Tuesday, June 14, 2022

D100+ Weighty Werebeasts

Click the button below for a werebeast of your very own:

Generator generator here: http://paperelemental.blogspot.com/p/list-to-html-generator.html

The code:

This werebeast is a were[beast].<br>This werebeast became a werebeast [became]<br>A quirk of this werebeast is [quirk].<br>[spread].<br>[cure].<br>[wereweak].

{beast}
[mammal]
[fish]
[bird]
[bug]

{mammal}
coyote
raccoon
python
bear
auroch
goat
lion
cassowary
rhino
gorilla
baboon
hyena
mongoose
badger
wolverine
tiger
wolf
fox
cheetah
hog
kangaroo
monitor
cobra

{fish}
barracuda
whale
crocodile
orca
shark
otter
turtle
octopus

{bird}
bat
vulture
hawk
owl
pelican
goose
flamingo

{bug}
leech
mantis
centipede
wasp
scorpion
locust
dragonfly
beetle
crab

{became}
due to the curse of a notorious, nature-venerating cult.
because of the blessing of an obscure animal-god.
because of boundary-pushing experiments in transmutative magic.
due to obsessive emulation of their favourite animal.
after they accumulated enough merit as an animal to gain the ability to assume human form.
after eating the meat of a spirit that had assumed physical form.
by being born into a clan of fellow werebeasts.
due to possession by an animal whose ghost they failed to propitiate after killing.
after drinking a tainted potion made with beast-blood.
as the perfection of their animal-based martial arts style.
due to para-temporal contamination from an alternate timeline where their animal form was the dominant species.
long ago, when the line between human and animal was more fluid.
after a berserker rage so deep it broke their humanity.
thanks to a poorly worded wish.
due to the magic of a fairy who wanted to teach them an important lesson. Important to fairies, at least.
because the angel that carried their unborn soul couldn’t decide whether to bring it to a beastly or a human infant.
after being infected by another werebeast.
due to genetic tampering to cure a congenital disease.
after being used as a living portal to the Beastlands.
due to their reflection being captured, consumed, and replaced by a cursed mirror.

{wereweak}
This werebeast has a weakness to [material], and [exposure] it [weakness]
[otherweak]

{otherweak}
This werebeast cannot transform if anyone is looking at them
This werebeast transforms involuntarily if sufficiently agitated
The remains of an animal which they can turn into can grievously harm this werebeast if wielded against them
This werebeast is vulnerable to overstimulation of their animal senses
This werebeast possesses a talisman, which if destroyed would trap them in their animal form
This werebeast is poisoned by whatever would poison them in either form - such as chocolate for a canine or fresh water for a saltwater fish
This werebeast can sometimes forget their human self if they remain in animal form for too long
Normal animals are wary, fearful, or even aggressive toward this werebeast
Transformation is excruciatingly painful for this werebeast

{quirk}
that they transform into an oversized version of their animal form
that they transform into a group of their animal form
that they can transform only part of their body into their human or animal form if they so choose
that wounds or other such negative effects on one form are shucked when they change into their other form
that they can command other animals of the sort they transform into
that they can communicate telepathically in their animal form
that they can exist in a sort of super-position of their animal and human forms simultaneously, taking on the traits of whichever would be more advantageous in each circumstance
that they can transform their surroundings into the preferred environment of their animal form
that they can track anyone whose flesh they've tasted to the ends of the earth
that they can rapidly regenerate if they've got enough food to eat to make up for lost mass
that there's a magical shroud about them that inhibits people connecting the actions of their human and animal forms
that if killed they will return as a peculiar sort of vampire

{material}
silver
gold
hawthorn wood
copper
obsidian
fire
glass
silk
mercury

{exposure}
on contact with
in proximity to
when wounded by

{weakness}
they're forced to transform into a wretched mishmash of parts
their flesh blisters and smokes
they're struck with mortal terror
they're lulled into torpor
they lose the capacity for higher thought

{spread}
This werebeast can't spread their condition by any means
This werebeast can spread their condition to others through their bite
This werebeast can spread their condition to their children, whether adopted or biological
This werebeast can spread their condition to those who drink their blood
This werebeast's condition will be contracted by their killer unless their killer performs certain austerities
This werebeast's condition can be attained by anyone who grinds up their bones and snorts them
This werebeast's condition can be contracted by anyone who drinks fresh rain from their footprint
This werebeast spreads their condition to anyone who lives in close proximity to them for long enough
This werebeast can spread their condition like an STD
This werebeast can spread their condition by sowing one of their teeth in the flesh of their target

{cure}
This werebeast can be cured if someone else agrees to take on their condition
This werebeast can be cured by imbibing a toxic mixture that might well kill them in the process
This werebeast can be cured if they live in a heart of civilization without transforming for a year
This werebeast can be cured if they find true love
This werebeast can be cured if they kill one hundred animals of the same sort as their animal form
This werebeast can be cured by flaying them in their animal form, revealing their human form within
This werebeast can be cured by a wish or other similarly potent magic
This werebeast cannot be cured of their condition by any means. It is an inextricable part of them
This werebeast can be cured if the first of their kind is slain, which will also cure all others of their kind
This werebeast might lose their power (and weakness) if they violate the cycles of nature sufficiently

6 comments:

  1. The only thing I feel is missing from this to make it perfect is a few options for how and when they transform. A werewolf loses control and transforms under the light of a full moon, for example. A werecobra might lose control and transform when it hears a certain familiar tune. A werecrab might lose control and transform if they get too close to tidal waters at high tide.

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    Replies
    1. That might be tricky to do with this level of randomization, unless it were like a bunch of nested tables. I mean I dunno, I guess there's nothing wrong with a werecobra that transforms on a full, or a werewolf that transforms when too close to tidal waters at high tide, or something like that. You'd just have to be careful that it doesn't produce anything too nonsensical, but anyway I can see what you mean about how that's a part of the were- theme and also gameable.

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    2. Yeah, to be fair, I was just giving examples inspired by the creatures I liked the sound of, because I didn't want to say, "You should have this" without adding anything useful.

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  2. That "werebeast coming back as a Vampire" used to be a staple part of folklore but you don't see it so much in fiction

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  3. You could build a whole new (and more interesting) white wolf / werewolf the apocalypse-esque universe with this haha.

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  4. I love how you consistently take creatures that I thought I knew so well and make them magical again.

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