Saturday, January 19, 2019

D20x5 Eldritch Idols

Hatsune Miku, this is not.



D20This Idol Resembles:
1A piece of cud halfway done being chewed by a cow.
2A shard of some great machine’s wreckage.
3A squid stuck in a bag made from its own skin.
4A set of weaponized genitalia.
5A fist sculpted by someone in the middle of having a stroke.
6A brain that’s been unfurled along all its folds.
7Something like a serpent, or maybe a worm, with eleven necks bearing heads that open like flowers.
8A person who’s been turned inside out, curled into a fetal position.
9A skull that matches no earthly anatomy or symmetry.
10A squat, reptilian grub portrayed in regal repose.
11A cylinder marked with cubist, dismembered-and-reassembled facial features, only a few of which are fully human.
12An ornamental chalice containing a turbulent ocean frozen mid-wave.
13A triple-helix base terminating in an irregular ovoid.
14A ziggurat reflected along its base.
15A pyramidal volcano mid-eruption.
16A sharp-edged, fractal tree.
17A centipede with legs that are yet more centipedes, all coiled around and devouring each other.
18A half-solved hyperdimensional puzzle box.
19A blankly staring compound eye.
20A cluster of tentacles caressing a disembodied hand.
D20This Idol Is Shaped From:
1Petrified meat.
2Unmelting ice.
3Congealed shadows.
4The densely-pressed husks of countless insects.
5Hair stiffened by a resinous lacquer.
6Yellowed bone and sinews.
7A single enormous pearl.
8The scab of a creature with black blood.
9A greasy, stinking rock.
10The pit of a monstrous peach.
11Glass that cracks but never shatters.
12A lump of hardened mold.
13A substance like solid smoke.
14A lithopedion.
15Fused, half-molten teeth.
16A foundation-stone torn up from a lost city.
17A grossly thick callous.
18Salt-crusted obsidian.
19Gold impossibly rusted to a sunset-glow orange.
20A pitted, greyish metal that shimmers in light like an oil slick.
D20This Idol’s Power Is:
1Corpses in its vicinity spontaneously generate eggs that hatch into monsters that vaguely resemble living versions of the idol.
2Anyone who sleeps near it gains no rest, and instead is puppeted through their dreams to build a temple from nearby materials to house the idol. If one is already complete they instead participate in unsettling rites within.
3Anyone who spills at least 1 HD of blood (it doesn’t matter who from) on the idol can reroll a failure that day which involves (1d6): 1, betrayal; 2, darkness; 3, suffocation or swallowing; 4, hunting; 5, secrets; 6, magic.
4A random animal species near the idol will gradually grow in intelligence and have their anatomy twisted into a vaguely humanoid posture. Animals so affected become convinced of their divine right to usurp humanity.
5Anyone who looks directly at it must save vs. poison or be disabled for a round vomiting (1d4): 1, alien ichor; 2, dust; 3, iridescent fumes; 4, light which illuminates nothing but itself.
6Anyone who casts a spell involving (1d6): 1, parasites; 2, cold; 3, souls; 4, decay; 5, enslavement; 6, warping space and time, near the idol has their caster level count as 2 levels higher for that spell.
7It is but one part of a great and terrible panoply. Anyone who holds the idol gains a sense for the location of the other objects of this panoply, which are all potent artifacts in their own right.
8It subtly increases entropy in its surroundings. People and things fall apart just a little faster, and complex organizations like governments dissolve into chaos.
9When the heart of a magic-user (or similarly magical being) is sacrificed to the idol, it summons a guardian which vaguely shares its own aesthetic. This guardian has the same HD and spells as the possessor of the heart that was sacrificed to it, and knows no loyalty save to the idol. Another heart of at least the same HD must be fed to the guardian each month to prevent it from dissolving into protoplasm.
10It calls swarms of poisonous and diseased vermin to worship at its base.
11The longer it remains motionless, the more it distorts time in the area around itself. Each day (relative to the time outside its influence) that it’s kept still, time moves twice as fast as the outside world, maxing out at 100x the rate of the passage of time.
12Everything within 1 meter of the idol is covered in a fungoid sludge that ruins rations and slowly ruins other supplies. This area of effect doubles every day that it is not moved beyond the area, to a maximum of 1 kilometer.
13That spending longer than 1d6 hours within arm’s length of it fucks your afterlife up irrevocably. You’re going to one of those weird alien para-dimensions when you die, no matter what you do.
