Friday, October 21, 2022

D20x5 Elven Forest Retreats

You know I wasn’t too sold on the steam release of dwarf fortress when I first heard about it but it looks pretty good

Click the button below for your very own elven forest retreat:



D20This forest retreat
1has been grown from the living trees themselves, shaped from first sprout into buildings and furniture.
2is suspended in sections from ropes. With the untangling of a single devilish knot, entire boroughs could be plunged to the ground.
3lies just beneath a lake, supplied air and buoyancy by puckishly woven hollow reeds that dimple its surface.
4is built in the huge, cave-like knotholes of equally huge trees.
5occupies human ruins overgrown by wilderness.
6is centred around a grove of hellroots, foreboding trees which descend into the underworld to tap the waters of the Lethe and Styx.
7has had every animal and plant within it preserved within a thin encasement of amber.
8is hewn into a flash-fossilized stump the size of a hill.
9exists in a hallucinatory realm accessible only to those who imbibe the nectar of the forest’s otherworldly blossoms.
10has grafted animal to plant, and plant to animal. Trees grow fruit composed of meat, and elk duel with antlers of twisting branches.
11has homes hung like hammocks from weeping willows, swaying with their branches in the wind.
12is a tower of translucent crystal that spirals up, around, and through a tremendous waterfall. While beautiful, the unwary can easily get caught in spots where the falling water blends into the crystal and get dragged into a fatal plummet.
13is ensconced within an optical illusion, and so can only be entered and exited from the right angles, the proper perspectives.
14is located in the eye of a perpetual storm.
15is a grand ossuary of the bones of all the beasts and men its elves have ever hunted, secured together with living vines.
16is built from yurts made from autumn leaves.
17resembles a human village, except that everything from furniture to to layout is built from an alien perspective.
18is woven together from elongated pine needles.
19is a fractal mud-brick ziggurat built around the roots of a mangrove swamp.
20is magically shrunken, so that a single lily-blossom can hold a household.
D20The elves of this forest retreat
1perform unseemly dances in the moonlight, when the blood they spill shines black.
2take their name from the most impressive thing they’ve hunted and slain. Beware the one called The World Before’s Sun.
3must perform one cruel deed for every kindness they do.
4take panthers as concubines.
5consider the whole, raw eggs of songbirds to be a delicacy.
6can swap shadows with each other, and thus become aware of the actions of the elf whose shadow they possess by its silhouette.
7are confused and fascinated by dreams because they have none of their own.
8grow out the nails on their hands and feet to file them into talons.
9allow wasps to nest within their ears and nostrils.
10refuse to precisely quantify anything.
11scorn archery, and practice a brutal style of wrestling. They believe that the closer you get to kill something, the more you honour the life you take.
12have one silver iris, and another that’s golden. In their mythology the sun and moon exist in a series of complex and often contradictory relationships.
13hang poachers and trespassers with nooses made from their own magically extended and woven hair.
14can communicate with whistles that mimic the sounds of the wind.
15will never lie, but can still get very creative about not telling the truth.
16have trees sprout instantly from their dead bodies.
17have a superstitious fear of hats.
18reject any mechanism more complicated than the wheel.
19consider anything that doesn't last forever to be worthless.
20play ball games with the skulls of their ancestors encased in resin.
D20Besides elves, this forest retreat is home to
1badger-folk, who are to soil as dwarves are to stone, and can work roots and worms into subtle yet potent magics.
2philosopher-blossoms, sapient flowers. They live but a few days, but in that scarce time they can intuit the laws of nature from first principles and authour works that shake the learned sorts of the world for another year. Their ruminations on mortality in the last minutes of their life are poignant enough to be lethal.
3mad hermits who preach the virtue of natural living to anyone who’ll listen, and many who’d rather not.
4burning ghosts of the forest itself, remnants of its many deaths and rebirths by fire.
5a great sleeping serpent. The forest is slowly dying from the venom it drips while it dreams, but the elves are too afraid of the thing to face it themselves.
6a colony of spiders that follow the commands they receive from their web, which has become so complex that it’s developed a burgeoning sentience.
7blind ascetic moth-monks who hold light and truth to be illusions, and warmth to be a sinister temptation.
8wisp-men, ethereal beings of living, glowing gas.
9an oak treant whose head was split by lightning. It knows half of all that’s happened under the open sky, but its personality is as split as its head and neither side will help an ally of the other.
