Friday, December 28, 2018

D66x6 Speedy Superheroes/Villains

Good wholesome family fun with heaving bosoms and rippling muscles barely contained in skintight spandex.



D66 This Super’s Career...
11 Placed them at the center of a world-altering crisis.
12 Puts them at odds with conventional law enforcement.
13 Has just started, like, today.
14 Has accumulated them an obsessive rogues’ gallery.
15 Involved a dramatic shift in their approach.
16 Started even before they got powers.
21 Is on the rocks due to issues in their personal life.
22 Is a string of humiliating defeats.
23 Was started with the help of a mentor they’re now estranged from.
24 Is gradually waning.
25 Has had them on hiatus longer than they’ve actually been active.
26 Has been with a major group until their recent attempt at going solo.
31 Pales in the shadow of their parent’s legacy.
32 Includes a triumphant return from apparent death.
33 Has placed them as the liaison between humanity and some extrasolar faction.
34 Is made on the back of their team of competent non-powered supporters.
35 Has veered into hot-topic political issues.
36 Is a lot longer than you’d guess by their apparent age.
41 In a tailspin after being beaten soundly by their nemesis.
42 Is officially denied by governments.
43 Has landed them significant merchandising deals.
44 Is rocketing into prominence.
45 Has been building momentum for a while now.
46 Has challenged the world’s notion of what a superhero/villain is.
51 Latched then onto the more successful career of another super as a sidekick.
52 Is enjoying a middling place at the edge of the limelight.
53 Has aligned them with a faction which isn’t the best fit for their approach.
54 Has been soft enough to date that they’re generally considered harmless by their enemies.
55 Was artificially boosted in popularity/infamy by another party’s media drive.
56 Places them as one of the original superheroes/villains.
61 Attributes many of their greatest victories to another super.
62 Has been dogged with controversies and allegations.
63 Has brought them all over the globe.
64 Is something they’ve been trying to give up but can’t.
65 Involved a case of mistaken identity with a clone or copycat.
66 Involved a brief stint in prison.
D66 This Super’s Approach Is...
11 Tame, prudish, status-quo-enforcing do-goodery.
12 Revolutionary political struggle.
13 Pragmatic, ruthless utilitarianism.
14 Long-term observation and study of criminal organizations followed by devastating surgical strikes.
15 Collecting coalitions of weaker villains and whipping them into shape to pull off big jobs.
16 Using guerilla tactics as a force multiplier and seizing control of entire neighbourhoods.
21 Peaceful resolution of problems before violence.
22 Seeking to test their mettle in battle above all else.
23 Setting up gaudy, attention-seeking escapades to boost their social presence.
24 Applying disproportionate aggression towards low stakes situations.
25 Compulsive risk-seeking that puts even the people they’re trying to help in danger.
26 Territorial vigilante peacekeeping.
31 Offputtingly aggressive pursuit of their idiosyncratic idea of justice.
32 Corporate heroism, playing a good face for sponsors.
33 Exploration of the strange corners of the multiverse.
34 Flip-flopping between heroism and villainy with no seeming rhyme or reason.
35 Testing the virtue of would-be heroes to ensure only the worthy remain.
36 Preaching a gospel of strength and superiority.
41 Covertly creating threats that they can then swoop in and solve as the hero.
42 Working privately within the law as a bodyguard and bounty hunter.
43 Assisting the police as a special asset.
44 Anarchist mutual aid.
45 Arranging events to benefit their civilian life, friends, and family.
46 Rebellion against authority.
51 Disaster relief and rescue.
52 Performance art through spandex-clad shenanigans.
53 Regressing society to a feudal mode wherein supers are the knights and lords.
54 Accelerating humanity’s development and seizing a place for Earth in the cosmos.
55 Espionage and skulduggery to maintain peace between nations.
56 Being a seeker of mystical revelations.
61 Plumbing the mysteries of the universe as an scientist more than a fighter.
62 Getting entangled with the plots of other, more forward-thinking supers.
63 Elaborate revenges against those they believe have wronged them.
64 Hedonistic abandon and impulsive get-rich-quick schemes.
