is a rust-piled, creaking mess, any identifying features buried under the stains of time.
3
is animalistic, a beast’s face roaring from its visor as it prowls on all fours.
4
is classically heroic, bronze plates sculpted into idealized musculature.
5
is geometric, dense, and bulky, more than a humanoid frame should be able to bear.
6
is elegant, gilded and polished, a hem of fine and shimmering chainmail.
D6
This animated armour wields
1
a broad-bladed axe fit to decapitate an ox.
2
a swordstaff and a bundle of javelins tied to its back.
3
a flanged mace and shield.
4
an urumi.
5
a pair of blades, closer to cleavers than ordinary swords.
6
a notched zweihänder taller than it is.
D6
This armour is animated by
1
a seal drawn in blood somewhere on its interior. Destroy the seal, de-animate the armour.
2
the psychic effluvia of its former wearer’s bloodlust. If pushed too far it will enter a rage, becoming stronger and faster but clumsy and indiscriminate in its attacks.
3
the ghost of its wearer, kept tethered to the mortal world by monomaniacal focus on their vow. Convince them their vow’s been fulfilled and they’ll fade away.
4
a magnetism-elemental. Powerful electromagnetic fields (such as from lightning) will disrupt it.
5
a chivalrous spirit called down from abstract realms. The armour will not refuse a challenge to a duel or fight dishonourably.
6
a gestalt impression of everyone who ever wore the armour into battle, drawn out by historical necromancy.
D6
This armour is animated to
1
find and fight a worthy opponent.
2
guard a prince’s grave (replete with golden grave-goods).
3
make sure no one looses the mystic bindings of a trapped demon.
4
test the virtues of those who come across it.
5
kill trespassers who are unable to respond to it with the right code phrase.
6
find and reassemble the pieces of a legendary weapon.
D6
This armour is likely to be encountered
1
in a cavernous hall where crystal chandeliers dangle like a stalactite.
2
in an overgrown courtyard with a shattered fountain in the middle spilling a pool of water over the ground.
3
in a circle of trampled ground surrounded by a short stone wall: once used for tournament melees, and before that for ritual death matches.
4
in a shrine where tree roots have intertwined nigh-indistinguishably through the masonry.
5
in a crumbling gatehouse.
6
on the steps of a spiral staircase the winds around a deep pit.
D6
This animated armour can
1
heat itself up to cherry-red incandescence, at the cost of losing some defense as it softens.
2
split apart and float around in its constituent pieces.
3
encase someone to act as a power-enhancing exoskeleton.
4
bend and flex in ways that would be impossible (or at least excruciatingly painful) if there was a person inside it.
5
absorb spells cast at it into itself,, then shoot the spell at another target.
6
strike with enough force that even if you block its block you’ll be thrown backwards.
I appreciate what the Hum is doing for you creatively but please take care of yourself.
As I said with the mimics, again, this one feels really evocative. You're always so good at creating these things in such a way that they're both superficially interesting, but also immediately lend themselves to a story or adventure hook.
Matter of fact this post was inspired by a video about Dark Souls: https://www.youtube.com/watch?v=lnAWQz34PJs. About halfway through I had a vivid vision of a grand old suit of armour kept walking by the vow of its long-dead wearer through a grand old hall that had all the expensive decorations torn out.
I appreciate what the Hum is doing for you creatively but please take care of yourself.
ReplyDeleteAs I said with the mimics, again, this one feels really evocative. You're always so good at creating these things in such a way that they're both superficially interesting, but also immediately lend themselves to a story or adventure hook.
These feel like they belong in a Dark Souls game.
ReplyDeleteMatter of fact this post was inspired by a video about Dark Souls: https://www.youtube.com/watch?v=lnAWQz34PJs. About halfway through I had a vivid vision of a grand old suit of armour kept walking by the vow of its long-dead wearer through a grand old hall that had all the expensive decorations torn out.
Delete