Wednesday, October 24, 2018

D20x5 Wicked Witches

Converted from my reddit post here: https://www.reddit.com/r/d100/comments/9gpy7f/d20x5_wicked_witches/






D20 This witch is marked by...
1 A gnarled, knobby nose half as long as the witch is tall. It bends like a dowsing rod towards things the witch is seeking. Hiding from them for very long is impossible.
2 A mouthful of crooked brown fangs. Their bite is so filthy that it might as well be venomous.
3 Skin covered in bloated black boils. Popping a boil releases a swarm of spiders.
4 A fleshless, yellow-bone finger, many times longer than the rest. It can pierce an enemy’s heart through their ribs and a plate of steel.
5 Stench which makes even flies retch.
6 A row of teats down their torso, dripping pink milk. Infants of any species nursed on the milk will grow up huge, coarse, and mean in a matter of weeks.
7 A secret mouth that splits their skull down the middle. It can feast on fear and vomit the witch’s hateful thoughts.
8 The birds that nest in their lungs. Their song brings leering madness.
9 Their pig’s face, which they hide beneath a sack. Anyone who eats a piece of the witch’s flesh opens themself up to possession by the witch.
10 Horns that curl up and out like a goat’s from their eye sockets. They can inflict perverse lusts and sexually-transmitted diseases.
11 Backwards feet with nails like a cat’s. This witch can outrun a horse and leaves no tracks, even on fresh snow.
12 Ears that have rotten away to bare holes. They can hear the voices of the dead and routinely confuse them for those of the living.
13 Squirming tattoos the colour of old blood over every inch of skin. They depict past tragedies and atrocities yet to come.
14 A tongue which can extend to impossible lengths. It has its own face, and its own agenda.
15 Black swan wings upon their back. They can fly between this world and many others.
16 A gaping ruin between their legs. Anything stuffed up there is lost forever, uncreated, unborn.
17 Nerves that poke out and dangle like fungal hyphae. They can grow into a place and control it like their own body.
18 A long and delicate neck, marred by a ring of ragged scars. Their head can detach from their shoulders to slither about on visceral coils while their body goes berserk. Acquiring a new one is as simple as chewing the old head off and the witch inserting themself in its place.
19 Ice-blue veins bulging in blasphemous bloviations. Cold doesn’t affect them, and winter follows wherever they go.
20 Nothing they don’t want to be marked by. They are a consummate shapeshifter.
D20 This witch’s magic...
1 Depends on rare astronomical alignments, but can change the course of nations.
2 Exclusively takes the form of curses.
3 Weaves glamours and illusions.
4 Will be passed on to the one who kills them.
5 Enhances their already impressive martial prowess.
6 Allows them to scry through the eyes of oathbreakers.
7 Is channeled through their hair. With it they can stitch souls together, bind the wind in knots, grow a thicket of piercing spines, and suchlike.
8 Weakens the barrier between the lands of the living and the dead.
9 Is a sort of anti-alchemy which corrupts instead of perfects.
10 Was taught to them by a demon, whose payment carries interest they’ll never be able to cover.
11 Is granted by a convoluted pact. Should the terms of it be broken, the witch will be rendered powerless.
12 Withers under the sun’s light.
13 Requires bloody sacrifices to an alien patron.
14 Taints the land around it, turning flora and fauna against humanity.
15 Was learned at a school for the malefic arts. They haven’t fully graduated yet. For that they still need to kill off the other remaining students.
16 Is more effective against those who’ve slighted the witch.
17 Can be repelled by slathering potential targets in holy salts and oils.
18 Uses esoteric glassblowing to forge bottles that can capture just about anything.
19 Conjures hellish fires.
20 Yokes natural disasters to the witch’s will, allowing them to drive the disasters across the land.
D20 This witch is served by...
1 Drooling, glassy-eyed children. Addicts of the witch’s enchanted treats.
2 Wax candle-men stuffed with rats. As their wicks burn down, so do the rat-souls which fuel them.