14It’s a bomb. When it’s set off by (1d4): 1, complete immersion in fluid; 2, placement on holy ground; 3, struck by lightning; 4, exposed to dragon-flame, it bursts into reality-distorting static for 6d6 damage (exploding) to everything in a 100 meter radius.
15If used to bludgeon someone to death, the bludgeoner swap any one of their attributes for one of the bludgeoned person or creature’s. The exchange lasts one day, and also you will see the being you bludgeoned to death staring accusingly at you when you dream for the rest of your life.
16It trembles in the presence of other magic objects. If it touches one, that object is disenchanted as its power is drained to feed the idol. After 2d6 items are drained, an indiscriminately large disaster befalls an enemy (or at least annoying acquaintance) of the person who fed the latest magic item to it. Disasters could include everything from floods to demonic incursions.
17Anyone who dies near the idol is preserved eternally in its collective dreamscape. Anyone who sleeps near the idol can access this dreamscape and meet anyone who’s died near it.
18The first living thing to touch it in a day must save vs. magic or have their soul torn out of their body to feed the idol.
19Once a day at midnight, the idol can be used to open a portal to another world for five minutes.
20It is indestructible by mortal means, and anyone who tries to harm it or disrespect it must save vs. magic or be transmuted into a pillar of similar substance to the idol.
D20This Idol Is Held By:
1The cult that shaped it, and worships it as the prison that holds their god and keeps it from feasting on their flesh.
2A tomb-raiding archeologist who was captivated by the idol and tried to keep it secret all these years.
3A secret society originally founded to seal it away, but has gradually fallen to veneration of it.
4A witch who treasures it above all else in their hoard of foul artifacts.
5A decorated war hero who keeps it on their mantle as a trophy.
6A street corner preacher wearing it like a phylactery.
7A feral child locked in an outwardly pleasant-seeming family’s basement.
8An oneiromancer who plucked it from the memory of a dream.
9A guildmaster who uses it as a paperweight.
10An outlaw gang who semi-ironically use it as a mascot.
11A clan of mutants who live in the sewers.
12Some corpse-eating ghouls squatting in an ancient prince’s barrow-mound, who found the idol as a grave good.
13A temple which mistakenly believes it to depict an aspect of their god.
14The hosts of a multi-national martial arts tournament using it as the first-place award.
15An idiotic behemoth, who swallowed it thinking it was food. It has been lodged in their intestines for quite some time now, causing them no end of distress.
16A gallery which believes the thing to be a work of abstract art.
17The vaults of a monastic order, forgotten to all but the lowliest crypt-sweeping acolyte.
18A bank, in an anonymous deposit box.
19An old hermit who blames it for the deaths of everyone they ever loved.
20A farmer who found it buried while ploughing their field, and believes it to be a gift from god.
D20This Idol Is Sought By:
1An obsessive collector of rare antiquities who has driven themself deep into debt in their pursuit.
2An amorphous scion of a distant star who believes the idol to be its own rightful property.
3A sorcerer who wishes to use it as the centerpiece of a fell ritual.
4A shambling revenant stirred from its grave by the idol’s whispers.
5An inquisitor who wishes to see it destroyed.
6A master thief who wishes to steal it to cultivate their own legend.
7Criminally-implicated debt collectors who were promised the idol as collateral in an esoteric deal.
8A fairy-lord who appreciates the relative mundanity of its aesthetic.
9The intelligent machine which was built to require the idol as the source of its power, and is slowly winding down without it.
10A squadron of inhuman golems built of the same material, sent by an unknown party to retrieve it.
11A loose-cannon sheriff whose investigations have placed the idol at the scene of many hideous crimes.
12Pilgrims of an obscure faith, not to take it, but merely to pay their respects.
13Faceless things that disguise themselves as masked carnival-goers to go about humanity.
14Stringless puppets that loathe and envy real people.
15Creatures spawned from the mind of a psychic locked in an endless nightmare by the idol’s influence.
16Millenarian zealots who see it as the key to kicking off the apocalypse.
17A tongueless woman and her erudite ogrish butler.
18No one living, though a string of journals have been left behind by failed seekers.
19A diabolist who believes they can use it as a negotiating chip with the arch-demon they’re sworn to for more favourable terms of service.
20An inbred aristocrat who mistakenly believes it to be a family heirloom.