65 Amoral mercenary work, doing anything for the highest bidder.
66 Aimless nihilistic violence and desecration.
D66 This Super’s Secret Identity Is...
11 A slacker living off their rich parents.
12 An internet-famous hikkikomori.
13 A wandering handyman.
14 A long-haul trucker.
15 A stripper.
16 A lab tech.
21 A bank teller.
22 A paralegal.
23 A perpetual intern.
24 A freelance coder.
25 A writer.
26 A line chef.
31 A train conductor.
32 A struggling musician.
33 A teacher.
34 A low-level drug dealer.
35 A semi-professional wrestler.
36 A retired pensioner.
41 Of a different gender presentation than their super-identity.
42 A matter of public record.
43 Nonexistent. Their super identity is their only identity.
44 Traded off regularly with their identical twin, who is also a superhuman. This way both the super identity and the secret identity have an alibi.
45 A petty bureaucrat who can disappear for long periods of time without any of their coworkers noticing.
46 An artisanal watchmaker.
51 A bartender.
52 A barber.
53 A competitive bodybuilder.
54 An Olympic-level athlete.
55 A therapist.
56 A janitor.
61 A bank teller.
62 A mortician.
63 A taxi driver.
64 A split personality from their super identity.
65 A farmhand.
66 A lumberjack.
D66 This Super’s Origin Is...
11 A corporation’s attempt to create superpowers on demand for the highest bidder.
12 That they were used as the medium for an ultraterrestrial work of art.
13 A forgotten god chose the super as their avatar.
14 They ate the fruit of a tree that sprouted on the grave of another super.
15 They fused on contact with a lost artifact of John Dee.
16 Exposed to the emissions of an experimental wave decelerator.
21 They accepted a business proposition from an odd spam email.
22 They underwent an unorthodox therapy technique to unlock their unconscious potential.
23 They consumed an inadvisable mix of designer drugs.
24 They were exposed to a xenoforming retrovirus that injected alien DNA into their genome.
25 They found one of reality’s cheat codes in an old strategy guide.
26 They returned from a near-death experience with some treasure of the other side.
31 They made a literal deal with the actual devil.
32 A temporal paradox caused them to ontologically displace their already-powered future self.
33 They inherited a sorcerous grimoire with its own inscrutable agenda.
34 Their childhood home was built on a nexus of transdimensional energies.
35 They were partially converted by a singularity-approaching AI’s code as it sought to convert reality into a simulation.
36 They’re the false memory-encoded avatar of
41 They’re a reincarnated fragment of the mind of the Grand Architect of Matter.
42 A hivemind of microscopic aliens integrated themselves into the super’s cells like mitochondria.
43 Their fighting spirit reached such intensity that it spontaneously ignited into a limited form of realty warping.
44 An nth-dimensional trickster took an interest in their life.
45 They solved a problem in the mathematical substructure of reality which allows them limited alteration of its physical superstructure.
46 They got some of the music of the spheres stuck in their head.
51 A cult implanted the soul of an antediluvian hero-monster in them.
52 They began to randomly swap places with a version of themself from a parallel universe where everyone has powers.
53 A miraculous device bonded with them because they were the Earth’s pinnacle of the device’s alien system of virtues.
54 They’re a latent psychic whose fantasized self has partially prolapsed into the physical world.
55 They learned of a method to steal another super’s power and leapt at the opportunity.
56 They began a slow process of evolution into a cosmic archon.
61 An error in multiversal bureaucracy granted them a power meant to go to someone who’d been dumped in radioactive waste.
62 Some spoiled juice they drank had decayed in an incredibly unlikely quantum event into a power-serum.
63 An eldritch entity chose them as its champion for reasons only it understands.
64 Some part of their body grew with the perfect ratios to channel sacred geometrical energies.
65 One of their past reincarnations accumulated enough merit to be rewarded with power in their next life.
66 A cutting-edge spacecraft using a theoretical engine crashed on their head.
D66 If This Super’s Power Has An Element, That Element Is...
11 Incandescent ashes.
12 Razor-edged origami.
