Being given a dumb name is one of the greatest humiliations of becoming a dwarven exile.
List automator here:
https://paperelemental.blogspot.com/p/list-to-html-generator.html
D20 | This dwarven exile is called |
1 | Stone |
2 | Rock |
3 | Gold |
4 | Silver |
5 | Iron |
6 | Steel |
7 | Coal |
8 | Beer |
9 | Tin |
10 | Copper |
11 | Bronze |
12 | Lead |
13 | Chrome |
14 | Boulder |
15 | Bone |
16 | Brass |
17 | Billon |
18 | Solder |
19 | Stout |
20 | Staunch |
D20 | Name2 |
1 | craft |
2 | beard |
3 | pick |
4 | axe |
5 | coin |
6 | forge |
7 | hammer |
8 | horn |
9 | helm |
10 | ring |
11 | hall |
12 | dome |
13 | arch |
14 | smith |
15 | fist |
16 | smite |
17 | block |
18 | mug |
19 | spade |
20 | maul |
D20 | the |
1 | Malingerer |
2 | Yellow-Bellied |
3 | Wasteful |
4 | Teetotaller |
5 | Ingrate |
6 | Indolent |
7 | Decadent |
8 | Scourge |
9 | Gadfly |
10 | Effete |
11 | Workshy |
12 | Gobphile |
13 | Negligent |
14 | Deviant |
15 | Fantasist |
16 | Flippant |
17 | Blabberer |
18 | Erratic |
19 | Deceiver |
20 | Oathbreaker |
D20 | They are marked as an exile by |
1 | their shorn beard. |
2 | the pariah-rune branded into their forehead. |
3 | their swollen, blackened nose, stuffed with foul-smelling fungal resin that fuses to the flesh and becomes nigh-impossible to remove. |
4 | their split, serpentine tongue. |
5 | their scarred and gnarled hands, rendered useless for skilled labour. |
6 | the asymmetric tattoos inked on every square inch of their skin. |
7 | their permanently dilated pupils, made so by a tincture so that they could never adapt to the blinding-bright sun. |
8 | their limping gait, caused by a weight fastened around one ankle by an ingenious lock. |
9 | their crooked, elongated limbs, broken and stretched to make their stature closer to a surface-dweller’s. |
10 | the list of their offenses scarred into their chest. |
11 | their false teeth, carved from stipewood to replace the ones knocked out by their judge. |
12 | their high and reedy voice, changed by the corrosive liquor they were forced to chug. |
13 | their gaunt frame and the long, cauterized scar up their belly, from the length of guts removed to force their fast. |
14 | the patches of tar and cave-bear hair they’ve yet to scrape off their body. |
15 | the metal studs embedded in their skull, which cause them constant pain. |
16 | the heavy piercings through every loose part of their flesh. |
17 | the grotesque vizard affixed about their face by thick bands and hooks. |
18 | the keloid mosaic depicting their judgement in their flesh. |
19 | their one scooped-out eye, replaced by a cracked glass orb. |
20 | their severed hands and feet, replaced by clumsy prosthetics. |
D20 | They have carried from their home-hold |
1 | a blunderbuss loaded with nails and caltrops. |
2 | a pouch of crumb-sized nuggets of precious metals. |
3 | a clockwork automatic crossbow, and a jug of the refined oil needed to lubricate it. |
4 | a death-mask carved from a geode. |
5 | the disownment letter from their family. |
6 | a spring-loaded spear that can be extended into a ten-foot pole. |
7 | a trench-knife and a bottle of chloroform. |
8 | a grenade that has a 2-in-6 chance of being a dud. |
9 | a bag of dried mushrooms that induce a berserker rage in those who eat them. |
10 | three vials of acid. |
11 | a lantern on a chain sturdy enough to serve as a flail. |
12 | a sap and a package of naked mole-rat jerky. |
13 | a pocketwatch smashed at the moment of their sentencing. |
14 | their pet tunneldog, stocky and vicious. |
15 | a lighter and a case of charcloth. |
16 | a war-rocket, primed and ready to fire. |
17 | some flint knives and a spear they’ve knapped themself. |
18 | a tome of dwarf-law with their violations underlined. |
19 | a shovel and a bad attitude. |
20 | a crowbar and a stomach stuffed with haggis. |
D20 | They now seek |
1 | an honourable death. |
2 | to found a new hold with other exiles. |
3 | acceptance in a human community. |
4 | to run a gang with other criminals. |
5 | legal precedent for their return. |
6 | a way to forsake their old self and gain a new one. |
7 | a place where they can contemplate their mistakes in solitude. |
8 | to experiment with all the things forbidden to them in their former hold. |
9 | to drink their sorrows away. |
10 | to work for any who will hire them. |
11 | a glorious tomb to spite their once-companions. |
12 | to sour the allies of their former hold against it. |
13 | to make a monument to their shame so that no others repeat it. |
14 | to sell their former hold out to its enemies at a prodigious price. |
15 | to find a workshop and manufacture dwarven inventions for human buyers. |
16 | to settle a grudge with the one who set them up for their fall. |
17 | redemption through fanatical faith in a human god. |
18 | an audience with the spirits of the mountain. |
19 | a way to the utter depths where they can prove their superiority to their old hold. |
20 | any meaning in their life, flitting from pursuit to pursuit like a hummingbird. |
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