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D6 | This lock is |
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1 | seamlessly-interlocked bone and ivory. |
2 | steel inlaid with porcelain enamel. |
3 | carved porphyry and ebony. |
4 | mirror-polished sterling silver. |
5 | thick, rusted iron. |
6 | scratched gold leaf over tarnished brass. |
D6 | This lock is in the form of |
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1 | A grotesque leering. |
2 | A curled-up cat. |
3 | A horseshoe. |
4 | An orchid-flower. |
5 | A tortoise-shell. |
6 | an anatomically-accurate heart. |
D6 | This lock's mechanism |
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1 | works by shuffling around drops of dew, using their surface tension. It's meant to only function at dawn, but careful dripping of water droplets into it can get around this. |
2 | is musical, and is unlocked by playing a particular little tune. |
3 | requires two keys turned simultaneously. |
4 | is magnetic, and can be finagled by careful waving of ferromagnetic material over it. |
5 | operates based off gravity, and won't work if it's not perfectly upright. |
6 | is based on rotating dials bearing symbols rather than a key. |
D6 | Picking this lock is complicated |
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1 | because failing to unlock it properly will trigger a trap. |
2 | because it is covered in a peculiar perfume which a guardian-beast is very sensitive to. |
3 | because it unfolds on opening, which may crush near and incautious fingers. |
4 | because to get at its insides you need curved tools - either made specially for it or bent, but bending conventional lockpicking tools has a chance of ruining them. |
5 | because a clutch of rot grubs wriggle about inside it, and must be lured out before the picking can be attempted. |
6 | because scraping its innards produces a high-pitched chime which alerts those nearby to the action. |
D6 | This lock is sealing |
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1 | Shut the pages of a grimoire. |
2 | A more-convenient passage. |
3 | A container holding treasure. |
4 | the chains of a bound nymph. |
5 | The prison of a mischievous imp. |
6 | A magic sword to its scabbard. |
D6 | This lock was made |
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1 | by an infamous thief, based on designs that had thwarted them in the past - the lock bears the mark of their calling-card. |
2 | by a duergar pain-priest - his blood stains its creases. |
3 | by a goblin fartificer, in a moment of rare sobriety. |
4 | by a dreaming-smith, based on a design which locked a memory away in their own subconscious mind. |
5 | by a gnomish tinker, as part of a novel and riddlesome device - it's been broken off this device, and appropriated for its new purpose. |
6 | by natural processes on the plane of Mechanus, then summoned to the material plane by an axiomancer. |
This is fantastic, thanks!
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