https://www.kickstarter.com/projects/6773centipedes/centipedes?ref=2ck9ym
I got on-board when the Kickstarter was already funded, but apparently printing isn’t yet finalized and you can still contact Chuffed Chuffer directly (on discord, twitter, blog, email presumably) to work something out vis-a-vis getting a print and/or PDF copy.
I’m not getting paid to do this advertisement, but I am getting paid a fair rate for the writing, which I immediately reinvested into getting more pretty pictures in the zine. This is purely an ego trip for me!
I’m including two sample rooms from the dungeon below. If you like what you see, and would like it more when it’s whole and has an editor and illustrations, consider Checking It Out:
1.
Sepulchre Mouth
Cave clouded by mosquitoes. The floor is moist guano littered with bat bones. Centipedes chase roaches through it. Crunches underfoot. There are old footprints, fresh drag marks, fresh blood spatters.
The walls are slick stone. Waterworn sinuous shapes are carved into them.
To the northeast is a pathway of splintery, moldering planks leading to room 2.
To the south a corpse is lodged in a tunnel up to the waist, feet splayed out. Chittering and chewing can be heard behind it. The tunnel leads to room 5.
10.
Hidden Chamber
The air is free of mosquitoes here. The smell is of an old forest.
Arched roots form the walls, ceiling, and floor, converging in the middle of the chamber in a burl that resembles a human heart. Stuck halfway in the burl is a rusted shortsword with a snakeskin grip. Any poisonous creature wounded by the shortsword must save or be affected by its own poison. Tied to the hilt with red silk is an ivory figurine of a jolly priest worth 50 silver pieces.
Cave clouded by mosquitoes. The floor is moist guano littered with bat bones. Centipedes chase roaches through it. Crunches underfoot. There are old footprints, fresh drag marks, fresh blood spatters.
The walls are slick stone. Waterworn sinuous shapes are carved into them.
To the northeast is a pathway of splintery, moldering planks leading to room 2.
To the south a corpse is lodged in a tunnel up to the waist, feet splayed out. Chittering and chewing can be heard behind it. The tunnel leads to room 5.
10.
Hidden Chamber
The air is free of mosquitoes here. The smell is of an old forest.
Arched roots form the walls, ceiling, and floor, converging in the middle of the chamber in a burl that resembles a human heart. Stuck halfway in the burl is a rusted shortsword with a snakeskin grip. Any poisonous creature wounded by the shortsword must save or be affected by its own poison. Tied to the hilt with red silk is an ivory figurine of a jolly priest worth 50 silver pieces.
Looking forward to this! Will it eventually show up on the usual places like itch and drivethrurpg?
ReplyDeletePDF will be on itch and Exalted Funeral maybe I hear
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