What wombo.art gave me for "firenewt" |
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D6 | These firenewts have |
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1 | iron piercings that glow cherry red from their body heat. |
2 | a coating of fluffy, asbestos-like fur. |
3 | painted their bodies with ash and soot in complex sigils that denote their lineage, occupation, and cult. |
4 | spiny black osteoderms that produce sparks when they clack together. |
5 | slick oil dribbling from glands across their body. |
6 | brown, blistered hides that sizzle and pop. |
D6 | These firenewts' flames |
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1 | produce thick, sulphurous smoke. |
2 | are blue, and bright enough to sting the eyes. |
3 | are near-fluid, and splash like napalm. |
4 | crackle with orange lightning. |
5 | spiral up into scarlet twisters. |
6 | flicker in shapes suggestive of slavering beasts. |
D6 | These firenewts subsist |
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1 | on a mixture of curdled blood and eggs from their herd of giant striders. |
2 | almost entirely on cannibalism. They're the last active remnant of an older, much greater civilization, the population of which went into extended hibernation. Their dormant bodies are rationed out to sustain the firenewts' effort to prepare the world for their reawakening. |
3 | on slimy mats of extremophile bacteria that grow on the surface of acidic hot springs. |
4 | on charred carrion left in the wake of the wildfires they spread. |
5 | on fish they catch en masse by boiling the water they're swimming in. |
6 | on veins of coal, dense with calories for their combustive digestion. |
D6 | These firenewts are ruled by |
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1 | an eternal flame made of their ancestors who've shucked their flesh and become pure energy. |
2 | an exiled fire giant who treats them as amusing, beloved pets. |
3 | an azer viceroy who extracts tribute from them for his distant master. |
4 | a truly secret society whose members are hypnotically programmed to enforce laws and deliver missives. |
5 | a brazen bull possessed by a demon, which dispenses wise advice if someone is roasted alive inside it. |
6 | a lineage of solar priest-kings who are ritually sacrificed at calendrical intervals. |
D6 | These firenewts are |
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1 | seeking allies of convenience against a wizard who's harvesting them as fuel for his arcane machines. |
2 | offering an enormous reward for the capture of a phoenix that's been spotted in their territory, as they believe they can steal its immolative immortality. |
3 | kidnapping smiths who can teach them to develop their industry. |
4 | sapping under a nearby city, so that they can burn it down in a single night and loot the remains. |
5 | feuding with an aristocratic health spa that claims the natural wonders of their territory are restorative to the mind and constitution. |
6 | dwindling and growing desperate due to an unnatural winter that's fallen over the region. |
D6 | A distinctive feature of these firenewts' territory |
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1 | are perfectly round packed piles of dirt, extinguishing live burial mounds for the worst criminals. |
2 | are scorched geoglyphs that represent their heroes and mythic cycles. |
3 | is an abundance of an otherwise rare sort of fragrant, scaly-barked bush that requires extreme heat to open its seed pods. |
4 | are rings of obsidian megaliths they use for sacred gatherings. |
5 | are the criss-crossing trenches of an ancient, defunct irrigation system, long since dried up and covered in cracked, sun-baked salt. |
6 | are geysers that erupt regularly enough to set your watch to. |
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