Wednesday, January 30, 2019

D20x5 Potent Poisons

The real poison is hate*.

*Do not consider this advice if you are suffering from a snakebite.




Random generator converter here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D20The main ingredient of this poison is:
1Broken dreams.
2The ink of words that drove someone to suicide.
3The putrescent juices of those who died from sepsis.
4A wriggling grub of Beelzebub.
5Witch sweat.
6Vampire bats bloated by drunkard’s blood.
7Rainwater that’s collected in a troll’s footprint.
8Teeth from someone who’s never eaten another living thing.
9The sedimental dregs of other poisons that have gone rancid.
10The scream of a child who wishes they were never born.
11A pinch of powdered platinum.
12The heartwood of a tree that grew at the heart of a forest charred to charcoal.
13The tip of a knife wielded in treasonous murder.
14The last work of an artist who died young.
15Water from the lungs of a drowned lamb.
16A monstrous hybrid of two or more venomous creatures.
17Drool wrung from a food taster’s tongue.
18The collected stench of a hundred goblins.
19Goop drained from the chrysalis of a metamorphosing, toxic caterpillar.
20The sting of a nettle which grows only where no light has ever shone.
D20This poison appears as:
1Black dust so fine it flows like a fluid.
2Bubbling brown tar.
3Something a little like vitreous fluid roiling into structures a little like eyeballs before dissolving back into formlessness.
4Crusty bluish pus.
5Sticky gelatin-thorns.
6Hazy foam.
7Wrinkled glue.
8A clump of amorphous slugs.
9Sputum and spider’s eggs.
10Thin porridge.
11Floppy snowflakes.
12Half-dried toothpaste.
13Oil that flickers like static.
14The afterimage left in your eyes after staring at the sun.
15Tiny featureless people tangled in an orgy/mass grave.
16Lichen scraped off a rock.
17Liquid velvet.
18If it’s exactly like fresh blood.
19Powdered rubies.
20Buzzing, wet pollen.
D20This poison tastes like:
1A mouthful of rusty needles.
2The last thing you ate.
3Hot liquid sulphur.
4Ammonia and fresh rain.
5Rotten fruit and raw meat.
6Sugar so sweet it burns out into bitterness.
7Chokingly thick butter.
8Gum-tightening sourness.
9Stale, over-hopped beer.
10Chalky rubber.
11Wasps.
12Muddy boot soles.
13Rum-soaked paper.
14Dusty cotton.
15Old mold.
16Nothing at all.
17Ozone and copper.
18Concentrated morning breath.
19Bland, muted salt.
20Burning-hot spice.
D20This poisons’s effect is:
1It turns the body’s healing processes against it. For 1d6 days, or until the poison is cured, any time the victim would be healed they instead take that same amount in damage.
2Paralysis of the mind or body, with the victim choosing which at the beginning of each round. A paralyzed mind must act out without improvisation or adaption the course of action it was set to at the beginning of its paralysis.
3Every round you fail a save against it, you weep out a significant fraction of your body’s water content. Victims of the poison are left as shrivelled mummies soaking in pools of their own tears. Normal sized and hydrated people die after three failed saves, and require swift moisturizing after two or else suffer significant damage.
4Compulsive autophagia which can be suppressed momentarily through cannibalism.
5Gradually losing physical cohesion, eventually dissolving into a puddle after enough failed saves.
6Irresistible sexual attraction towards things it would be inconvenient-to-deadly to be sexually attracted to (e.g. swords, hungry tigers, volcanoes, etc.).
7Cluster migraines whenever the victims thinks of harming or otherwise acting against the interest of the poisoner.
8Making its victim horrendously flammable.
9Transforming its victim temporarily into a mindless, rampaging monster.
10Permanently accelerating the rate of its victims’ aging. Subtle at first, though doses are cumulative.
11Total amnesia for 1d6 ten-minute turns, revert to level 0 until it wears off.
12For 1d6 ten-minute turns give off really bad vibes, receive a -5 penalty to reaction rolls.
13The one who administered it can automatically hit the victim with any attack they can make from any distance. The victim gets another save each round to resist the poison until they succeed.
14For 1d10 rounds, any spell or other magical effect within 100 meters of the victim will affect them instead of its intended target.
15It turns victims into walking blights who shrivel crop-fields and push the old and sick into the arms of death wherever they go.
16Forced damnation. Victims will attract evil spirits, be smote by the sacred, catch fire if they set foot on holy ground, and suchlike.
17Dangerous magnetization, metal objects will be attracted towards victims with lethal force for 1d6 ten minute turns.
18Changing the substance its victim must breath to something other than air, such as (1d6): 1, water; 2, oil; 3, smoke; 4, screams; 5, sand; 6, ectoplasm.
19It makes the bodies of victims increasingly swollen, spongy, and fragile, until even moving is harmful.
20Unimaginable agony in the affected part, requiring a save not to be compelled to amputate it by any means available, and incapacitation of the part even if that compulsion is resisted.
D20A quirk of this poison is:
1In a precisely measured dose it acts as a medicine, bestowing a positive version of its poisonous effect.
2If mixed with another potion or poison it converts that stuff into more of itself, but retains the assimilated matter’s appearance even to cursory magical investigation.
3It can afflict victims that lack conventional biology.
4It seeps into the blood of its users. Normally this is harmless, but if they are ever reduced to 0 hitpoints they must immediately save or suffer its effects.
5If it’s used to feed a fire, that fire will spread the poison through its burns.
6You can develop a resistance to it quickly.
7Those poisoned by it will sometimes recall the dying memories of other victims of it.
8If fed to a slime, that slime will inflict the poison on those it touches.
9If boiled it releases a cloud of vapour that inflicts the poison’s effect on those who inhale it.
10It has its own cruel intelligence, and will lash out if not used often enough.
11Weapons dosed with it crumble apart after the dose affects an enemy.
12A freshly mixed dose is only good for a day and a night before it loses its effect.
13It’s only poisonous at night. If it’s still in a person’s system after night falls it takes effect as normal.
14It has an important role in some rituals which might be used to rationalize why some people have it besides poisoning other people.
15Those who survive it relive the experience in their dreams for the rest of their life.
16It’s coveted as a currency by a widespread secret society sworn to a god-scorpion.
17Blades quenched in enough of it soak it in and carry its infliction in their cuts.
18It’s the signature weapon of a cult of treason.
19It’s a delectable liquor to demons.
20Stale samples of it become increasingly volatile explosives over time.

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