals.
14taking measurements of the region from various positions to prove its space is warped.
15seeking out an exorcist to cleanse a haunted trinket that's made its way into their collection.
16on a snipe hunt as punishment for some disappointment.
17tracking down and retrieving a monster their master created before it can be traced back to them.
18terrorizing rustics to keep them away from their master's abode.
19testing an experimental new spell.
20out foraging for delicacies for a feast.
D20This apprentice is considering quitting their apprenticeship
1because their master has been regularly draining them of blood to use as a youth-regaining elixir.
2because their older sibling has recently died, leaving them heir to their family's holdings.
3because they've become infatuated with a local, and the terms of their service have them sworn to celibacy.
4because they believe that their master plans to displace their soul and steal their body.
5because they've found they prefer studying the history and theory of magic over learning how to actually work it.
6because their master clearly favours another apprentice over them.
7because a close encounter with a witch-hunting mob has put a great fear in them.
8because they've heard rumours that a rival circle of wizards aims to take out their master to steal their books and artifacts.
9because another wizard has given them a better offer.
10because they stumbled across a golem in a storage closet with their exact likeness.
11because they are now sure that their work has damned them to hell.
12because they're burnt out and need a vacation.
13because something they can never quite make out keeps whispering to them from the shadows.
14because war has broken out and they wish to serve their country.
15because the work and studying have proven too difficult for them.
16because they've become possessed by wanderlust.
17because their books were ruined by a sudden rainstorm and it would be very expensive to purchase replacements.
18because a fortune teller suggested that if they don't it will lead to their doom.
19because they've grown to hate their master due to personal differences.
20because they've contracted a terminal illness and would prefer to spend the remainder of their days peacefully and among friends.

Thursday, August 14, 2025

D6x6 GLOG Class Seeds

For help inspiring GLOG classes:



Special thanks to Spwack for the generator generator here: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6This GLOG class's focus is
1magic.
2social stuff.
3combat.
4sneaky stuff.
5altering their or the party's relationship with the environment or resources.
6some gimmick or another.
D6This GLOG class also
1is some sort of animal.
2goes about their focus in an unconventional way.
3is written for a specific setting.
4is a specialized variant of another class.
5is based on Δ templates or some other unusual format.
6has a baroque or arguably-overwrought name.
D6This GLOG class must
1rely on special rations or some other sort of encumbering consumable.
2abide by a particular code.
3have some widely-shared prejudice against it.
4include an original illustration of it.
5be written in rhyme, or with abundant hyperlinks, or in some other non-standard fashion.
6have some connection to or obligation towards another player's character.
D6This GLOG class's capstone ability
1is an improvement upon one of their base abilities, whether as a temporary boost or a permanent upgrade.
2involves founding a site or group, or taking leadership of the same.
3is one that's used in downtime, to shape the game in some wider and longer-term way.
4enhances their mobility and/or maneuverability in some sense.
5is a big, limited-use "finishing move".
6is a transformation, either permanent or temporary.
D6This GLOG class's starting equipment
1includes a minor magic item.
2includes some distinct food or beverage.
3includes a musical or artistic instrument.
4includes an extra body part or prosthetic or something else along those lines.
5includes an unusual weapon or piece of armour.
6include a recognizable emblem or calling card.
D6This GLOG class's skills
1include an anachronism.
2include one that's unique to the class.
3includes one that's bog-standard adventuring fare.
4include one that interacts with animals, plants, demons, or some other non-human organism or entity.
5include gambling or some other vice.
6include an eccentric one, such as underwater basket-weaving.