groves of terrestrial tube-worms which filter out the dust and chemical contaminants of the air.
2
spiny, neutrally-buoyant cacti floating in an elastic
web of vines under tension - slamming into creatures who blunder into
that web incautiously.
3
scraggly fruit-trees with roots and boughs that grow
intertwined with each other and with the walls and roof of their home -
their fruits thin and black and seedy.
4
tremendous tubers that glow with a slimy coating of bioluminescent, symbiotic bacteria, their leaves broad and white and shiny.
5
a plethora of predatory plants - pitchers and flytraps and so on.
6
great warty red gourds with translucent flesh that flash in pin-points irregularly with absorbed neutrinos.
D6
This dungeon garden is tended
1
to by a crew of goblins whose botanical knowledge is inversely proportional to their enthusiasm about gardening.
2
by an affable old otyugh who fertilizes it with collected waste.
3
by an albino dryad with gouged-out eyes, hair thin like fungal hyphae.
4
by a retired adventurer, still wise to the dungeon-ways - they will defend this sanctuary to the death.
5
by a silent, faceless golem molded from blue-grey clay - a sword impaled transversely through its head.
6
by a clutch of chattering skeletons who strip the flesh
from intruders to feed their plants, then animate the bare bones to
join their number.
D6
This dungeon garden is designed
1
in concentric circles, the inner circles lower & more lush and elaborate.
2
to be the pleasure-retreat of some under-noble - at its center is that under-noble's cozy yet richly-appointed cottage.
3
to lay along the serpentine path of an artificial stream, making up the serpent's flanks.
4
in fields of orderly interlocking geometries - it is a farm as much as a garden.
5
as a sort of living airlock between a more breathable cave system and one full of toxic, stale air.
6
to appear as a natural oasis of underground flora rather than a tended space.
D6
In this dungeon garden you may encounter
1
a wayward giant shrew, snuffling about for a route up to the underlands closer to the sun.
2
an ornery hermit full of cynical wisdom, who lives and rolls about in a big snail shell.
3
swarms of pollinating bats that drink blood opportunistically.
4
skittering alchemical drones, like dog-sized wingless
mosquitoes made from filigree of copper tubing and bulbs of glass - sent
out by their wizardly master to suck up ingredients. If obstructed in
their mission they can spit streams of acid.
5
a blind and furless great ape who lairs nearby and
sneaks into the garden to pilfer fruit and suchlike high-value food
items - the ape's got a hair-trigger temper, is strong enough to rip
your arm clean out of its socket, and is infested with so many parasites
that just touching it is enough to risk catching them.
6
a pitflower cuckoo - a vegetable creature blooming with
superstimuli to sound and smell, designed to broodily parasitize places
such as this garden.
D6
This dungeon garden's boundary
1
is a fence of barb-cut bones.
2
is a moat of briny hard water populated by oversized, predatory barnacles with barbed, flesh-ripping cirri.
3
is a curled-up cave wall painted with a trompe l'oiel of verdant surface vegetation.
4
is an ashlar wall with carefully-placed holes that produce a whistling song.
5
is a crevasse of some lightless depth, criss-crossed by spindly stone bridges.
6
is a coiled vermiform fossil.
D6
From this dungeon garden you might harvest
1
a strong, straight-growing stipewood that makes for good crutches, splints, and stakes.
2
nuts that act like flashbangs when smashed.
3
nodules that can be crushed to extract a musk that mimics the scent of a dragon.
4
a drug that lets you astrally project your soul half
the times you take it, and just gets you high enough to believe you did
the other half.
5
flowers that can be boiled into a tea that acts like a truth serum on those who drink it.
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