fossil-laden limestone. It can release trilobitic sub-gargoyles as drones.
2
rich red porphyry. Its larger smashed-apart pieces would be valuable as loot.
3
magnetite. It can crudely manipulate magnetism to toss around ferromagnetic materials.
4
quartz. It's near-invisible when it wants to be.
5
sharp-edged obsidian. Even just touching it is enough to cut you.
6
piezoelectric tourmaline. Striking it creates a dangerous electric charge that can climb back up metal weapons.
D6
This gargoyle looks like
1
a gryphon with the head and wings of a pigeon and the arms of a man.
2
a squat and wrinkled grotesque with tusks and a horn in the middle of its forehead.
3
a winged and spade-tailed caricature of a long-dead political figure.
4
a childish imp, a diabolical putti.
5
a long-necked donkey with fangs and clawed feet.
6
a dwarf with a snarling cat head and the robes of a clergyman.
D6
This garygoyle is animated by
1
a fistful of the still-molten blood of the underworld.
2
a prayer wheel rotor echoing with orisons.
3
canopic jars containing fossilized organs, looted from an inhuman tomb.
4
the 1,000 names of the Prime Mover engraved across its form.
5
the ghosts of monks who broke their vows in unforgivable fashions.
6
a tamed and yoked spirit of the earth.
D6
This gargoyle is perched
1
atop the gatehouse of a ruined castle - about the only part of the structure that's still standing.
2
in a cathedral sealed due to a necromancer raising the dead interred in its crypt.
3
on the eave of the derelict temple of a proscribed religion.
4
in the unfinished palace of an upstart dynasty which
was unable to complete its construction before another rebellion
overthrew them in turn.
5
in a once-luxurious, now abandoned leprosarium which catered to the nobility.
6
atop the burned-out husk of a government ministry
building in a neighbourhood that's been barricaded off into its own
self-ruling polity.
D6
This gargoyle is rumoured
1
to be able to smell the guilty, and so those hoping to
prove their innocence against accusations are sometimes sent to it as a
trial, though very few ever return.
2
to be weakened by direct sunlight.
3
to be sought unscuffed by a fabulously-wealthy collector of antiquities.
4
to have been carved by a master mason who was also the
grand master of a secret society, who left clues to the location of that
society's hidden treasury in their maker's mark.
5
to be possessed by the jealousy of its carver, and so
it could be distracted by someone who resembled the object of its
jealousy.
6
to have adopted a hunchbacked orphan.
D6
If you grind up this gargoyle and snort it
1
you'll abrade the shit out of your nasal cavity.
2
you'll trip balls and commune with lithic intelligences that live at the interface of magma and dead stone.
3
you'll sneeze it back out into a phlegmy map of the region's geology.
4
your skin will become hard as stone for an hour, though
after this you'll sweat out the grains in an extremely uncomfortable
process.
5
then the next time you would be killed, you instead petrify into a statue of ultra-hard stone.
Sweet! Gargoyles are going to play a major role in my next campaign, so this will prove useful. Thanks, and keep up the good work!
ReplyDelete