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| D6 | These grimlocks are |
|---|
| 1 | religious ascetics, who retreat into the dark and imbibe entheogenic concoctions to transcend the world of appearances. |
| 2 | the fallen survivors of an apocalyptic future wherein the surface of the world became uninhabitable, flung to the past in a desperate escape from extinction. |
| 3 | an ancient hominid offshoot evolved for a subterranean existence. |
| 4 | the escaped slaves of a dwarven civilization. |
| 5 | the children of a defeated aristocracy who were fed mutagenic herbs and sealed into caves. |
| 6 | the descendants of a party of adventurers and their hirelings who became lost in the underworld. |
| D6 | These grimlocks have |
|---|
| 1 | milk-white skin that bruises when exposed to the light of the sun, even faint reflected moonlight, to a plum-dark purple. |
| 2 | huge, cloudy-grey eyes, which have the unpleasant tendency to pop out of their skulls when they get old. |
| 3 | had their pinkie fingers and toes develop into hooked claws to assist with climbing and clambering. |
| 4 | creepily-elongating limbs and nails, telescoping out of their joints and beds. |
| 5 | profuse cutaneous horns. |
| 6 | cartilaginous ridges like the inside of an ear all over their bodies. |
| D6 | These grimlocks compensate for their blindness |
|---|
| 1 | with clicking echolocation, tongues snapping like little whips. |
| 2 | with long, aye-aye-like fingers they tap rapidly against the ground to produce and pick up vibrations. |
| 3 | with metallic whiskers that detect electromagnetic fields from the earth and other living things. |
| 4 | with a psychic pirate-proprioception, picking up the position and orientation of nearby life-forms in relation to their own body. |
| 5 | with snuffling stereoscopic nostrils that can pick up bloodhound-subtle scent-signals in the air. |
| 6 | with pinpoint hearing. |
| D6 | These grimlocks' technology |
|---|
| 1 | is eccentric, unintuitive in what it can and can't do - they claim to have been given it by people from "the undermost". |
| 2 | is based on selectively-bred and -grafted organisms. |
| 3 | is nearly entirely immaterial - they instead have techniques to train their minds and bodies to fill the niches physical technology otherwise would. |
| 4 | would be considered cutting-edge on the surface - though lack of resources and personnel prevent mass production - each of their items is a unique and irreplaceable marvel. |
| 5 | is generally primitive, though not for lack of technical knowledge - stone and fungi and so on are simply the best and cheapest fit for their day-to-day needs given common underground resources. |
| 6 | is more advanced than the surface world's - looted from sunken ruins, or perhaps retained from some fallen history. |
| D6 | These grimlocks live |
|---|
| 1 | in a hollow like the inside of a vase, clamber-holds and shelter-hooks cut into its sides, ranging out to hunt the rangy beasts of the outlying areas. |
| 2 | on the shore of a cavernous slime-lake, the radiotrophic bacteria suffusing it glowing in the dark, zoogleal vermiforms drawn up and butchered painstakingly like pufferfish to remove their deadliest parts. |
| 3 | semi-nomadically, herding sardinical, blind, amphibious, sucker-climbing fish from pool to dank cave pool. |
| 4 | in a tectonically-active region, around a pillar of piezoluminescent crystal that emits blinding light due to tectonic pressure, growing black crops in its radiance. |
| 5 | on a polyporous ziggurat of chronovorous fungus, their lost time deemed a good trade-off for their non-starving lives. |
| 6 | inside the gargantuan, semi-fossilized carcass of a lobotomized demi-god sustained by their worship of it. |
| D6 | These grimlocks are threatened |
|---|
| 1 | by a 4-dimensional geometroid which inflicts strange vivisections and mutations on them, and can skip across expanses of solid stone like a rock across a pond. |
| 2 | by a being of living light, an elemental which they cannot perceive yet which feeds off their attention, their fear and their anger. |
| 3 | by a The Little Mermaid-type situation, wherein one among their number has made a deal with a devil to pursue their love with a surface-dweller - and now it's developing in a Needful Things-esque scenario as the devil comes to others in their ranks to offer them deals too. |
| 4 | by a drow who's seduced their leader, and aims to have the strongest among them taken as battle-thralls to the arena. |
| 5 | by a dwarf-hold using their home as a dumping ground for industrial waste. |
| 6 | by a sickness they contracted from a surface-dweller they found and nursed back to health. |
I especially like the idea of grimlock technology, but altogether these create cool quasi/sub/grotesque humanoids
ReplyDeleteFundamentally I see them as decent sorts who happen to be blind and live underground
DeleteThey're grrrrrreat!
ReplyDelete