Tuesday, December 30, 2025

D20x5 Spellbinding Spellbooks

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Special thanks to Spwack for the generator generator here: https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html

D20 This spellbook is bound
1 with panels of stained redwood carved with intruiging mythical figures.
2 with embossed plates of verdigrised brass.
3 in smaragdine dragon-scale, the tome eternally warmed by the trace of fire-made-flesh.
4 with spiders' silk, wefted through with the jewel-like husks of the spiders that wove it.
5 with tartan cloth in the pattern of its authour's clan.
6 in black velvet inlaid with fractal patterns of gold leaf.
7 in some alchemical material that seems halfway between ceramic and steel.
8 in a colourful patchwork of leering, stitched-together imp faces.
9 with corded zebra-leather.
10 in blue-white crystalline origami.
11 in layers of delicate silver chains.
12 with thickly-laminated autumn leaves.
13 with thin, geometrical chunks of green marble, interlinked like the pieces of a puzzle-box.
14 with slabs of teeth lumped together by a pale fungus like tempeh.
15 with rounded slats of yellowed bones, inscribed with arcane formulae.
16 in fuzzy grey cloth woven from the voluminous beard of an arch-mage.
17 with strips of purplish bamboo, inked with prayers to a tutelary deity.
18 with fused crab shells with patterns suggestive of the arcana of the oceanic abyss.
19 with the platinum skin of some half-divine lamb.
20 with blood-splattered sackcloth.
D20 This spellbook contains
1 spells of internal pyromancy - of the art of inflaming passion, sparking inspiration, and burning away the soul.
2 rituals which allow for the summoning and interrogation of extraplanar entities which have knowledge of lost treasures and hidden powers.
3 spells of flesh-forging, which allow the reshaping, alloying, and purification of living tissues.
4 spells to call up or cast out plagues and swarms of vermin.
5 spells which mimic the incredible feats of a legendary hero.
6 spells perfect for an aspiring dark lord - spells which allow one to brew goblins in a cauldron, cow others with terror, raise fortresses of black stone, and suchlike.
7 spells which induce the growth of fractals, and behaviour mimicking fractals.
8 spells which draw out the latent powers of the mind - telepathy, telekinesis, astral projection, and suchlike.
9 numismatic spells, which imbue things which are not coins with the attributes both physical and abstract of coins - fungibility, flippability, etc.
10 spells of reversed golem-making, for taking the life out of flesh to turn it into inert clay, and then applying that raw life to varied ends.
11 spells to trap things within folded paper, animate origami, instantly pulp wood into paper, and other such things of a papery theme.
12 subtle & long-term spells affecting urban environments - spells which preserve some buildings or lead others to ruin, spells which attract or repel target demographics to or from areas, a meta-spell that allows others to benefit from using a city as a ritual diagram, and so on.
13 spells to conduct bees & their feeding habits, with fantastical effects on their honey & hives - though it can also be immediately useful, such as by making them feed on the blood of your enemies or on acid.
14 spells which blur boundaries, such as those between nightmares and the waking world, or between shadows and the bodies that cast them.
15 spells that let you half-ass creating magic items by tricking the universe - such as turning a stick you just found into a wand with a fraction of the time and materials you'd normally need, but with few charges & an increasing risk with use that the universe will notice your trick and inflict backlash.
16 spells fit for a chef - spells to slice things to pieces, to bring the heat of the oven, to preserve with cold, and so on - all able to be put to lethal effect.
17 spells of blood magic - spells to injure someone's relatives by injuring them, to control what one's blood has soaked into, to make oneself more vivacious by bathing in others' blood, and so on and suchlike.
18 spells to manipulate time - to stop its flow, to hold things in stasis, to accelerate it, even to reverse it.
19 spells dealing with wounds - able to transfer wounds from one body to another on contact, to speak with wounds to learn about the one who dealt them and the means they used to do so, to turn wounds on oneself into fanged mouths, to birth beasts made of gore from wounds, and so on and suchlike.
20 power word upon power word - a collection of utterances of terrible potency.
D20 This spellbook is protected
1 by its writer's ageless familiar, who takes the form of a fat calico cat that can hiss out curses.
2 by a complex mechanical lock.
3 by an enchanted lock which can only be opened with a paired key which by most accounts is entombed alongside the spellbook's authour.