Thursday, January 17, 2019

D20x5 Grotty Goblin Groups

Running out of adjectives for list names, get on it english language.

List-maker program here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html



D20These Goblins Attack...
1In wheelbarrows strapped to terrified goats as a makeshift chariot.
2By divebombing in jury-rigged gliders.
3Caked in shit wielding wooden spikes also caked in shit.
4By luring enemies into poorly concealed traps.
5Riding on the back of a giant spider and dangling one of their own in front of it to make it charge forward.
6Walking on stilts above the reach of swords, wielding pikes.
7Tossing random bombs and poisons they’ve brewed from atop rickety scaffolding.
8In waves organized by smallest to largest goblins.
9Using a human hostage/possible collaborator as bait.
10With hit and run tactics. Literally, hitting you with a club and then running away laughing.
11With rocket-backpacks that have a 50% chance of exploding or crashing and then exploding each round.
12By trying to splash you with ladles and buckets full of acid. They will spill the acid on themselves or each other if they miss.
13Spinning in a giant wheel with metal spikes on the rim.
14Carrying their leader, a witch, on a palanquin. They’ll run interference while the witch prepares some nasty spells.
15From a distance, flinging their less popular members out of a catapult.
16In a shield wall that completely misses the point of a shield wall. Goblins will jostle each other aside, stop guarding the goblin beside them as a joke, try to clamber over the goblin in front of them, and suchlike.
17By force-feeding one of their own volatile chemicals and parasites, then goading them to charge you. A solid hit will make them explode. They will also explode if left for too long.
18By clambering together into a suit of armour that’s way too big for them, and operating it from within with a system of pulleys and yanking each others’ limbs.
19With sapper crews digging beneath your feet.
20Your self esteem, hurling vicious insults.
D20These Goblins Wear...
1Human and animal skulls as codpieces.
2Rattling ribcage coats.
3River mud and crab claw necklaces.
4Dirty drapes and tablecloths.
5Bloodstained children’s clothing.
6Cookpot-and-cutlery armour.
7Beer kegs held up by cats’ guts suspenders.
8Bundles of poorly-tanned pig skins still reeking of piss.
9Pins and needles pushed through their skin.
10Thorny, uprooted bushes with just their spindly limbs and the tops of their heads poking out. What you can see of them is stained with dark berry juice.
11Oversized, colourful woolen hats.
12Spiked clogs.
13Burlap sacks with holes cut out for their extremities.
14Soiled silk stockings and frayed dresses.
15Hair-shirts and cilices stolen from a nunnery.
16Wigs and scalps like scarves.
17Stinky fish-leather armour.
18Basket-cuirasses stuffed with paper torn from books.
19Hooded robes made for humans, which trail behind them and trip them up when they run.
20Grotesque clay war-masks painted with their bodily fluids.
D20These Goblins Have Names Like...
1Eats-Your-Ears.
2Swampass.
3Sundried Abortion.
4Wee Prolapse.
5[Just the most annoying screech you can make, it’s a goblin phoneme]
6Bumyabad.
7[Wet fart noise].
8Moistener.
9Awfully Green.
10Coochhooch.
11Ol’ Moldy.
12Snot Bastard.
13Puke-Me-Up.
14Chamberpotsworth XII.
15Coyote’s Vagina.
16Taintie Sweats.
17Grapefruit.
18Natter.
19Chuckles McFucks.
20Cornholenelius.
D20If Surprised, These Goblins Will Be...
1Circlejerking.
2Telling each other gross, nonsensical jokes.
3Pinching a stolen baby.
4Racing their pet rats on a dangerous course.
5Drinking themselves into unconsciousness. Goblins get drunk off vinegar.
6Having a diarrhea-splattering contest against a wall.
7Punting each others’ genitals.
8Scratching goblin obscenities into surfaces.
9Squabbling over their collections of trash.
10Stuffing their faces with rotting meat.
11Laughing, falling silent for a moment, then breaking out into laughter again. They will continue to do this for a while if uninterrupted.
12Smoking noxious weeds from a hookah with pipes made from colons.
13Smearing their faces with pink paint, stretching each other on racks, sewing oversized clothes (poorly), and attempting similar things to disguise themselves as humans.
14Chattering goblin poetry. Surprisingly poignant.
15Split into teams trying to stack rubbish into towers while toppling the other teams’ towers. Goblins are constantly defecting to other teams. At least one has already been crushed beneath a toppled tower.
16Greasing their skin, popping the pimples that form with great relish.
17Picking each others’ noses, sticking the boogers behind their ears.
18Making a prisoner dance on hot coals.
19Snoozing, snoring loudly.
20Sharpening knives with other knives, coating sharpened knives with filth.
D20Things That Might Be Looted From These Goblins’ Bodies Include...
1A shortsword that glows incandescently hot in the presence of goblins. If it stabs a goblin it gets hot enough to ignite both the goblin and its wielder, unless that wielder has taken precautions like soaking themself with water. The goblins are using it like a campfire.
2A vial of poison that causes lifelong, awful flatulence.
3A pickled bat wing which when chewed causes the chewer to begin flying in a random direction for 1d6 round. The direction changes each round. The direction you fly is (1d6): 1, forward; 2, backward; 3, left; 4, right; 5, up; 6, down. If you hit a hard surface while flying you take 1d4 damage.
4A ball of woven rat tails. Swallowing it lets you squeeze through any gap wide enough to fit your teeth for 1d6 ten-minute turns.
51d6 goblinshot arrowheads. A bit like elfshot, but they make you evacuate your bowels from both ends until you die. Save vs. magic or take 1d6 damage for each meal you’ve eaten that day.
6Pitseed: looks like a root vegetable that hates you. If thrown on the ground, it grows into a 10x10x10 foot pit with stone spikes at the bottom.
7A shoddily shorn sheep with its two back legs hacked off. Resigned to its fate.
8A set of dentures with the regular teeth taken out and replaced with cat teeth.
9A crucified squirrel.
10A stinkbomb.
11A hand-cranked chainsaw. Requires two rounds of cranking before operating, operates for 1d4 rounds before needing to be re-cranked. Deals 2d6 damage. Noisy.
12A red-dyed cap that prevents its wearer from dying or falling unconscious in any round that they deal more damage than they take.
13A pile of bloated kidney full of sharp kidney stones. Half of them have already burst.
14A handgonne rigged to shoot the person that fires it.
15Crude bomb filled with rusty nails.
16A pouch of micro-gremlin dust which will destroy any machine it’s poured on. 1 dose.
17Jug of very bad vinegar. Drink to immediately induce vomiting and gain another save against an imbibed poison. Delicious to goblins.
18A broken clock that’s not right any time of day.
19A bottle of pheromonal stenches that can direct simple-minded creatures in simple ways (run away, attack, go here, etc.). Enough for 1d4 uses.
20A cloth doll, modified to look more like a goblin.

