Thanoi are walrus-men. Official D&D. Ain't that grand.
Click the button below to get your thanoi:
Special thanks to Spwack for the generator generator here: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html
| D6 | These thanoi |
|---|---|
| 1 | braid their whiskers around slivers of iron, preferably meteoric iron, to enhance their electrosensitivity. |
| 2 | scrimshaw their tusks with images of their greatest achievements - young and foolish thanoi tend to take up all their tusk-space with laughable, petty things. |
| 3 | engage in ritual duels with only their tusks and flipper-blades, in order to obtain aesthetic scars. |
| 4 | attach symbiotic oysters to their necks to gain the ability to breath underwater. |
| 5 | glue patches of preserved shark-skin to their hide to reduce their drag in water. |
| 6 | pierce thick rings through their noses and the fattier parts of their flesh. |
| D6 | These thanoi dwell |
|---|---|
| 1 | in a complex carved into an iceberg encrusted onto the back of a giant eelspout. |
| 2 | in pyramidal harbour-towers stacked atop islands. |
| 3 | in huddles on rocky beaches, having little need for shelter, with their structures mostly just for storage. |
| 4 | in air-filled pockets dug into the underside of the ice. |
| 5 | in tubes of stitched seal-skins inflated into long houses by channeled wind. |
| 6 | in a stone fortress held together not by mortar, but by the tension of its own weight and friction. |
| D6 | These thanoi traverse the waves |
|---|---|
| 1 | from below, alongside tamed whales they can hitch themselves to when they tire of swimming. |
| 2 | in big coracles of bone, hide, and shell, harnessed to ghosts which raise a swell the craft rides. |
| 3 | in gas-float canoes, rowing upside-down as they hover above the surface of the water. |
| 4 | in tremendous pykrete battleships, the terror of the freezing waters. |
| 5 | in sailing hydrofoils, rapid yet prone to wiping out spectacularly, highly-personalized and fitted with colourful streamers by their daredevil crews. |
| 6 | in tank-like paddlewheelers that can crawl across ice as easily as water, driven by teams of giant domesticated hares. |
| D6 | These thanoi's kagog ("spiritual leader") |
|---|---|
| 1 | was possessed by an entity of the oceanic abyss while astral-swimming, and now goads the thanoi into raiding for captives to feed its bottomless appetite. |
| 2 | is a venal glutton whose behaviour is causing their people to splinter off in disgust, to seek new ways and beliefs. |
| 3 | unleashed horrors into the region in a duel with a foreign sorcerer. |
| 4 | is ailing, and issuing quests to find a worthy successor. Those the kagog disfavours have been given quite difficult and ridiculous quests. |
| 5 | has prophesied a coming ice age, and has gathered an army under their banner in preparation. |
| 6 | has been kidnapped by glassy-veined locathah, and is being held hostage at the bottom of the sea. |
| D6 | These thanoi wield |
|---|---|
| 1 | tridents in formation alongside unfoldable horn-slat shields. They consider it a delicious insult to kill an enemy with a tiny trident, as one might use to catch small fish. |
| 2 | sickle-like blades made from the jaws of arctic predators. |
| 3 | paired war-picks, good at climbing cliffs and puncturing skulls. |
| 4 | enchanted clubs made from the baculums of their heroic ancestors. |
| 5 | harpoons launched with an atlatl-like tool attached to their tails. |
| 6 | barbs and razors affixed to their tusks, as weapons which bring the most prestige to fight with. |
| D6 | These thanoi are |
|---|---|
| 1 | ranging further into warmer climes every decade, as merchants and pirates, as their seafaring techniques develop. |
| 2 | serving as hired muscle for a lich who wants to hide their phylactery in the remotest corner of the world. |
| 3 | gathering resources for an expedition to the other side of the world, where it's said their people split in mythic times. |
| 4 | at war with intelligent dire polar bears cloned as guards in the buried facilities of an ancient race. |
| 5 | being pushed into colder, less hospitable territory by humans armed with dangerous magics to serve as proxies for a distant empire. |
| 6 | losing many of their younger generations, who leave to win glory and riches as mercenaries and gladiators. |
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