13 Parasitic worms.
14 Flailing lead chains.
15 Magnetically charged iron sand.
16 Scalding steam.
21 Mud slurry and sharp stones.
22 Stinking filth.
23 Rusty junk and scrap.
24 Corrosive venom.
25 Shining crystal.
26 Bubbling magma.
31 Discordant sonic waves.
32 Thorns and grasping roots.
33 Scorching laser-light.
34 Intense gravitational fluctuations.
35 Sticky burning napalm.
36 Ball lightning.
41 Entropic temporal acceleration.
42 Whirlwinds and micro-tornados.
43 Roiling, mutating flesh.
44 Rasping broken glass.
45 Elegant brick-and-stone architecture.
46 Terrifying and surreal hallucinations.
51 Binding and zapping wires.
52 Crunching teeth.
53 Light-devouring utter darkness.
54 Exotic, scouring radiation.
55 Water with crushing hydraulic force.
56 Unnaturally bouncy rubber.
61 Rapidly-setting concrete.
62 Slippery, flammable oil.
63 Grasping hands with scratching nails.
64 Oversized, hyper-chilled snowflakes.
65 Clouds of choking chemical irritants.
66 Sticky glue.
D66 This Super’s Power Is...
11 Inducing a drug-like effect on a touched target. The effect is similar to a (1d4): 1, stimulant; 2, depressant; 3, deliriant; 4, hallucinogenic.
12 Freely rotating their body and increasing the angular momentum of any object they touch.
13 Copying the power of another touched super.
14 Shooting blasts of [element] that are (1d4): 1, wide; 2, homing; 3, a constant beam; 4, rapid-fire.
15 Tilting probability towards desired outcomes.
16 Healing others’ injuries while instilling a subtle mental compulsion to obey the super with strength proportional to how much harm the super healed.
21 Planting seeds into surfaces that grow into structures of [element], or structures that produce [element] if it’s not solid.
22 Slowing down time for everything but themself within a bubble.
23 Temporary deactivation of parts of their targets’ brains.
24 Creating portals into a dimension of pure [element].
25 Conjuring lifelike illusions.
26 Rapid expansion and prehensile control of their (1d6): 1, hair; 2, skin; 3, nails; 4, blood supply; 5, sweat production; 6, mucus production.
31 Forming additional limbs (arms, wings, legs, tentacles, etc.) out of [element].
32 Surrounding themself in a lingering aura of [element].
33 Manifesting a vehicle/conveyance/mobile platform made of [element].
34 Transforming into a monstrous (1d4): 1, canine; 2, serpentine; 3, chiropteran; 4, piscine form that can breath gouts of [element].
35 Puppeteering the body of a single target at a time.
36 Psychometry, with a particular emphasis on (1d4): 1, acquiring the skills of people who’ve handled the object; 2, clairvoyant observation of the object’s past surroundings; 3, learning the mental states of people who’ve handled the object; 4, imbuing mental states and messages into the object that will take hold in the next person to handle it.
41 A radically enhanced sense (1d4): 1, sight; 2, hearing; 3, smell; 4, proprioception.
42 The standard flying brick package: flight, superstrength, and supertoughness.
43 Summoning a swarm of weak minions made of [element].
44 Building super-science devices hat incorporate [element] in some way (aesthetic, construction, output, fuel, etc.).
45 Summoning a giant golem made of [element].
46 Calling down a rain of [element].
51 Swelling up with [element], increasing muscle mass and releasing bursts of it when injured.
52 Transmuting touched objects into [element].
53 Regenerating from damage and adapting to (1d4): 1, resist; 2, escape; 3, destroy; 4, imitate whatever damaged them.
54 Teleporting while emitting a burst of [element] at their origin and destination.
55 Inducing or suppressing (1d6): 1, anger; 2, fear; 3, sadness; 4, disgust; 5, love; 6, bliss.
56 Command of (1d6): 1, birds; 2, rodents; 3, arachnids; 4, machines; 5, felines; 6, reptiles.
61 Creating bombs and grenades that explode into [element].
62 Manifesting weapons and armour made of [element].
63 Transforming into a humanoid mass of [element].
64 Exerting psychokinetic control over [element].
65 Infusing arrows, bullets, boomerangs, and other projectiles with [element].
66 Projecting forcefields made of [element].

2 comments:

  1. I'm running a superhero game on Sunday, may put this to use!

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    Replies
    1. Let me know how it goes, and if you do then if there’s anything you’d do to make it more useful.

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