Tuesday, January 15, 2019

D20x5 Accursed Ones

Next monster archetype: Dark Souls boss

List maker can be found here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html



D20 This Accursed One Was Once...
1 A peerless king. Now they wear only rags and hunch beneath the weight of their crown.
2 An artist whose rational mind shrivelled in the radiance of their passions. Their body has become the medium of their art.
3 An old and storied warrior who only feared a death off the battlefield.
4 A storyteller whose words alone could bring glory or pariah-hood.
5 A merchant whose wealth rivalled emperors.
6 An explorer who trod forgotten places.
7 A prince who forsook their wealth and position for a higher calling.
8 A sorcerer of rare power. Even now some scraps of magic remain within them.
9 A philosopher renowned for their insight.
10 A mystic who lived on the fringes of civilization. Their body still bears the harrowing marks of asceticism.
11 A worldly and wise priest.
12 An artisan whose works are revered to this day.
13 A conqueror who rose from nothing to carve out a fief of their own.
14 The half-human get of a monster and its would-be sacrifice.
15 A culture hero who introduced new ways of being to their people.
16 A sentinel who stood guard against malevolent forces.
17 An aesthete who sought ever-greater stimulations, and finally found them.
18 Someone dying from an enigmatic disease, who attempted every cure.
19 A knight who publicly held themself with true chivalric virtue (for whatever that meant in their culture).
20 No one of note.
D20 This One Was Cursed For...
1 Despoiling the rites of hospitality by serving up human flesh without their guests’ knowledge.
2 Incest, lusting after their own child.
3 Hubris, seeking to rise above the gods.
4 Honourless slaughter: the women, the children, the cattle in the fields.
5 Prying into secrets forbidden to mortals.
6 Perverting the cycles of life and death.
7 Gluttony and decadence while others starved around them.
8 Breaking a heaven-sworn oath to a friend.
9 Disrespecting a disguised spirit.
10 Contact with an exiled deity’s regalia.
11 Straying too long in a tainted land.
12 Spiting an old witch.
13 Spurning a fairy’s love.
14 Standing in the way of an angel.
15 A failed attempt at transcending their humanity.
16 Trafficking in others’ souls.
17 Torture and other pointless cruelties.
18 The entertainment of the ruling archons.
19 Their own compassion, taking the burden of others’ evil upon themself.
20 Committing the first instance of a particular sin, crime, or other offense.
D20 This Accursed One Lingers...
1 In the ruins of their former home.
2 Nowhere, they are driven to wander the world even after death.
3 Atop a lightning-blackened peak.
4 At the bottom of a filth-soaked pit.
5 In a tower sealed with molten stone.
6 In the spacious and bizarrely furnished belly of a giant albatross.
7 At the threshold of the temple of the one deity who might yet release them.
8 Wherever their descendants now roam.
9 In a labyrinth built for their comfort and containment.
10 In the workshop of a wizard hoping to derive power from their curse.
11 In the deepest cell of a dungeon built to reflect the error of their ways.
12 In an air pocket in an empty shell at the bottom of a lake.
13 In the inner sanctum of a lodge of a mystery cult dedicated to ritual transgression.
14 Marooned on a barren island.
15 As a sideshow in a carnival of the damned.
16 In a meadow of mushrooms growing in corpses and salted earth.
17 In a crude cabin deep in the wilderness, petitioned by other cursed folk who see this one as a sort of deity.
18 As a discorporated narrative, waiting to appear when their story repeats or their name is uttered.
19 In a network of tunnels and excavated crypts beneath a city.
20 As the petty lord of a wretched, isolated village turned to the satisfaction of their vices.
D20 This Accursed One Bears...
1 Iron spikes bristling from their eye sockets. They can see if something’s cursed, even through walls, like fireflies dancing in the darkness.
2 Thick lead chains wound around their limbs. They can lash out with these to strike enemies from a distance.
