braid their whiskers around slivers of iron, preferably meteoric iron, to enhance their electrosensitivity.
2
scrimshaw their tusks with images of their greatest
achievements - young and foolish thanoi tend to take up all their
tusk-space with laughable, petty things.
3
engage in ritual duels with only their tusks and flipper-blades, in order to obtain aesthetic scars.
4
attach symbiotic oysters to their necks to gain the ability to breath underwater.
5
glue patches of preserved shark-skin to their hide to reduce their drag in water.
6
pierce thick rings through their noses and the fattier parts of their flesh.
D6
These thanoi dwell
1
in a complex carved into an iceberg encrusted onto the back of a giant eelspout.
2
in pyramidal harbour-towers stacked atop islands.
3
in huddles on rocky beaches, having little need for shelter, with their structures mostly just for storage.
4
in air-filled pockets dug into the underside of the ice.
5
in tubes of stitched seal-skins inflated into long houses by channeled wind.
6
in a stone fortress held together not by mortar, but by the tension of its own weight and friction.
D6
These thanoi traverse the waves
1
from below, alongside tamed whales they can hitch themselves to when they tire of swimming.
2
in big coracles of bone, hide, and shell, harnessed to ghosts which raise a swell the craft rides.
3
in gas-float canoes, rowing upside-down as they hover above the surface of the water.
4
in tremendous pykrete battleships, the terror of the freezing waters.
5
in sailing hydrofoils, rapid yet prone to wiping out
spectacularly, highly-personalized and fitted with colourful streamers
by their daredevil crews.
6
in tank-like paddlewheelers that can crawl across ice as easily as water, driven by teams of giant domesticated hares.
D6
These thanoi's kagog ("spiritual leader")
1
was possessed by an entity of the oceanic abyss while
astral-swimming, and now goads the thanoi into raiding for captives to
feed its bottomless appetite.
2
is a venal glutton whose behaviour is causing their people to splinter off in disgust, to seek new ways and beliefs.
3
unleashed horrors into the region in a duel with a foreign sorcerer.
4
is ailing, and issuing quests to find a worthy
successor. Those the kagog disfavours have been given quite difficult
and ridiculous quests.
5
has prophesied a coming ice age, and has gathered an army under their banner in preparation.
6
has been kidnapped by glassy-veined locathah, and is being held hostage at the bottom of the sea.
D6
These thanoi wield
1
tridents in formation alongside unfoldable horn-slat
shields. They consider it a delicious insult to kill an enemy with a
tiny trident, as one might use to catch small fish.
2
sickle-like blades made from the jaws of arctic predators.
3
paired war-picks, good at climbing cliffs and puncturing skulls.
4
enchanted clubs made from the baculums of their heroic ancestors.
5
harpoons launched with an atlatl-like tool attached to their tails.
6
barbs and razors affixed to their tusks, as weapons which bring the most prestige to fight with.
D6
These thanoi are
1
ranging further into warmer climes every decade, as merchants and pirates, as their seafaring techniques develop.
2
serving as hired muscle for a lich who wants to hide their phylactery in the remotest corner of the world.
3
gathering resources for an expedition to the other side of the world, where it's said their people split in mythic times.
4
at war with intelligent dire polar bears cloned as guards in the buried facilities of an ancient race.
5
being pushed into colder, less hospitable territory by
humans armed with dangerous magics to serve as proxies for a distant
empire.
6
losing many of their younger generations, who leave to win glory and riches as mercenaries and gladiators.
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