It's interesting how it's just a minor change of the Sphinx formula (cat-type + wings-type) with some personal details (face, responses, what they guard), but it works really well and adds a bit of flavor to the trope.
I also always like riddles in games, but I'm a) terrible at making them b) terrible at solving them and c) always nervous that adding them will stall a game if the players are bad at them or be anticlimactic if they're too good at them haha. I like these riddles though, did you make them, find them, or already know them?
I think the key to not having riddles stall a session is to have them be one option among several, or only gating off bonus content. For example, a magic door that only opens when its riddle is solved might open to a side-path that lets you bypass the main path which is guarded by a monster, or it's mounted on a frame that the players could chisel out if they're willing to take the time and wandering monster checks.
It's interesting how it's just a minor change of the Sphinx formula (cat-type + wings-type) with some personal details (face, responses, what they guard), but it works really well and adds a bit of flavor to the trope.
ReplyDeleteI also always like riddles in games, but I'm a) terrible at making them b) terrible at solving them and c) always nervous that adding them will stall a game if the players are bad at them or be anticlimactic if they're too good at them haha. I like these riddles though, did you make them, find them, or already know them?
I just googled "riddles" for the riddles.
DeleteI think the key to not having riddles stall a session is to have them be one option among several, or only gating off bonus content. For example, a magic door that only opens when its riddle is solved might open to a side-path that lets you bypass the main path which is guarded by a monster, or it's mounted on a frame that the players could chisel out if they're willing to take the time and wandering monster checks.