almost humanoid, like a bear going about on its hind legs.
2
sinuous, serpentine.
3
squat and toadlike.
4
lanky, near-emaciated.
5
built like a tank.
6
torpedo-shaped, sharklike.
7
fattened like a hog before the slaughter.
8
warped, the muscles bunched around the bones like a banyan around its host.
9
like a bird of prey’s.
10
like a bat’s.
D10
This dragon’s scales
1
are obscured beneath the man-faced ticks which cling to their body.
2
appear to be from several different animals. Their underbelly is scaled like a fish, their head like a crocodile, their tail like a rat, or whatever else.
3
have been reinforced with orichalcum wires.
4
look like glittering gemstones.
5
are each carved with an apotropaic eye.
6
have fallen out except for a few patches, leaving bare, raw flesh.
7
are hard polypores, a fungal infection sprouting from its flesh.
8
are plates of delicately painted porcelain.
9
are serrated chitin which scrape together with an awful noise like a cricket Armageddon.
10
are actually feather, in all the colours of a sunrise.
D10
This dragon moves
1
uncannily, like a subtly glitched-out videogame model.
2
suspiciously, with darting eyes and twitching digits.
3
creakily, as though old and decrepit.
4
like a dancer, every movement a flourish.
5
carefully, picking each step as precisely as if it were walking on cracked ice.
6
like an emperor, dignified and haughty.
7
like a bull in a china shop.
8
fluidly, too graceful to be made of mundane flesh and bone.
9
like a blimp, bloated with buoyant gases.
10
like a cat, creeping and pouncing, surprisingly stealthy for its size.
D10
This dragon breathes
1
a tide of intestinal parasites that will seek to invade the nearest orifice.
2
a thick cloud of extremely flammable grease that will congeal on any surface exposed to it, making them ungrippably slippery.
3
a volley of organic arrows fletched with phlegm.
4
out sickening miamas, wheezing with every exhalation.
5
gouts of lava, the molten stuff constantly dribbling from its mouth.
6
a burst of swords, spears, axes, and every other weapon that’s been used to try to kill it.
7
out the ghosts of everyone it’s ever eaten, which rush out to grab new victims and drag then back into its gullet.
8
its own swiftly-regrowing teeth, which if allowed to take root in the earth will transform into reptilian soldiers.
9
out echoes of natural disasters, a different one each time. Some options (1d6): 1, an earthquake; 2, a meteor strike; 3, a drought; 4, a flood; 5, a wildfire; 6, a hurricane.
10
the essence of despair. For 1d4 rounds after being exposed, either do nothing as you wallow in it, or roll a save. On a success you may act normally. On a failure you must take the course of action which will kill you the quickest.
D10
This dragon lairs
1
in a mouldering labyrinth it’s dug out for itself at the bottom of a well.
2
in a castle on a mountaintop.
3
in a haunted forest.
4
in a long-abandoned colosseum.
5
in the ruins of a city wrecked by its rage.
6
in a cave on a cliffside overlooking the sea.
7
in plain sight, in the undercroft of a defunct cathedral, using the extensive tunnels beneath to come and go clandestinely.
8
in a lush river valley, devouring any prospective settlers.
9
in a gold mine, among the gnawed bones of its miners.
10
in the quarry that was accidentally dig into its old den.
D10
This dragon hoards
1
novels. It has no writing talent of its own but hopes to analytically derive the formula for the perfect story from the collected books of humanity.
2
children of every species, caring for them as best it can (not well), and eating them when they grow up.
3
crowns and thrones, the proof of its superiority over all other would-be rulers.
4
failed inventions, and their inventors, a circus of dead dreams.
5
secrets, encoded in a cypher only they know. Ravens come to trade juicy bits of gossip in exchange for scraps of meat caught in their teeth.
6
plants. Their lair is a garden of rare specimens.
7
instruments and musician-slaves to play them.
8
addicts and drugs. It enjoys toying with the former by controlling their access to the latter.
9
idols, icons, and other religious paraphernalia.
10
pots, pans, ovens, spices, and all other cooking supplies.
D10
This dragon is served by
1
Nothing and no one. Its temper is short and few could survive its tantrums.
2
Golems made of stone and scorched bone. It would be too tempted to snack on living servants.
3
a human tribe bred like dogs over generations to be ferocious, loyal warriors.
4
its own malformed spawn, fed special poisons in infancy so that they would never grow to be a threat.
5
a cult which worships its draconic might, with sleeper agents hidden throughout civilized lands.
6
cringing kobolds dominated by terror of it.
7
an alchemist who believes that samples from the dragon are the key to making the philosopher’s stone.
8
sorcerous acolytes it’s convinced that it can make them into true dragons.
9
lions, unicorns, manticores, and other heraldic beasts.
10
peasant mobs who find service more palatable than consumption.
D10
This dragon is hunted by
1
a knight whose sworn love it slew.
2
a younger prince who believes that killing it will raise him above his older sibling when inheriting the crown.
3
a jilted princess whose love it scorned.
4
a company of dwarven mercenaries who covet its hoard.
5
an earthbound saint who defeated it in a previous life, and is now stuck reincarnating with it until the cycle is stopped for good.
6
a mongoose demigod, hungry for the blood of the ultimate serpent.
7
a demon it sold its soul to for the prize jewel of its hoard. The demon is too weak to collect what was promised to it on its own.
8
a society of warrior-monks who by long tradition must anoint their new grandmaster with dragon-blood.
9
a lich who wishes to make a robe from its hide.
10
a master thief hired to acquire a particular item from their hoard.
D10
This dragon’s heartblood
1
can be drained to make a number of grenades equal to its HD that explode in a burst of its breath weapon.
2
can be used to temper a weapon or piece of armour which will be more effective at fighting dragons when complete.
3
can be used to brew a potion which will permanently grant its drinker the power to command unintelligent reptiles.
4
can be used to brew a number of doses of instantly fatal poison equal to half its HD (rounded up).
5
can be used to heal a fatal wound (sub-zero HP to 1 HP per HD), but the one who is healed gains (1d6): 1, a dragon’s greed; 2, a dragon’s eyes; 3, a dragon’s tail; 4, scales growing beneath their skin; 5, the stubs of wings poking from their back; 6, sharp teeth and an obligate carnivore diet.
6
spawns entirely new species of reptile where it spills.
7
bestows the dragons knowledge and memories on those who drink it.
8
is just regular blood. Bummer.
9
, if transfused into a baby, will increase all that baby’s physical stats by 1d6 when they mature, but in their dreams they will only ever be a dragon.
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