transmutes the physical wounds inflicted on them into
abstract curses, of a severity commensurate to the wound. Furthermore,
they can conduct curses they bear through their blade and into those
they strike.
2
conjures up a being from the outer reaches with which
the gish has a good working relationship & extensive experience
fighting alongside. As well, the magic allows the pair to shift their
essence, acting and being acted on more as a mortal or an outsider
depending on what's convenient.
3
revolves around a prying clairvoyance that helps them
investigate enemies, study their fighting styles, and come up with the
right words to say at the right moment to provoke an enemy into making a
fatal error.
4
floods the battlefield with illusions to disrupt footing and provide cover for feints and dodges.
5
is a mild sort of necromancy, enabling them to extract
and bottle a portion of the spirit of those they defeat (framing defeat
as a sort of death), and then to drink up or spill out the bottled
spirit to take on or unleash an aspect of the defeated.
6
consists of short-ranged evocative elemental blasts used to take advantage when locking blades, and to fry those wearing armour.
D6
This gish's swordplay
1
is cruel, arrogant, and exceptional. They like to draw things out, scar and maim rather than go in for the kill from the start.
2
is amateurish, leaning too much on their magic to compensate.
3
is brutal, overpowering, more like the swinging of a sledgehammer than the conventional wisdom of blades.
4
aims to close the distance and end fights swiftly & decisively with a lunge.
5
is torturously, exhaustingly cautious, inflicting death by a thousand cuts without leaving a single opening for retribution.
6
is conventional and competent.
D6
This gish learned how to fight with sword and magic
1
from an intelligent sword, as part of the sword's ploy
to stake a claim on and consume the gish's soul and steal their body -
the gish cottoned on and tossed the sword into a deep, dark pit before
its plan could come to fruition.
2
from a half-mad vagabond who claimed to be the last of
an old and storied order of wizard-knights, and master of their
invisible, intangible castle.
3
not naturally, but rather because the gish is a gestalt
entity fused together from a warrior and a wizard who ventured into the
cold guts of the earth by an abhorsome slime that found them there.
4
from the best tutors money could buy, as a spoiled scion of wealth.
5
from elves, who raised the gish as a sort of janissary after kidnapping them as a baby.
6
after being press-ganged into joining a crew of
githyanki pirates who plyed the timeless astral plane, late escaping
only to find centuries had passed in the mortal world since their
taking.
D6
This gish carries
1
a fine cap with the feather of some great raptor stuck
through it - whoever wears the hat shall be entirely unmolested by
lesser birds. No pigeons will defecate on them or their things, no gull
will steal their food, and suchlike.
2
a well-loved cloth doll in the shape of a yellow lion.
If someone holding the doll is attacked in their sleep the doll will
leap to their defense, exploding into a tangle of claw-sharp threads.
3
a mirror of beaten silver, which looks as though it's
been beaten into shape with the point of a knife rather than a hammer.
Looking at yourself with the mirror will show the reflection of anyone
spying on you leering over your shoulder.
4
a coin with one face made of gold and the other of
lead. If flipped and landing on the ground, the coin will land gold-face
up if there's buried treasure under that spot.
5
a locket which once held a portrait - however the metal
and the vellum of the portrait and the mold which grew across the
vellum have warped together into a spongey, iridescent lump which bears a
horribly-distorted woman's visage, half in painting and half in
sculpture.
6
a rose that's bone-white from stem to flower, and can
be fed blood through its thorns to convince a bee to buzz a message into
someone's ear, or thrice the amount of blood a message would cost to
convince a bee to sting something.
D6
This gish gallops
1
on their own two feet - they lost their horse recently, in a game of dice.
2
in conversation - a real motor-mouth.
3
on the backs of nags, feeding them concoctions of
gutter-alchemy to give them the strength and endurance of a younger
horse, and buying the next one cheap when the concoctions burn them out.
4
from the seat of a wagon or carriage only - riding gives them serious motion sickness.
5
masterfully - riding backwards, hanging off the side or underneath, over rough terrain, whatever.
6
atop their trusty palomino steed "Pal'o'Mine", who is
cheeky and sometimes steals food out of bags or boots the gish into a
puddle of mud then laughs.
D6
This gish's opinion on politics
1
romanticizes peasant lifestyles & attitudes - they support any and all uprisings without question.
2
is that human beings are corrupt, and that a just society can only be created by submitting to the will of the gods.
3
is that they should be in charge of it - they're a relentless schemer & social climber.
4
is that it's pointless - that war is more honest & more decisive.
5
is that, if done properly, the masses shouldn't hear about politics at all.
6
is that it's something to be kept out of as much as possible.
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