3 Glowing brands across their body. They can spend an action to ignite a nearby flammable object, or cause an existing fire to explode outwards.
4 A cackling imp atop their shoulders who whips the accursed one and casts curses at those who annoy it.
5 A swarm of locusts that chew at their constantly-regenerating skin and flense alive any who come too close.
6 Their own head, grown to many times its original size, constantly moaning in swollen pain. The head’s got a ferocious bite, and can roll about independently of its body.
7 Nails driven through the ends of their fingers and toes like talons. Anyone scratched by them will die when the accursed one does if their magic is not broken first.
8 Pipes wrought from their own eviscerated innards. Their awful noises induce sickness and confusion in listeners.
9 Feet broken and shaped into bloody stakes. They can dance on them faster than an ordinary human can run, and impale those they trample.
10 A toothless hole where their jaw was. They can suck in the good fortune of those nearby and replace it with misfortune.
11 An arm grown huge and skeletal. Anything caught in its grip will be crushed to powder.
12 An arsenal’s worth of weapons impaled through them. They can wield any of them like a master and throw them with deadly precision.
13 Bloated scars criss-crossing their skin. They can split these open to release a flood of putrid blood.
14 Lashes of their own tears and sputum. Anyone struck by them must save or be paralyzed by grief and regret.
15 Shards of black glass rammed into their gums, dislodging and overcrowding their teeth. When they howl and scream the glass resonates at a frequency that calls monsters to torment the accursed one and anyone near them.
16 Metallic worms curled into rings, piercing their skin in many places. Anyone touched by this accursed one must save vs. poison or be infested by a worm. Removing a worm inflicts 1d6 damage on the inflicted person, +1d6 damage for every day the worm has been within them. After three days, the worm consumes their brain and hatches from their skull.
17 A golden heart which beats half-outside their chest. Anyone who sees it must save vs. magic or be overcome with greed and attempt to seize the heart at any cost.
18 A copper mask bolted onto their face. This accursed one can shroud themself with an illusion of being an ordinary person.
19 A skinless serpent coiled around their spine. It mutters the shameful secrets and vulnerabilities of those nearby, or of this accursed one themself if the serpent doesn’t detect anyone nearby.
20 Necrotic flesh like a lichtenburg figure over their body. Anything they kill rises as a zombie, which then follows them around moaning demands for an explanation for why they were killed until they fall to pieces.
D20 This One’s Curse...
1 Has bent them into the posture of a beast.
2 Torments them with visions of long-gone friends and lovers.
3 Attracts unnatural storms to their position.
4 Can be passed onto the one that kills them if precautions aren’t taken.
5 Will recreate them if they’re destroyed without fulfilling some conditions first.
6 Has stripped them of any recollections of their past.
7 Makes then especially vulnerable to the powers of the divine.
8 Makes them ruled by their tremendous, fickle passions.
9 Prevents them from directly harming those who haven’t broken one of their many, often contradictory taboos.
10 Renders their very presence toxic to mortal life.
11 Will turn the spot where they finally die into a rejuvenating spring.
12 Can be lifted from them with the completion of a monumental task.
13 Lingers in their corpse, allowing it to be made into a magical object that holds a part of their power.
14 Makes others close to the situation that got them cursed dream of the cursed one.
15 Is monitored from a distance by a flock of worm-eyed ravens.
16 Is kept secret by an order of censorious monks.
17 Can be suppressed by immersing them in blessed water.
18 Is making them more tortured and powerful over time.
19 Compels them to truthfully answer any question about their past.
20 Spreads in a lesser form to anyone who serves them or shows them kindness.

