A pair of hands with too-many too-long fingers, fused together at the wrists.
2
An overripe fruit with split skin revealing writhing tentacles beneath.
3
A cancerous mushroom.
4
A syphilitic walrus.
5
The entire life of a butterfly, from egg to total decomposition, compressed into a single form.
6
A complex hydraulic network of glass vessels. Half-formed organs swim through the amniotic fluid within.
7
A disjointed live performance of the Kama Sutra.
8
A volcanic fetus.
9
A fur-bound tome. Its pages are translucently thin slices of skin.
10
An inside-out elephant.
11
A human being who’s been kept alive and aged for a thousand years. Unbelievably shrivelled. Never stops mewling.
12
A rusted, roaring engine scuttling on insectoid pistons.
13
A featureless grey humanoid.
14
A vivisected marching band.
15
A macroscopic virus.
16
A mostly-digested shoe.
17
A freshly-shed lobster, all rubbery and bending flesh.
18
A fountain of boiling sewage.
19
Music synaesthetically converted into light.
20
A polyhedron of coral and crusty bone.
D20
Combined With...
1
A wriggling mass of tapeworms.
2
A heap of rotting milk curds.
3
A comfy armchair.
4
Complex clockwork, with gears made of wet flesh and teeth.
5
A whirlwind of numerals and glyphs.
6
Your possible future child’s weeping face.
7
Flexing, segmented metal tubes.
8
A patch of gourds with grinning faces.
9
A warty-spiked tortoise-frog.
10
An orchid made of lips and tongues.
11
Ropes of braided scorpions.
12
A blindingly scintillating sea anemone.
13
Ink poured into a pool of water, without the water.
14
A constantly-shifting jigsaw puzzle of muscle and viscera.
15
Cloudy blue ice chunks.
16
A perpetually falling star.
17
A massive, iridescent feather with tiny black eyes staring blankly from the end of every barb.
18
A bacterial-slime bonsai.
19
A bismuth ziggurat.
20
A used hypodermic needle disposal.
D20
This Abomination Can...
1
Infest those it strikes with its parasitic young.
2
Projectile vomit caustic slime.
3
Phase through inorganic, non-magical material.
4
Split apart into a swarm of lesser monsters.
5
Devour magic to empower itself. Lesser spells and items are depowered permanently, more potent stuff only temporarily.
6
Track anyone whose blood it’s tasted across any distance.
7
Crawl into a sleeping person’s dreams through their ear and drive them insane.
8
Exude clouds of suffocating spores.
9
Climb any surface and stuff itself through improbably small openings.
10
Expand when wounded, though they get less mobile as they grow.
11
Shoot beams with the effect of a random wand from their
eyes. If they don’t normally have eyes, a cluster of them erupt from
within their body like pimples when they attack, then pop immediately
after.
12
Imitate any sound, and attack with deafening sonic bursts.
13
Transform at will into a symbolic representation of itself. Graffiti, a statue, a poem, whatever.
14
Loose bolts of lightning at nearby metal.
15
Fuse with other creatures to form a larger, stronger being. The minds of the components must fight among themselves for control.
16
Only be permanently killed by something belonging to or made by the wizard that created it.
17
Transfer injuries between itself and the wizard that created it.
18
Soften the bones of those near it.
19
Learn magic. Its creator has already taught it some spells.
20
Refract light into illusions through lenses implanted in its body.
D20
This Abomination Behaves...
1
Hungrily. It will attempt to incapacitate the first hunk of meat it finds then drag them away for an undisturbed meal.
2
Courteously, and it expects the same in return. Even so
much as leaving muddy footprints in its lair will provoke violent
retribution.
3
Erratically. It’s impossible to predict what it might do from one moment to the next.
4
With methodical aggression. It will attack the nearest
living thing until it stops moving, then the next nearest, and so on
until it’s killed or it’s killed everything else.
5
Only as its creator commands it. If not ordered to do otherwise, it will remain perfectly still, potentially forever.
6
With calculating intelligence. It knows your plans before you’ve even enacted them.
7
Worshipfully. Imprints on a powerful-seeming person and attempts to appease them in any way its twisted mind can imagine.
8
Like an oversized housecat. Haughty, cowardly, sadistic.
9
As though it’s oblivious towards the existence of any other creatures.
10
Like a magpie. Collects shiny things, by force if necessary, but preferably by subterfuge.
11
Like a guard dog. Defends its territory viciously, but won’t pursue beyond there unless further provoked.
12
Like a dictator. Gathers a following of weaker monsters and wretched humans kept in line through terrifying violence.
13
Like a poet. Seeks out bizarre experiences, attempts to communicate them in mind-blasting verse.
14
Like everything it does is part of a hilarious prank.
15
With cloying friendliness.
16
As though it cares nothing for its own pain or death.
17
As though it regrets every action it takes. Burdened by incredible grief.
18
With erudition. Holds sneering contempt for anyone it
deems less intelligent than itself, murderously deceptive sycophancy for
anyone who seems more intelligent.
19
Without long-term memory. Forgets anything that happened longer than five minutes ago.
20
Like it thinks it’s human. Desperately seeks to be accepted into a community, lashes out in frustration when it never is.
D20
The Wizard Made This Abomination...
1
As a sex toy.
2
As an exotic meal. Rations made from it are delicious and nutritious.
3
To win a bio-engineering competition. The gold first place medallion is still pinned to its body.
4
In a failed attempt to resurrect a dead lover.
5
To spite the gods.
6
To prove an obscure thaumaturgical theory.
7
As an experimental warbeast to sell to the highest bidder.
8
As the first of a new species to colonize a hostile alternate plane of existence.
9
To be the perfect apprentice. It did not turn out exactly as planned.
10
As a bootleg version of another, more popular wizard’s creation.
11
To terrorize peasants out of their territory.
12
As a work of art expressing their aesthetic ideals in living form.
13
As a tool to hunt down their enemies.
14
As a joke.
15
For a project while they were still learning the ropes. It’s an embarrassing yet nostalgic reminder of their early days.
16
To be a vessel for their transferred soul.
17
Out of their loyal pet dog. It was the only way the wizard knew to save the dog’s life when sickness took them.
18
During a drunken bender. Even they don’t know quite how it works.
19
To attract a band of adventurers for a likely nefarious purpose.
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