1 |
Gossipgut: A second mouth grows on your belly. It will
say things that inconvenience you unless you satisfy it’s tremendous
appetite. |
2 |
Inverse Prosopagnosia: Others becomes unable to
recognize you, even if you present proof of your identity. You become a
stranger to everyone. |
3 |
Gildedgrin: Your teeth and fingernails turn to gold. Transmuted fingernails will never grow back if removed. |
4 |
Resetting Disease: Every 1d6 hours your body resets to the state it was in when you contracted the disease. |
5 |
Tailypo: Grow a tail. If it’s ever severed you become
obsessed with regaining it until you’re cured. The tail resembles (1d6):
1, a monkey’s; 2, a deflated balloon; 3, a lobster’s; 4, an iron nail;
5, a starfish’s leg; 6, something else. |
6 |
Anumeral Afflication: Accurate counting becomes impossible for you. |
7 |
Renegedemain: One of your hands gains rebellious
consciousness, will move to thwart your ambitions and detach itself
while you sleep to consort with others of its kind. |
8 |
Casanova’s Regret: Over the next 1d4 weeks your
genitals shrink until nothing is left but a smooth patch of skin and a
pinhole cloaca. |
9 |
Rodenturitis: Your incisors begin growing in length. Consider taking up gnawing as a hobby. |
10 |
Telltale Spots: Develop an unsightly sore on your face
for every person you’ve ever killed. If you’ve never killed someone
there’s a roughly 10% chance you’ll get some spots anyways. |
11 |
Shankmouth: Your tongue mutates into an extendable
natural weapon, but speaking intelligibly and eating solid food become
impossible for you. |
12 |
The Beastly Bends: Your bones and ligaments contort
painfully. You are no longer able to walk upright, and must tread on all
fours to get around. |
13 |
Terminal Gigantism: You will never stop growing larger. You will be crushed beneath your own weight in 1d6 weeks. |
14 |
Weregeckoism: Become an ordinary gecko on full moon nights. Gain a craving for insects at all times. |
15 |
Steaming Sickness: When irritated or angry, hot steam vents from your pores. Carries high risk of dehydration. |
16 |
Tyrant’s Claw: A skin-fungus that thrives on the undersides of dragons’ claws. If infected, become dangerously flammable. |
17 |
Hereticks: An infestation of demonic ticks that suck
out your blood and replace it with infernal ichor. You become unseemly
in the eyes of the good and cannot tread on holy ground. |
18 |
Bubbleclot: Mostly-harmless cysts of buoyant gas form
in your flesh. Gradually become lighter, until you start floating off
into the sky if unsecured. |
19 |
Cactoid Curse: Your hair falls out and cactus spines grow in its place. Hugging you becomes unpleasant. |
20 |
Accelerated Atavism: Regress to a progressively more primitive ancestral form each week. |
21 |
Greenhouse Flesh: Your flesh and bones become
refractively translucent, your vital organs remain opaque. Staying
uncovered for too long out in the sunlight will cook your organs. |
22 |
Hateful Flatulence: You will loudly release nauseating clouds of stench at the most inconvenient times. |
23 |
Animeprotagonistitis: Your hair and eyes take on bizarre, clashing colours. |
24 |
Rotmusk: Your sweat makes you smell irresistible to
scavenging animals. Invest in fly repellant, particularly if you’re
planning on heavy exertion. |
25 |
Parian Syndrome: Your skin becomes pale and hard, your
mobility worsens, your features start to look painted-on, and after 1d6
weeks you finish transforming into an inanimate doll. |
26 |
Face-Melter: The flesh of your face starts to dribble
off your skull like molten wax. You’ll look like an alien from They Love
in 1d6 days. |
27 |
Hydic Splits: Good and evil are polarized within your
body. One half of your body can only perform goods deeds, the other only
evil. |
28 |
Rakshasa’s Revenge: Your feet, hands, and head all turn
180 degrees. This will be traumatic, but non-fatal. It will be equally
traumatic if the disease is ever cured. |
29 |
Boomies: Volatile fluids build up beneath your skin. Damage which breaks your skin runs the risk of making you explode. |
30 |
Teetotaleritis: Develop a crippling fear of alcohol. |
31 |
Choirthroat: Become unable to speak normally, must sing everything you say. |
32 |
Dandydruff: Your skin constantly sheds colourful flakes. Tracking you becomes trivial. |
33 |
The Sobs: You cry in inappropriate situations. Your
tears are weakly corrosive. They sting your face and leave lasting red
trails. |
34 |
Punchable Facial Swelling: The sight of your uncovered face enrages people. Its reflection will affect you too. |
35 |
Terrible Twin Tumour: A tiny, malformed version of you
grows from somewhere on your body. It has all of your negative
qualities, and none of your positive ones. It can be temporarily sedated
with sugar. |
36 |
Gloopskin: You constantly sweat sticky glue. |
37 |
Antifever: You gradually get colder. This will not kill
you, but will be very uncomfortable. After 1d6 weeks you will be cold
enough to freeze the air in your lungs, and you will suffocate. |
38 |
Rosy Cataracts: You have trouble seeing dangerous things, and can be hypnotized into staring at appealing things. |
39 |
Cracklecoat: Your skin becomes thin and brittle. Moving too quickly causes it to break off in sheets. |
40 |
Novelnoncy: You suffer withdrawal from all the drugs
you’ve never taken. Indulging in a drug you’ve never had before
alleviates the withdrawal symptoms for a week. |
41 |
Matryoshka Syndrome: Shed an entire layer of skin every
day, becoming permanently smaller each time. After 1d6 years you’ll be
smaller than the human eye can see. |
42 |
Opensoul: You become trivially easy to possess. One spirit pushing another out to possess you becomes just as easy. |
43 |
Dwemerdreams: Your dreaming mind is opened to
hyperdimensional transmissions. Risk losing a piece of your sanity every
time you sleep, but you might also gain some eldritch knowledge. |
44 |
Squidbones: Your bones become soft and flexible. You
can squeeze through tight openings, but have trouble gaining leverage.
Avoid blows to your head. |
45 |
Geezeritis: You begin aging ten times faster than normal. |
46 |
Blight Carrier: You release spores that wither plant life for kilometres around you. |
47 |
Hallucinization: You become mostly insubstantial when nothing is looking at you. Take care not to sink into the earth. |
48 |
Dancing Mania: You compulsively dance whenever you’re conscious. You can only sleep once you’ve danced yourself to exhaustion. |
49 |
Arcanomagnetism: Spells and other magical phenomena become inexorably attracted to you. |
50 |
Physical Anhedonia: Sensations lose the potential to be
pleasant for you. Even the best food, drink, sex, etc., all become
bland at best. |
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