Saturday, January 12, 2019

D6x6 Feral Tribes

It’s not so uncommon for a child to be lost in the wild, by accident or deliberate action. It is less common though for that child to live, to learn to survive without fire and salt and iron. Less common still for that surviving child to find others like them, to band together rather than tear the other’s throat out for the sweet meat and rich marrow. Rarest of all for this to continue, for the pair to become a pack, and then a tribe, and then a menace only spoken of in whispers by the folk who once lost them.




Tried a slightly different format this time, pretty happy with how it turned out and how much fucking faster it is to just make 36 entries instead of 100.

D6They speak
1in the howls of wolves.
2with hooting, like apes.
3with the birds in their own songs, and hear in turn of what the birds have seen from above.
4with the sibilant syllables of serpents, a never-ending hissing din punctuated by tongues tasting the dust.
5in grunts accentuated with conceptually dense and subtle gestures.
6in tongues, true glossolalia, understood by all.
D6They kill
1with sharpened bones worn along their nails and teeth.
2with sling-stones hurled from strips of hide.
3without hesitation or remorse. They are the only real people.
4alongside mangy, long-clawed dogs.
5hurling venomous animals in leafy bundles.
6with traps that blend in to the dirt and vegetation.
D6They eat
1their old and their weak.
2only what they’ve personally killed.
3nerves to take in the muscle memory, livers to cleanse sickness from the body.
4the meat and milk of tree-climbing goats they took from passing shepherds.
5strips of dry meat and skin, tough enough to be chewed apart over hours.
6like tigers do, mouths driven into ribcages to gobble viscera, faces crusted with dried gore and flies.
D6They sleep
1in the soft loam.
2in a cave that goes deeper than they care to find out.
3in bundled sheets and aprons that remind them of a home all but forgotten.
4piled against one another, sharing warmth.
5clutching sharp shards of rock.
6propped up against a tree or stone, eyes wide open.
D6They know
1the hungers of the thing that shares their hunting ground.
2words that will cause even the most seasoned ranger they’re whispered to to lose their way.
3things that civilized sorts have forgotten.
4never to step foot in the ruins that attract so many from afar.
5how to appease the spirits with offered blood.
6how to mix stinking unguents that attract and aggravate stinging insects.
D6When you enter their territory they will
1seek to test their mettle against your metal.
2watch and wait for weakness, their eyes shining at the edge of torchlight in the night.
3steal what is yours and make it theirs, kleptomaniac consumption.
4laugh at the clumsiness of your marching, throw rotting fruit at the back of your head, always remain just out of reach.
5try to raise you as one of their own, punish you cruelly for disobedience and failure.
6give you to their god.