3 Scuttling, poisonous insects, grown to giant size by glutting upon thousands of their own kind.
4 Cheap thugs wearing masks modelled after the witch from before they became a witch.
5 A scrawny, cringing whelp of a dragon. The runed lead collar around its neck binds it to the witch’s will, which is only slightly more malicious than its own.
6 Inferior copies of themself, degraded by the transit from parallel timelines.
7 A coven of young, desperate, wannabe witches.
8 A gang of goblins on loan from a more powerful witch. Too much damage to them could provoke retaliation from that witch.
9 Zealous flagellants suffering starvation-induced psychosis, convinced the witch is their messiah.
10 Characters and monsters summoned from a magic storybook the witch was gifted as a child. The characters remember the younger witch fondly and wish to turn them away from their cruel path, though they’re powerless to disobey direct orders.
11 Tumorous imitation-men cooked up in a grotty cauldron.
12 A legion of the ancient and unquiet dead, coerced into obedience while the witch holds their mummified king hostage.
13 Rusted clockwork soldiers, perpetually wound-up by chained imps.
14 Hungry ghosts and spirits of loathsome places.
15 Things that lurk in darkness, which even the witch has never seen.
16 Their triplet children. One is big and blunt (though not necessarily stupid). Another is a craven schemer. The last is superficially charming, but plainly sadistic. None are fully human.
17 A devoted fairy suitor, who would do anything for a chance at the witch’s love.
18 Gurgling, swollen fish-brutes called up from the oceanic abyss.
19 Toxic toads taught to walk on their hind legs and wield tiny spears in their forefeet. Dreadfully incompetent, most effective when squashed so their toxins spritz the air.
20 Monstrous mercenaries bought with stolen gold.
D20 This witch’s lair...
1 Is a huge wasp hive. The wasps are now but husks full of dust, unable even to sting. They’ve served their purpose.
2 Is beneath the bricks of a road. They can lead those walking above it astray even if it’s a path they’ve walked a hundred times before.
3 Is a longhouse that skitters about on oversized centipede legs.
4 A woven cyst that hangs from a single thread from the moon.
5 Digs into the side of a ravine that cracks deep into the shadow of the earth. The witch bottles the rising chthonic fumes for trade to other unsavoury characters.
6 Is the literal belly of a rough beast.
7 Can be accessed through any hearth-fire.
8 Was carved out of a fallen meteor that shines with unclean light.
9 Lies among the roots of a poisonous tree.
10 Is at the bottom of a barren well.
11 Is their once-opulent yet now run-down ancestral manor.
12 Stretches through the worm-eaten tunnels within the haft of a giant spear thrust into the dirt by unknown hands.
13 Is floored with skulls, and shards of skulls. Skulls make poor flooring. They break regularly.
14 Is a tower in the middle of a pond of miasmic sludge.
15 Bleeds like a living thing.
16 Is kept by the witch in a spiny shell when not needed.
17 Is a castle of dust that rearranges itself like windblown dunes.
18 Is a tent of flayed skins.
19 Is a brothel of unearthly prostitutes.
20 Is hidden beneath a slum where the witch hunts for victims.
D20 This witch desires...
1 The rendered fat of kind children.
2 Something different every day.
3 Neverending debauchery.
4 Freedom from the strictures of their society.
5 The pettiest of revenges.
6 For everyone to be as unhappy as they are.
7 A negative nirvana of pure debasement.
8 To survive the end of the world so that they may wallow in its ashes.
9 To be worshipped as a god.
10 Power above all else.
11 Nothing. They’re a shell of a person who acts without truly wanting, fearing, or hating anything.
12 To shatter the lies that keep humanity from utter despair.
13 Every pleasure and pain this world has to offer.
14 To be accepted, warts and all.
15 To turn back time and undo all the awful things they’ve done.
16 A worthy apprentice.
17 To die in an epic battle between good and evil.
18 To help others solve their problems in the worst ways possible.
19 To force the creator of the universe to answer the problem of evil.
20 To disfigure anything more beautiful than them.

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