10fungal pilgrims quarantined by the elves, who wish only to ascend to the top of the forest so that they might infest new hosts closer to their destination.
11a clan of fauns who worship their horned god through debauchery.
12a circle of druids attempting to radicalize the elves against civilization.
13a cult that wishes to cultivate a new and improved universe with a seed of the world-tree.
14a hunting lodge where less morally-inclined nobles come to mingle and cavort.
15a bestial demon who admires the redness of nature’s teeth and claws, and wishes to mimic such horrors as parasitic oviposition in their hellish domain.
16a coven of cannibalistic dryads seeking to usurp the woods from their less peckish sisters.
17an exiled emperor who bribed the elves to enchant them so that they would believe they still ruled.
18a community of humans who’ve fled the confines and extortions of civilization for the disorder of the forest.
19a crew of ancient lumber-processing golems cutting a swathe through the forest, slowed by the depredations of time and the deceptions of the elves.
20a lost city and its undead inhabitants, cursed to relive (redie?) the day of its destruction for all time.
D20This forest retreat has annoyed its neighbours
1by eating the bodies of their dead (given willingly, the elves claim, by being defeated in battle).
2by kidnapping babies to one day deepen their shallow gene pool.
3by blighting their truffle-sniffing pigs.
4by spreading a plague of rust across their iron implements.
5by letting its tamed wolf packs “graze” on their herds.
6by leading their sleeping children off into the night with fey music.
7by impersonating their nobility at masquerades to cultivate scandals.
8by cursing interlopers with animal heads.
9by correcting their pronunciation of their own languages, based on far older antecedents.
10by dealing nasty forest drugs.
11by introducing individualistic values to the peasantry.
12by elongating the tax collectors that came to them into noodley abominations.
13by providing fickle support in wars to weaken them all.
14by stitching a bunch of people together into a living quilt.
15by throwing raucous bacchanals that keep everyone up at night.
16by playing human rivals off each other for their own benefit.
17by contaminating their wells with deliriants.
18by undermining the historical narratives that legitimize their states.
19by releasing a pest that eats their crops.
20by robbing merchants then leaving their luxury goods to rot.
D20Despite the annoyance, you might come to this forest retreat
1to barter for one of their cigar-golems, paper-wrapped effigies animated by the esoteric herbs smouldering within them.
2to rob the elves’ mummies, worth as much for the amber they’re preserved in as the grave goods they’re entombed with.
3to purchase sweet resins, spices, and incense.
4to learn philosophy, history, and the natural sciences with those elves who studied at the feet of long-dead masters.
5to get magic seeds that can grow into whole plants in moments.
6to acquire a changeling to replace someone you can’t subvert by other means.
7to be instructed in elven sword-arts that mimic the flickering of flames and the swipes of bears.
8for the impossibly fine brushes they make from the fur of newborn squirrels, prized by painters beyond all others.
9to purchase the birds that they’ve taught to spy and speak.
10to be taught their spear-arts, which let you harry your opponents as an all-encompassing wreath of thorns.
11because they know the art of twisting curses into blessings and blessings into curses.
12because there’s been a heavy bounty put out on elf ears.
13because they're the only ones who remember the very specific method to kill an otherwise-immortal creature.
14because they're the only ones who might have the first-hand knowledge to settle a doctrinal dispute that threatens to split a church in half.
15to win allies able to fight against an enemy that is equally infuriatingly fey.
16to acquire maps of this land as it was when it was still young.
17to identify a curse so subtle that shorter-lived beings might not even perceive it.
18because only they know how to tame cool animals you might want for mounts, like giant lemurs or whatever.
19because it's hidden from the eyes of the gods, even (especially) the evil ones that might want to smite you.
20because they remember the names of demons unrecorded in any grimoire.

4 comments:

  1. So this is intended to be like dwarf fortress but for elves? I haven't played dwarf fortress but I know the gist of it. Surprised nobody has done something like that in videogame form already. Something about calling them retreats makes me think it's like an elven day spa or all inclusive resort situation haha.

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    Replies
    1. "forest retreats" is what the game dwarf fortress calls elven settlements

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  2. There's a lot of neat ideas and imagery here

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  3. You find that perfect point of mystical yet often comical fantasy vibe that I love so much!

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