Loping, leaping ambiguities in shape - clad in coats of woven straw, they go about sometimes on two feet, and sometimes on four - sometimes seeming ursine in form, sometimes leonine, or procyonid. They putrefy into stinking jelly immediately upon death - none living have seem their true appearance under their concealing coats.
In lands where these beasts are not known except by stories from afar and caricatures in bestiaries, costumes are made in imitation of their coats, and men wear them and go about from house to house, demanding meat and alcohol.
They carve their lairs out from clay and stone with their claws, and ferment the meat of their prey within, hibernating while the viands blossom into corruption. Their young are bold and indiscriminate in their feeding, their old become picky cowards who take only choice organs - and become named by their taste (Liver-Eater, Tongue-Biter, He-Who-Gnaws-Off-Buttocks). The decadent and depraved treasure their straw-wrapped packages of fermented meat, eating them with cloths covering their faces to hide themselves from the ghoul-curse of cannibalism in case the meat came from people.
They are
Carnlevares
Young:
HD: 3 AC: 12 ATK: Drop, or claw 1d3 and bite 1d6, plus Dream-Walker SAV: 8 MOV: Run and climb as bears INT: As dumb beast ML: 9
No. Appearing: 1d3
Old:
HD: 6 AC: 14 ATK: Drop, or claw 1d6 and bite 1d10, plus Dream-Walker SAV: 10 MOV: Run and climb as bears INT: As clever beast ML: 5
No. Appearing: 1, or 1 and 1d3 young harried ahead of it to wear down prey
Drop: Carnlevares prefer to attack by dropping from a great height onto their prey. On a successful attack roll they deal all the fall damage they would have taken to their target - target can save for half. On a failed attack roll they take half the fall damage another creature would have taken - and can save to take none. A carnlevare can move horizontally half as far as they drop vertically. Anything a carnlevare climbs can support its weight. On a 3-in-6 chance per encounter, carnlevares have smelled you coming and have climbed any available heights to drop on you.
Dream-Walker: Those who sleep within the territory of a carnlevare gain no rest, and suffer terrible nightmares of being crushed by immense weight, of rotting in the dark. For young carnlevares this effect covers the hex their lair is in. For old carnlevares this effect covers the hex their lair is in and all neighbouring hexes. Any preventatives against nightmares also work against this effect.
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