Click the button below for a force of space marines of your very own:
Generator generator here: http://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html
D20 | These space marines are |
---|---|
1 | the children of venerable warrior-clans, inculcated from birth with their ideals and discipline. |
2 | exposed to a virus that causes extensive mutation when they're recruited. Those whose mutations are non-viable, or even just not beneficial enough, are culled. |
3 | turned into unrepentant killers by the combination of immersive virtual simulations and mind-melting doses of psychedelics. |
4 | uplifted gorillas who've been modified to have a fully bipedal stance. |
5 | dead soliders revived and rewired by the injection of a miraculous serum. |
6 | war-slaves who've had their very genes twisted to adapt them to the battlefield. |
7 | subject to brutal surgical enhancement, their musculo-skeletal systems almost completely replaced with stronger synthetic tissues. |
8 | fanatics abducted from a lost colony that went feral, and led to believe that they're in some sort of martial afterlife. |
9 | cultists who believe they're blessed by a god of war, and honour it with rites of carnage. |
10 | clones of physically exceptional specimens grown in tanks in large batches. Only the top performer in each batch is allowed into their ranks. |
11 | infested with bio-engineered tumours that give them an incredible ability to bounce back from injury. |
12 | recruited from some of the most dangerous places in the galaxy, where simply surviving to adulthood is proof of merit enough to join. |
13 | neo-humans sent back in time to ensure their own future existence. |
14 | conscripted orphans indoctrinated to see their fellow marines as their family. |
15 | human brains implanted into android bodies. |
16 | implanted with an A.I. companion that watches their every move and explodes inside their skull if they ever betray their superiors. |
17 | metabolically adjusted, turned into candles that burn bright and fast, able to move and react blindingly fast yet aging rapidly. |
18 | injected with artificial super-hormones that turn them into jacked giants. |
19 | ritualistic cannibals who believe that by eating their enemies they can take their power and wisdom. |
20 | criminals that have had their nervous systems hooked up to control rigs. |
D20 | These space marines serve |
---|---|
1 | a pacifist hive-mind as ultra-violent deviants severed from the whole in dutiful damnation. |
2 | the highest bidder as elite mercenaries. |
3 | a revolutionary government, and are primarily occupied by hunting down remnants of the previous regime. |
4 | a more technologically advanced alien civilization as expendable human auxiliaries. |
5 | themselves, as the upper ranks of a Prussian-esque army-state. |
6 | as the personal army of an immortal aristocrat. |
7 | as the garrison protecting the border with wild space from invasion. |
8 | as the outward face of a xenophobic, isolationist polity. |
9 | as the in-house private military of a mega-corporation. |
10 | as the militant arm of an interstellar church. |
11 | a digital gestalt of uploaded scientists, philosophers, and engineers who promise utopia by any means necessary. |
12 | a defeated and dismantled nation which they seek to restore. |
13 | a distant master as conquerers carving out new territories. |
14 | as the fearsome enforcers of international law. |
15 | the greater good, as determined by their utilitarian calculation-engines. |
16 | as defenders of honest folk against rampant piracy in an anarchic bubble of space. |
17 | as privateers plundering riches for a trade empire. |
18 | a galactic tyrant (who they plan on couping) as bodyguards and stormtroopers. |
19 | on the front lines against exponential von Neuman probes and other existential threats. |
20 | their empire as a vanguard that's reputed as never having known defeat. |
D20 | The space marines are immediately recognizable |
---|---|
1 | by the massive pauldrons on their power armour suits, which contain autonomous turrets. |
2 | by the extravagant horns on their helmets - really electronic warfare transceivers. |
3 | by their glittering, gem-like cybernetic eyes. |
4 | by their monomolecular-edged greatswords. |
5 | by their hydraulic gauntlets that could punch holes in a tank. |
6 | by their auroral cloaks, wreathes of magnetically-manipulated plasma that protect them from energy weapons. |
7 | by their back-mounted rocket-wings that let them soar above the fray. |
8 | by their chimeric companion-beasts. |
9 | by the red and gold paint they slather on all their stuff. |
