The following monsters are considered “Product Identity” by Wizards of
the Coast: Beholders, gauth, carrion crawlers, displacer beasts,
githyanki, githzerai, kuo-toa, mind flayers, slaads, umber hulks, and
yuan-ti. Owlbears are not, so I can make this generator without getting
my ass sued off.
It’s actually a distant descendant of the triceratops, and not even remotely related to either owls or bears.
2
An owl and a bear loved each other very much (in a puddle of radioactive waste).
3
It was made as a taxidermical farce, but a spiteful fairy gave it life.
4
It was created as a symbol of peace between the Court of Owls and the Den of Bears.
5
It’s a survivor of the previous world of Empedoclesian harmony, when chimeric beings were the norm.
6
It’s a bogeyman that took its form from a child’s particular combination of animal fears.
D6
A quirk of this owlbear is
1
it can fly short distances by madly flapping its forelegs.
2
it can smell magic, and craves the taste of the stuff.
3
it can spit pellets like bullets.
4
its feathers and fur turn aside any weapons which are not themselves hybrids (halberds, sword-pistols, and so on).
5
those crushed by its hug attacks will develop a phobia of (1d4): 1, tight spaces; 2, birds; 3, bears; 4, getting hugged.
6
it is as wise and lazy as folkloric owls and bears.
D6
This owlbear’s lair
1
is a nest of branches on the forest floor, broken off under its weight when it tried to climb them.
2
was previously a warren of budgiebadgers, which it ate.
3
is a shrine of piled stones built for it by a tribe
that venerated it as a lesser nature god. It can still be made docile
like a winter catfish by offerings of meat.
4
is dug into the side of a hill where a caravan was buried by a landslide. It uses the buried corpses as a convenient larder.
5
is the barn of a farmer it scared off. It’s grown fat off the farmer’s livestock.
6
is a cave cohabited by a band of bandits, who’ve
carefully recorded the owlbear’s sleeping schedule so they only move
when it’s dormant.
D6
In this owlbear’s pellets you might find
1
oracle bones fire-cracked into patterns which hint at the troubles that lie before you.
2
a dented, scraped, but still serviceable piece of armour.
3
a rubber chew toy.
4
1d6 serpents’ teeth, fit for making envenomed arrows.
5
a gold ring etched by its stomach acid.
6
1d6 magic seeds, which sprout instantly when planted
into (1d4): 1, a wall of brambles; 2, an apple tree heavy with fruit; 3,
a sproutling treant; 4, an evil, mobile, giant tumbleweed.
I'm pretty sure as long as you don't try to profit off any of it they wouldn't give you a hard time, and I'd love to see your take on all of those things (especially gith and mindflayers!)
I'm pretty sure as long as you don't try to profit off any of it they wouldn't give you a hard time, and I'd love to see your take on all of those things (especially gith and mindflayers!)
ReplyDelete