Monday, March 18, 2019

D6x6 Heady Healing Potions

Special thanks to this guy > http://eldritchfields.blogspot.com/2018/06/healing-potion-ideas.html for inspiring this post.




Random generator automator found here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6 This healing potion looks like
1 blood congealing in a crystal vial.
2 soft little homunculi mushed together at the bottom of a cup.
3 chokingly thick, stinking sap.
4 bonemeal imperfectly dissolved in murky water.
5 vomit with still-living chunks of something wriggling in it.
6 you, only dissolved and amorphous.
D6 This potion heals
1 gradually, over several minutes.
2 lost limbs and organs, which remain a bit spongier and more pinkish than the rest of your body.
3 the most recent injury you’ve received entirely.
4 only damage taken from magic.
5 even the recently deceased, if you can get it down their throat quick enough.
6 even undeath, refleshing bare walking skeletons and intangible wraiths.
D6 A side-effect of this healing potion is
1 it inhibits natural healing for as many days as hitpoints it healed.
2 it creates a fleshsprite with as many hitpoints as you healed, which retains a sympathetic connection to your body and wants to steal it by any means necessary.
3 the same proportion of your body as the amount of your hitpoints that were healed are converted to gross alien flesh. If all your hitpoints are healed by this potion, your mind and body are overtaken and you become a monster.
4 it overproduces surplus flesh, which weighs you down for one encumbrance slot per hitpoint healed until a day passes or you cut it all off.
5 it weakens your body’s defenses, penalizing your next save by one for each hitpoint it healed.
6 that because it works by parasitizing healing magic being performed elsewhere, drinking it creates a sympathetic connection with someone who will likely be irritated you stole some of their mojo.
D6 If mixed with another potion this healing potion will
1 cause the container to explode into unhealing shrapnel, which deals as much damage as it would have healed normally.
2 mutate the other potion along one axis of its effect (e.g. a potion which renders its drinker invisible might instead render them silent, or blindingly bright).
3 vapourize both into a cloud which imbues both their effects in those who inhale it.
4 mutually annihilate that potion and itself.
5 merge with it and animate as a regenerating slime.
6 spontaneously generate a swarm of minorly magical vermin.
D6 This potion is distilled by
1 anti-necromancers transfixed by the pursuit of unbirth and the summoning of pre-living entities.
2 deranged alchemists, from their own tissues and fluids.
3 vampiric witches, from cauldrons bubbling over with stolen life.
4 melting down golems who wished to be human.
5 milking secretions from a living demiplane.
6 scraping clotted ichor from the dirt of a divine battlefield.
D6 This potion might be looted from
1 the hoards of tumourous micro-drakes that budded off a dragon who overindulged in drinking the stuff.
2 transhuman knights who’ve replaced their mortal humours with synthetic improvements.
3 a ghoul’s larder, where they use it to extend the shelf life of their prey.
4 usurious physicians who charge steep interest on the pounds of flesh they restore.
5 monstrous victims of a transformative plague the potion proved ineffective in curing.
6 a giant insect, to whom it smells exactly like a mate’s pheromones.

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