4 by a hell-beast mystically bound to carry it from place to place until the end of time.
5 by trapped pages that entrance the unwary with maddening nonsense.
6 by the mutant descendants of the apprentices of the wizard who wrote it, all members of a wealthy secret society who wear heavy clothing to conceal their deviations from the uninitiated.
7 by a curse which prohibits readers from speaking of or replicating its contents, on pain of a lot of pain.
8 by a warrior oathbound to defend it beyond death.
9 in a vault surrounded by a complex full of deadly contrivances.
10 by a vengeful wraith imprisoned within the spellbook, the vestige of someone slain and bound by its authour, released when it is opened.
11 in the forbidden library of the temple of an order of warrior-monks who have deemed it anathema.
12 by its location in a cave at the peak of a monster-haunted mountain.
13 by its riddlesome encryption.
14 by the ghost of its authour's dog, able to possess whole packs of canines at once to maul whoever tries to take the spellbook.
15 by its current bearer, a wizard of some power and renown.
16 by obscurity - it is stuff into a hollow between the walls of an old house, known only to the spiders and the rats, who hate the thing and want it gone.
17 under lock and key and constant watch in the office of a witch-hunter who burned its previous bearer at the stake.
18 by the statue holding it, which will come to murderous animation when the spellbook is taken from it.
19 by a trap set to go off when the spellbook's weight is lifted off the pedestal it rests on.
20 by being written in an ancient, mostly-forgotten language.
D20 This spellbook is written
1 in a grandiose, prolix, self-aggrandizing manner.
2 briskly and brusquely, requiring one to read between the lines to really grasp it.
3 in a friendly, condescending tone, and is peppered with personal anecdotes.
4 with many ranting tangents on unrelated subjects.
5 circularly and self-referentially, the end being needed to understand the beginning, the middle of a section being needed to decode its adjoining parts, and so on and so forth.
6 in a paranoiac tone that switches freely between first-, second-, and third-person perspective.
7 haphazardly, with an abundance of over-crossed lines and marginalia.
8 in the form of an overly-expository novel.
9 using the politics of its time as a series of metaphors for magical procedures.
10 in the form of a sprawling cosmic mythos.
11 in colourful, extended allegory.
12 with clear excitement in the parts the authour was interested in, and with near-suicidal proceduralism in the parts they weren't.
13 in a tone of erotic temptation.
14 in a morbid and morose mood, with a grossly pessimistic slant.
15 beginning with simple syllogisms and escalating into mind-bending conclusions.
16 in an obscure dialect, with frequent & impenetrable allusions.
17 in alternating religious admonishment and heretical glee.
18 apparently by several different authours with clashing attitudes and styles.
19 sharply, comedically, in critique of its contemporary magical traditions.
20 in an exhaustively-detailed, mind-numbingly dull manner.
D20 Besides spells, this spellbook also contains
1 a collection of recipes for an especially-acquired taste.
2 a memoir of the authour's time as an apprentice.
3 seasonal poetry.
4 fanciful accounts of distant lands and other realms.
5 a frame narrative written from the perspective of wizards in some future period discovering the spellbook and praising its authour's genius.
6 some really bad puns.
7 the outline for a malformed ethical philosophy.
8 complaints about the authour's wife.
9 wrong theories about natural phenomena.
10 enough text in certain other occult languages that it functions as a sort of Rosetta Stone for them.
11 schematics for various Rube Goldberg machine-esque labour-saving devices.
12 strong opinions on the diet one must have & the exercises one must do to live a healthy life.
13 an account of a failed attempt at lichdom.
14 meditations on power, its meaning & responsibilities.
15 hat-centered fashion advice.
16 a eulogy to the authour's child.
17 polemics against its authour's rivals.
18 a guide to gardening magically-potent plants.
19 pages of sheet music.
20 a series of instructive riddles.

2 comments:

  1. “ This spellbook is bound with thickly-laminated autumn leaves.

    This spellbook contains power word upon power word - a collection of utterances of terrible potency.

    This spellbook is protected in the forbidden library of the temple of an order of warrior-monks who have deemed it anathema.

    This spellbook is written in colourful, extended allegory.

    Besides spells, this spellbook also contains a frame narrative written from the perspective of wizards in some future period discovering the spellbook and praising its author's genius.“

    Think I might write an adventure around this.

    ReplyDelete