Thursday, March 4, 2021

D6x6 Animated Armours

Heard the Hum say my name last night - my real name

Namu amida butsu


For a handy dandy button of your own: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D6This animated armour’s aesthetic
1is ornate and gothic, dark and fluted.
2is a rust-piled, creaking mess, any identifying features buried under the stains of time.
3is animalistic, a beast’s face roaring from its visor as it prowls on all fours.
4is classically heroic, bronze plates sculpted into idealized musculature.
5is geometric, dense, and bulky, more than a humanoid frame should be able to bear.
6is elegant, gilded and polished, a hem of fine and shimmering chainmail.
D6This animated armour wields
1a broad-bladed axe fit to decapitate an ox.
2a swordstaff and a bundle of javelins tied to its back.
3a flanged mace and shield.
4an urumi.
5a pair of blades, closer to cleavers than ordinary swords.
6a notched zweihänder taller than it is.
D6This armour is animated by
1a seal drawn in blood somewhere on its interior. Destroy the seal, de-animate the armour.
2the psychic effluvia of its former wearer’s bloodlust. If pushed too far it will enter a rage, becoming stronger and faster but clumsy and indiscriminate in its attacks.
3the ghost of its wearer, kept tethered to the mortal world by monomaniacal focus on their vow. Convince them their vow’s been fulfilled and they’ll fade away.
4a magnetism-elemental. Powerful electromagnetic fields (such as from lightning) will disrupt it.
5a chivalrous spirit called down from abstract realms. The armour will not refuse a challenge to a duel or fight dishonourably.
6a gestalt impression of everyone who ever wore the armour into battle, drawn out by historical necromancy.
D6This armour is animated to
1find and fight a worthy opponent.
2guard a prince’s grave (replete with golden grave-goods).
3make sure no one looses the mystic bindings of a trapped demon.
4test the virtues of those who come across it.
5kill trespassers who are unable to respond to it with the right code phrase.
6find and reassemble the pieces of a legendary weapon.
D6This armour is likely to be encountered
1in a cavernous hall where crystal chandeliers dangle like a stalactite.
2in an overgrown courtyard with a shattered fountain in the middle spilling a pool of water over the ground.
3in a circle of trampled ground surrounded by a short stone wall: once used for tournament melees, and before that for ritual death matches.
4in a shrine where tree roots have intertwined nigh-indistinguishably through the masonry.
5in a crumbling gatehouse.
6on the steps of a spiral staircase the winds around a deep pit.
D6This animated armour can
1heat itself up to cherry-red incandescence, at the cost of losing some defense as it softens.
2split apart and float around in its constituent pieces.
3encase someone to act as a power-enhancing exoskeleton.
4bend and flex in ways that would be impossible (or at least excruciatingly painful) if there was a person inside it.
5absorb spells cast at it into itself,, then shoot the spell at another target.
6strike with enough force that even if you block its block you’ll be thrown backwards.

3 comments:

  1. I appreciate what the Hum is doing for you creatively but please take care of yourself.

    As I said with the mimics, again, this one feels really evocative. You're always so good at creating these things in such a way that they're both superficially interesting, but also immediately lend themselves to a story or adventure hook.

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  2. These feel like they belong in a Dark Souls game.

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    1. Matter of fact this post was inspired by a video about Dark Souls: https://www.youtube.com/watch?v=lnAWQz34PJs. About halfway through I had a vivid vision of a grand old suit of armour kept walking by the vow of its long-dead wearer through a grand old hall that had all the expensive decorations torn out.

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