Giants with faces like dogs, tusks like boars, manes like horses, breath that smokes and steams and swirls with sparks from the fire in their throats - a monstrous people from over the edge of the known world.
In olden days they threatened to overrun the lands claimed by humanity, and were beaten back by the great Dulkharnein, who bound their might into green glass tokens.
The ones you encounter nowadays in these parts are exiles, escapees, from an empire beyond where there be dragons on maps. They love wine and boasting contests, respect bravado and feats of power. They are outlaws to their own kind and to ours - ruthless, hungry, contemptuous of the weak.
They are
Konopenas
HD: 4 AC: 15 ATK: 1d10 sword, mace, or monstrously-strong kick, or Fire Breath SAV: 8 MOV: As giant INT: As barbarian ML: 8
No. Appearing: 1d8
Fire Breath: Once a day, a konopena can vomit a gout of flame from their burning heart, dealing 2d4 damage to everything in a 15' cone - save for half. The exterior of a konopena is not proof against fire, and they take damage from it normally - therefore they are cautious not to use their fire breath where it may burn back in their direction (unless, of course, they are drunk - a 2-in-6 chance).
If struck a critical blow by a piercing weapon their burning heart is punctured and they explode, dealing 2d6 damage to everything within 10 feet - save for half.
Green Glass Token: Every konopena carries a green glass token of an abstract, fulguritic shape - if they are separated from this token their stats become the same as an old man, and they lose all abilities. A konopena will say anything to get their token back.
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