Thursday, October 1, 2020

GLOG-Style Dwarf Fortress Races & Horn Beetles

Continuing to play Dwarf Fortress. Here's some creatures from it done as GLOG-style races. Some have said that halflings should be replaced with mice. I prefer gorlaks for this role. Note that some creatures on the chart are not intelligent in the game. Think of it like being able to play a koopa in Mario Kart:

D20 Dwarf Fortress Creatures As GLOG-Style Races


D20

Race

Reroll

Bonus

Weakness

1

Dwarf

CON

Martial trance, no penalty to defending against multiple opponents

Must include alcohol with rations to benefit.

A short, sturdy creature fond of drink and industry.

2

Gorlak

WIS

Tusks, as light piercing weapon

Can’t wear head or torso armour unless specially crafter for gorlaks

A small, round humanoid found wandering the caves deep underground. Most of its body is taken up by a huge tusked mouth.

3

Gremlin

INT

Advantage on saves vs. traps

Save when you see buttons, levers, or the like or activate them

A small humanoid creature with a mischievous, toothy grin.

4

Leopard Man

DEX

See twice as far in low light

Prideful, save or immediately avenge humiliations

A spotted person with the head and tail of a leopard.

5

Kobold

DEX

No penalties to sneaking for being in broad daylight or the like

Can’t wield two-handed weapons, must wield one-handed weapons with two hands

A small, squat humanoid with large pointy ears and yellow glowing eyes.

6

Dark Gnome

CHA

Take negative effect from only every third thing you drink

Disintegrate on contact with gnomeblight, soap burns as acid

A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

7

Elf

DEX

Advantage on reaction rolls with wild animals

Can’t carry items made from dead wood

A medium-sized creature dedicated to the ruthless protection of nature.

8

Walrus Man

CON

Can hold breath for 10 minutes and swim twice as fast

Can’t wear pants or boots

A legless person with the head and back flippers of a walrus.

9

Crundle

WIS

Claws and horns are light slashing/stabbing weapons

-2 to strength for inventory slots

A tiny underground monster with large claws and horns. It walks on two legs and is dangerous when encountered in large numbers.

10

Grimeling

CON

Immune to magic, poison, and suchlike that don’t affect plants

Can’t be helped by magic, potions, and suchlike that don’t affect plants

An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.

11

Plump Helmet Man

CON

Can eat compost as rations

Delicious, preferentially targetted by monsters with bite attacks

A small humanoid resembling a walking mushroom with arms and legs. It lives far underground near water and soil.

12

Bark Scorpion Man

CHA

Stinger as light piercing weapon with painful poison

Essentially just have two fingers per hand, good luck playing piano

A person with the head, pincers and tail of a bark scorpion.

13

Reacher

STR

Reach twice normal

Half unarmed damage unless grappling

A humanoid monster found lurking far underground. It feigns death, usually near water, until a victim passes by. It then uses its long arms to drag its prey into the water to drown or strangle them.

14

Goblin

DEX

Can shift incoming attacks onto an adjacent comrade

Disadvantage on saves vs. dark magic and demons

A medium-sized humanoid driven to cruelty by its evil nature.

15

Cassowary Man

STR

Sprint twice as fast if moving in a straight line

When afraid or emotions are magically altered, save or enter indiscriminate rage

A brightly-colored person with the head of a cassowary.

16

Giant Tortoise Man

WIS

+2 Defense

Can’t run

A person with a large shell and the head of a giant tortoise.

17

Troll

STR

Deal double damage to inanimate objects/structures when you spend at least a full round smashing

Require custom equipment, costs twice as much as normal

A huge humanoid monster with coarse fur, large tusks and horns.

18

Spider Monkey Man

INT

Prehensile tail acts as third manipulating limb

When afraid or startled will screech

A long-limbed person with the head and tail of a spider monkey.

19

Foul Blendec

CHA

Can’t be blinded

Contact with holy objects causes 1d4 damage / round to you

A man-shaped creature with the legs of a goat and the empty-eyed skull of a goat.

20

Octopus Man

INT

Boneless, very flexible

Immerse yourself in water once a day or can’t heal

A person with an octopus in place of a head.

Horn Beetle

A round, omnivorous beetle slightly larger than a horse. The males have a long horn at the front of their bodies. It grazes on cave fungus and has an ornery disposition.

HD: 4
AC: As Chain
Atk: 1d12 + Toss
Move: As horse
Int: As ornery horse
Mor: 8

Toss: Anything smaller than a horn beetle that's struck by one must save or be tossed 10 feet in a direction of its choice.

3 comments:

  1. Oooh, a *lot* of flavor here! I love it.

    A few comments.

    1: I always wanted to run a game of DF and then use this as the map for a large dungeon.

    2: How do elven bows work?

    3: The Reacher is really good - perhaps it should breathe under water too? But needs a bigger penalty perhaps?

    ReplyDelete
    Replies
    1. Re: 1, Yes... Yes!

      Re: 2, In-game I think they make them out of "living wood", otherwise there were steel bows made during the Mughal era, or maybe you could make a composite bow without any wood in it

      Re: 3, maybe they can't throw things or wield ranged weapons or whatever, due to their weird arms

      Delete
  2. Oh hey, I made a DF-style game based on the chassis of, all of monstrous things, "Kill Puppies For Satan". I should post that!

    ReplyDelete