10 | by their elephantine battle-standards that can shoot laser beams from their eyes. |
11 | by their tattoos, made from the ashes of their fallen comrades. |
12 | by the silvery fog of micro-machines that follows in their wake. |
13 | by their electrolaser discharge packs that can call down lightning. |
14 | by their barbed, prehensile mecha-whips. |
15 | by the snarling face-plates of their NBC suits. |
16 | by their bulky gyrojet rifles that shoot shaped-charge explosives. |
17 | by the scorpion-tail attachments on their armour that can fire envenomated darts. |
18 | by their blood-streaked mohawks. |
19 | by the cobra-like movements of their characteristic martial art. |
20 | by their booming war-songs, tuned infrasonically to induce panic and disorientation. |
D20 | These space marines' headquarters |
---|---|
1 | is on the ocean floor of a planet almost totally covered by water, with an atmosphere consumed by perpetual typhoons. |
2 | is a bunker-complex within a mountain range on a radioactive hell-world ravaged by hordes of mutants and flesh-scouring, cancerous dust storms. |
3 | is on a fragment of a shattered ring-world. |
4 | is hidden on a frozen rogue planet drifting in the darkness between stars. |
5 | is an aerostat-habitat floating in the upper atmosphere of a storm-wracked gas giant. |
6 | is a moonlet that's been hollowed out and converted into a semi-mobile fortress. |
7 | is built into a canyon created by a glancing shot from a planet-cracking weapon. |
8 | is at the heart of a populous arcology where every three-dimensional city block has its own militia, all armed to the teeth. |
9 | is a satellite in an incomplete Dyson swarm, the sole safe point around its sun, which is constantly spewing out solar flares. |
10 | is built atop a mountain of bones they've collected. |
11 | is a corpse-world overrun by toxic fungi, formerly united by a single vegetable-consciousness that was killed by the space marines. |
12 | is on a desert-world that's home to aggressive silicon-based life that can tear armoured vehicles apart with their crystal talons. |
13 | is deep within labyrinthine catacombs excavated by a now-extinct alien species. |
14 | is on a low-gravity world, among the boughs of a cloud-drinking giga-tree. |
15 | crawls on titanic treads with the twilight-band of a planet close to its sun, outracing the iron-smelting heat of its day. |
16 | is on an obsidian ruin, the remains of a planetoid that ruptured and spilled its molten guts into the void. |
17 | is the rusting hulk of a crashed spaceship. |
18 | is on a hollow planet constructed by hyper-capable precursors with a white hole at its core. The reverse time dilation caused by the white hole allows the space marines to swiftly (relatively speaking) build up their forces. |
19 | is within a dense web of carbon nanotubes patrolled by spider-drones. |
20 | was recently blown up by infiltrators, and they're scrambling to find a replacement. |
D20 | These space marines' preferred tactic |
---|---|
1 | is to ride into battle on motorcycles and microlight aircraft like futuristic knights. |
2 | is marching as closely as possible behind a wave of obliterating artillery-fire. |
3 | is to lay down overlapping fields of voluminous fire to make the battlefield a bullet hell. |
4 | is to rapidly develop field fortifications to turn any confrontation into a siege. |
5 | is stealth, bringing assassinations and creeping terror, defeating the enemy before they even realize they're under attack. |
6 | is to win air superiority then rain bombs and paratroopers down on the enemy. |
7 | is to foment discord and rebellions, divide and conquer. |
8 | is to tunnel beneath the enemy and erupt among their ranks. |
9 | is to lure enemies into traps and ambushes. |
10 | is to concentrate their armour and firepower to smash through enemy lines. |
11 | is wild experimentation, discovering the next paradigm of combat before anyone else has the chance. |
12 | is honourable and epic duels that will be written glowingly about for ages to come. |
13 | is shock and awe, putting the fear of god into their enemies' hearts. |
14 | is to make the very environment inhospitable to their enemies. Unleashing chemical weapons, breaking up the ground, and so on. |
15 | is surgical strikes and special operations. |
16 | is to destroy their enemies' logistics and starve them out. |
17 | is to engage from the furthest possible range with missiles and snipers. |
18 | is to fearlessly wade into the thick of things. |
19 | is a precise balance of combined arms, presenting no weakness. |
20 | is to mob and overwhelm with more-or-less human waves. |
I haven't yet said how much I like this. That was an error.
ReplyDelete